Best Metatrader Indicator For Binary Options

2 months back at trading (update) and some new questions

Hi all, I posted a thread back a few months ago when I started getting seriously back into trading after 20 years away. I thought I'd post an update with some notes on how I'm progressing. I like to type, so settle in. Maybe it'll help new traders who are exactly where I was 2 months ago, I dunno. Or maybe you'll wonder why you spent 3 minutes reading this. Risk/reward, yo.
I'm trading 5k on TastyWorks. I'm a newcomer to theta positive strategies and have done about two thirds of my overall trades in this style. However, most of my experience in trading in the past has been intraday timeframe oriented chart reading and momentum stuff. I learned almost everything "new" that I'm doing from TastyTrade, /options, /thetagang, and Option Alpha. I've enjoyed the material coming from esinvests YouTube channel quite a bit as well. The theta gang type strategies I've done have been almost entirely around binary event IV contraction (mostly earnings, but not always) and in most cases, capped to about $250 in risk per position.
The raw numbers:
Net PnL : +247
Commissions paid: -155
Fees: -42
Right away what jumps out is something that was indicated by realdeal43 and PapaCharlie9 in my previous thread. This is a tough, grindy way to trade a small account. It reminds me a little bit of when I was rising through the stakes in online poker, playing $2/4 limit holdem. Even if you're a profitable player in that game, beating the rake over the long term is very, very hard. Here, over 3 months of trading a conservative style with mostly defined risk strategies, my commissions are roughly equal to my net PnL. That is just insane, and I don't even think I've been overtrading.
55 trades total, win rate of 60%
22 neutral / other trades
Biggest wins:
Biggest losses:
This is pretty much where I expected to be while learning a bunch of new trading techniques. And no, this is not a large sample size so I have no idea whether or not I can be profitable trading this way (yet). I am heartened by the fact that I seem to be hitting my earnings trades and selling quick spikes in IV (like weed cures Corona day). I'm disheartened that I've went against my principles several times, holding trades for longer than I originally intended, or letting losses mount, believing that I could roll or manage my way out of trouble.
I still feel like I am going against my nature to some degree. My trading in years past was scalping oriented and simple. I was taught that a good trade was right almost immediately. If it went against me, I'd cut it immediately and look for a better entry. This is absolutely nothing like that. A good trade may take weeks to develop. It's been really hard for me to sit through the troughs and it's been even harder to watch an okay profit get taken out by a big swing in delta. Part of me wonders if I am cut out for this style at all and if I shouldn't just take my 5k and start trading micro futures. But that's a different post...
I'll share a couple of my meager learnings:


My new questions :

That's enough of this wall of text for now. If you made it this far, I salute you, because this shit was even longer than my last post.
submitted by bogglor to options [link] [comments]

The Sun Rises as Usual: My thoughts on the enactment of the national security law in Hong Kong (Author: Simon Shen 沈旭暉)

The below essay by Simon Shen (沈旭暉), a Hong Kong-based political scientist and columnist.
Link to original essay: Facebook
YouTube channel (Cantonese)
His videos and articles has been on this sub a few times (See https://redd.it/hmttfa https://redd.it/gn5j83), so I thought this one is also worth a read and discuss, whether we agree or not.

The Sun Rises as Usual: My thoughts on the enactment of the national security law in Hong Kong

July 1st, 2020 shall be remembered as the day Hong Kong completed its second Handover to China. A strong sense of despair clouds over the city as Beijing nuked us with the National Security Law (NSL). The thought of losing the authenticity of Hong Kong forever is ingrained in many of us.
The same day, the sun rises in the east as usual.The rule of thumb to survive this era of turmoil is to maintain control of your mental state. Remain unflappable by the ongoing absurdity. You live your life at your own pace with no restrictions. And that is how you win in society, at the workplace, on campus, and in marriage.
As to how we could achieve that, I hope my two-cents would give you some ideas.
The officials expected us to be overwhelmed, terrified, and occupied by NSL. Nevertheless, the clauses of the law have never been the main course of this extravagant meal. What truly awaits for us is the complete makeover of the Hong Kong ruling. Abolishing the standard procedure inherited from British Hong Kong, rationality and logical decision-making are soon replaced by the ambiguity of the authoritarian “rule of law” of China. Hong Kong has lost its place in the globe at the mercy of NSL; that is, to show a lucid message: Beijing could withdraw the “One Country, Two Systems” principle however it sees fit. Moreover, it is the re-education training CCP set up for Hongkongers to make them know their place and accept the “Mainland ideology,” which includes tolerating laws and regulations that are more “lenient” to serve the Chinese political agenda. Placing the national interests in heart, it is farewell to “Rule of Law,” and the common understanding of right and wrong and dos and don’ts.
This is the textbook example of authoritarian ruling. Perhaps people would be seeing some form of democracy and freedom; however, those were merely decoys in which the supreme power vested afar.
23 years after the Handover, pro-Beijing population remains small by default. The young generation rebukes Chinese identity even more than before. The enactment of NSL indicates the failure of CCP’s strategic approaches to entice Hongkongers. If the regular and United Front approaches failed through, they might as well execute eradication instead. It may appear as China is calling for enticement, but the underlying measures/gimmicks are showing something else. The grand Unity of Mainland and Hong Kong is nothing more than a hoax.
In this new Hong Kong, measurements taken to appease public backlash or allow people to express their frustration toward politicians or policies are stored in the past. Furthermore, the Hong Kong government has adopted more extreme approaches—severing Hong Kong into the pro-democracy camp and the pro-Beijing camp; bringing back Cultural Revolution tactics to effectively counteract dissentance; and activating 24/7 monitorization of the population. The propaganda of the CCP regime is to increasingly disintegrate the mutual trust between people by ratting and spying. Building the new norm where the civil society crumbles and espionage is normalized. People with malicious intent may find this new world rather exciting. Without the checks and balances or supervision in the system, the escalating waves of purging the “impure” in the next 2 years are anticipated.
The hostile public opinion of Hong Kong toward Beijing’s decisions have always been a throne in the flesh for the ruling party which led to it prioritizing the disunification of the Hong Kong civil society in the following 2 years—gathering the elites from all professions, alternating the policies of media regulations, reforming education to be more CCP-interests-oriented, and emphasizing the governmental compliance of all departments for effective executions of the new laws. The small population that is most affected by NSL would be those who are in the “Four Black Categories,” including the influencers and KOLs. The two major key points for Hong Kong government’s guidelines are “rule by law” and “always have the national interests at heart.” Regardless of NSL, Public Order Ordinance(POO) per se or any other laws could be used to incriminate the dissidents. Even a world-renowned Chinese artist such as Ai Weiwei was accused of Tax Evasion. Apolitical celebrities with millions of fans and could also be targeted; e.g. Fan Bingbing. Over time, people would adapt to self-censorship. As their minds slowly die of a thousand cuts to circumvent trespassing the political “bottom-line”, it includes avoiding dissenting the propaganda and minimizing exposure that may attract unwanted attention.
Oddly enough, if you were to be a tourist, you probably would not be able to capture the post-NSL nuances of this hollow Hong Kong. You would see all business continue, stock market arises, and the real estate market thrives as usual. It is as if the script written for the second Handover would play out successfully, as long as the basic needs of Hongkongers are satisfied.
Amidst of this turmoil, Hongkongers wouldn’t need me to elaborate more; however, we should ask ourselves if there is something else that we could do. Do you still remember how we were like before all of these occur? What are the options we have aside from obeying to the laws, immigrating out of our homeland, or starting riots? How should we live in the middle of this mess?
From the anti-extradition law protest to the ongoing movement we have today—disregarding the variations in the slogans—we are a part of the global transformation which is beyond politics and may very well be a segment of the fourth industrial revolution. Moving forward from now, with AI replacing brain-power taxing positions, it would be unlikely for anyone to have a stable job and their retirement secured. With that being said, we are facing a tomorrow where people could no longer rely on a singular path for career planning. The younglings are determined and flexible about making chances. They are independent individuals who seek for autonomy in life without relying on governmental entities, pro-establishment units, and consortiums, for their survival which tie into a global trend. The “ultrastable system” of the good old times Hong Kong is in the past. The young generation is calling for “Laam Chau.” (self-destruction to counterbalance Hong Kong government) Acknowledging the fact that enduring injustice would not secure any job positions, the young generation tends to take on entrepreneurship and minimizing their political dependency.
Many friends started talking about immigration. A decade ago, the media were hyping the topic regarding whether or not I would be immigrating to Singapore. I have been repeating myself—the concept of immigration is obsolete. Over the past year, would you say that the overseas Hongkongers contributed more to the movement or the apolitical Hongkongers? Even if we hold multiple citizenships, travel around the world, send our children to study abroad, or hold investments in another country, what would it matter? Any of those would not affect our Hongkonger identity. When online classes are given remotely on Zoom, would it matter if you are in Hong Kong or in Congo? The physical location of Hong Kong shouldn’t tie us down. We should sever ourselves from the idea of leaving or staying and make the world our home. By stitching the virtual world to the real world, we are undefeated by constant change. To me, that is what Hong Kong really is.
All censorship from the authoritarian regime have one in common; that is, the oppressions could never be reasoned with the Common Law. If the pro-democracy anthem, “Glory to Hong Kong,” is prohibited to be sung on campuses, what about the 80’s Cantopop hit, “Boundless Oceans, Vast Skies” or “Blowing in the Wind” which both hint liberation in the lyrics? As the movement slogan, “Five Demands, Not One Less,” was banned, could the protesters express their dissent by raising their hands to point out 5 and 1 or having the number 5 and 1 written over their tops? Does everything related to the number 5 and 1 need to be a politically sensitive topic? Could we still talk about the Labor Day that falls on May 1st? The rebellious ideology is embedded in the mind of Hong Kong protesters, as people have witnessed the incompetence of our government on a daily basis. This movement has been embodying innovation in various ways. No extra commentaries are needed. This is the true essence of “be water.”
Similarly, Poland and the Czech Republic in the 60s were under greater oppression than what we have been seeing in recent Hong Kong; however, “life always finds a way.” We now live in a globalized world where “colluding foreign forces” is unnecessary, with the help of our overseas brothers and sisters to amplify the pro-democracy messages to the international community. We shall acknowledge the fact that dwelling on the past does no one any good for sustaining this movement.
You could be someone who lacks the courage to venture out of the comfort zone, refuses to adapt to having multiple careers, resists leaving the physical location of Hong Kong, fears to put on a yellow helmet (a pro-democracy symbol), and chooses to be enslaved by the ruling party. Even if you are a Blue Ribbon ( pro-established or pro-Beijing person), as long as you are not a part of the most extreme 20% of the deep Blue Ribbon community, I say you are still a very valuable asset to Hong Kong. In this NSL-enacted Hong Kong, you should give it some thoughts about what advantages you hold that the “new Hongkongers” cannot offer. If you cannot answer this question, then no matter how patriotic you are, you will be eliminated in the next wave of selection. “Survival the fittest.” Even in Chinese companies, they still need Hongkongers to do the due diligence for them. In bureaucratic institutions, the Chinese would still need someone with a creative spirit and an international perspective while putting on a nationalist front.
Many have expressed their concerns toward the implementation of “Indoctrination” in Hong Kong, including some of the pro-Beijing parents. By sending their children to non-state-owned schools, their actions speak louder than their words. The new trend of education has confirmed that the traditional classroom model inherited from the 19th century Prussian teaching is outdated. Through big data, the teaching materials are personalized for individuals; moreover, students may build up their unique libraries of knowledge via their personal experience and curiosity. Regretfully, the new Hong Kong under authoritarian ruling embraces a rigid education system where syllabi and marking scheme is key to grooming the next generation of nationalists. The instructors would be under surveillance, school principals would bend to state-interests policies, and households would monitor each other for anti-government speeches or actions. Apparently, CCP would not succeed in brainwashing anyone with these educational reformations. Perhaps, Tik Tok may be more effective. Personalized education is an irreversible global trend. The authoritarian Hong Kong could butcher education but it could not prevent people from adapting to other alternatives. I would like to believe that the younger generations would harness the power of the internet and seize the opportunities given by an international community that has become more amiable to Hong Kong.
NSL’s main target is those who are “in collusion with foreign forces. How ironic is it to see how the strong connections between Hong Kong and the global community came back to bite per se? I recall reading from a research report, stating that on average every 1 out of 3 to 4 Hongkongers have connections overseas—overseas relatives, holding foreign qualifications or degrees, overseas working experience, having international investments, or having work contacts with foreign employees. Hongkongers have been colluding with the foreign forces before NSL made it a crime. The 2020 Hong Kong is suffering from cultural discontinuity created by the conflicts between the Chinese authoritarian system and the Western democracy system. Soon enough, “mass surveillance enabled by Big Data” vs. “A.I. regulated by privacy concerns” could be a multiple choice question for all Hongkongers. As long as Hongkongers are connected to the global network, we shall not lose our resilience against oppression.
To sum it up, Hongkongers have incorporated the world into “the revolution of our time.” March on and be water. The world we are facing is no longer black and white or binary of any sort. We may not reap what we sow. This is a long-term fight that requires us to be resourceful, as well as being mentally and physically prepared.
You may ask if I have ever wanted to leave Hong Kong. Ironically, since my 18th birthday, I have never stayed in Hong Kong for so long. The past 6 months, aside from pandemic, I have been sentimental toward this land. My profession and residences require me to travel a lot of places. I hardly stayed in Hong Kong for long as I made that decision deliberately 10 years ago. Now you may understand where I am coming from. Thus, I would not change for this NSL-enacted Hong Kong. I would not stay to make a statement, nor would I leave this land to make a stance. To my dear friends out there, my piece of advice has been the same—live like a digital nomad and have your footstep stamped locally and globally. No need to start from scratch. You may join a community that is well-established.
Should I self-censor for my safety? I’ve never been an editorial writer. My rationally words and videos are merely personal expressions of a Hongkonger. I honestly can’t get any more cautious. I am the same Simon Shen, now and always. We should not take any form of harassment or attacks personally.
Before the extradition law and the NSL, CCP had been effectively silencing dissents by sending them on one-way trips to Mainland China (i.e. Causeway Bay Books disappearances). The regime needed no bills to aid its attempt of kidnapping those who dare to voice up. Hong Kong has fallen too fast that no one bothers to attack or criticize the kidnaps. There is no such thing as making something less absurd by talking about it more. The systematic oppression of Hong Kong’s civil freedom does not only come from the without but also the within; especially when nowadays all we could talk about is “safety” and “survival.” It is exactly what CCP wanted for us to believe—we are trapped and our lives depends on our compliance. Hongkongers are being tested for our resilience. If we couldn’t pass this challenge together, how could we stand up tall as proud Hongkongers?
As to making ends meet, I’ve always believed that the global Hongkonger network is a large enough of encomany to support, expand, and give back to Hong Kong. We are all at its mercy, including me becoming a KOL. Within the Hongkonger community, I wish to be more practical and strategic; especially, in terms of elevating our quality of living. CCP is extremely calculative and different from us. It is my deepest belief that when the world sees how irreplaceable Hongkongers are that is the day when we can anticipate change. Before then, we will keep a low profile and prepare for this long battle.
Do expect the next two years to be a long rollercoaster ride with plenty of ups and downs. Hongkongers will only thrive through the hardships. Buckle up, winter is coming.
submitted by baylearn to HongKong [link] [comments]

X-Plane 11.50b9/b10 crashing on startup

Just an hour ago, I installed the GE Engine Mod on my JARDesign A330, and opened the sim and flawlessly tested it out. Now, when I go to open the sim, it crashes on startup. Even after closing it, Steam still thinks it's running, and says:
"An error occured while updating X-Plane 11 (app running)"
Yeah, no. It's not.
So I end the program via Task Manager, then I can start the sim again, but again, crash on startup, have to end program in order to try again, cycle repeat. Tried updating to b10 through Steam, but no difference.
Any help would be appreciated.
Edit: Read my comment - disabling FAA CIFP data caused this.
log.txt for X-Plane 11.50b9 (build 115020 64-bit) compiled on May 14 2020 14:07:49 X-Plane started on Fri Jun 5 15:10:41 2020 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 10.0 (build 18363/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 8515026944 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz Speed (mhz): 2904 CPU 0: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz Speed (mhz): 2904 CPU 0: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz Speed (mhz): 2904 CPU 0: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz Speed (mhz): 2904 CPU 0: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz Speed (mhz): 2904 CPU 0: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz Speed (mhz): 2904 X-System folder:'D:\Steam/steamapps/common/X-Plane 11/', case sensitive=0 WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle OpenGL Vendor : NVIDIA Corporation OpenGL Render : GeForce GTX 1660/PCIe/SSE2 OpenGL Version : 4.6.0 NVIDIA 445.75 (460/0) OpenGL Extensions : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 framebuffer_msaa : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 base_vert_avail : 1 tex_multi_avail : 1 depth_float_avail : 1 instance_avail : 1 tess_avail : 1 viewport_arr : 1 tex_storage : 1 buf_storage : 1 multi_bind : 1 clip_control : 1 program_binary : 1 idx in vram : 1 GLSL version : 4.60 NVIDIA/460 (16/4096/124/192/32/4096/4096/65536) anisotropic_avail : 1 timer_avail : 1 tess_avail : 1 geom_avail : 1 viewport_arr : 1 layer_arr : 1 native_reverse_z : 0 has_reverse_z : 1 max iso filtering : 16 max samples : 5 max texture size : 32768 (hardware limit) max tex units : 32 This video card is: DX11+ VR Ready Diagnostics : none CPU count : 6 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: ad193beae74d77c95cb17ad68739d430 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_flat.xsa with hash: bb8b34dfdccc7abd652f838c37cfa7b 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: 62707e4ac9145d5c57f570ce1dffcab 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_depth.xsa with hash: dd246e217be8a194c9bd5cdfddfe6fa 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 9526dbbe59dc70c77c12a9a86a1f20bf 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blit.xsa with hash: 351f47255d30f4df276478e51d901213 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: 819dd9536fb6712e1295d6e9c33cbd 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/font.xsa with hash: d1671b36c2e5aacf7d13d9939c4265 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: fabca28739eeadbc7fe1bcd67d6cc21 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/line3d.xsa with hash: 642430e7c7b9dc33e3cdf87595e07bf9 0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: b3f1e0e413fee678f858d19941dec1 0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/terrain.xsa with hash: 351f8bc97940c2db6318989932198ce6 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length Fetching plugins for D:\Steam/steamapps/common/X-Plane 11/Resources/plugins Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/AutoGate/64/win.xpl (Marginal.AutoGate). AviTab version 0.3.16 Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/AviTab/win_x64/AviTab.xpl (org.solhost.folko.avitab). 2020-06-05 15:10:42 BetterPushback[xplane.c:539]: This is BetterPushback-v0.48 libacfutils-0e818a4 Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/BetterPushback/64/win.xpl (skiselkov.BetterPushback). FlyWithLua: Your system path is D:\Steam/steamapps/common/X-Plane 11/ FlyWithLua: System Dir: D:\Steam/steamapps/common/X-Plane 11/ FlyWithLua: Plugin Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua FlyWithLua: Plugin Scripts Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts FlyWithLua: Plugin Internals Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Internals/ FlyWithLua: Plugin Modules Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Modules/ FlyWithLua: Plugin Scripts Quarantine Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts (Quarantine)/ FlyWithLua: Plugin Version: 2.7.22 build Dec 9 2019 14:41:43 Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua.NG). Ground Handling Plugin by JARDesign v.v.4_010220 for X-Plane 11 Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/GndHandling/win.xpl (jardesign.crew.ground.handling). Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/HeadShake/64/win.xpl (com.simcoders.headshake). [AOS] [2020-06-05.15:10:42] :> Loading AOS [AOS] [2020-06-05.15:10:42] :> Configuration Loaded [AOS] [2020-06-05.15:10:42] :> Updated license [AOS] [2020-06-05.15:10:42] :> License loaded [AOS] [2020-06-05.15:10:43] :> Weather data loaded successfully [AOS] [2020-06-05.15:10:43] :> Registered and loaded flightplan datarefs [AOS] [2020-06-05.15:10:43] :> Aircraft data loaded [AOS] [2020-06-05.15:10:43] :> Error loading Seasons extension : Installation failed [AOS] [2020-06-05.15:10:43] :> Error loading StaticAircraft extension : Installation failed [AOS] [2020-06-05.15:10:43] :> Error loading GlobalTrees extension : Installation failed Trying to build mipmaps for font D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/SAM//fonts/Poppins-Regular.ttf, tex width 1024, tex height 64, texture data 000001F08F7970C0 [AOS] [2020-06-05.15:10:43] :> Loaded fonts [AOS] [2020-06-05.15:10:43] :> Jetway status indicator initialized Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/SAM/win_x64/SAM.xpl (stairportsceneries.plugin.aos). Terrain radar plugin: version 1.18.1.0.gb893e1f Terrain radar plugin: int ver 101801 Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/TerrainRada64/win.xpl (drgluck.plugins.terrain_radar). Setting up ServerServer ConfiguredLoaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/stkpconnectowin.xpl (org.xyligo.stkpconnector). Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/xPilot/win_x64/xPilot.xpl (vatsim.xpilot.plugin). 2020-06-05 15:10:43 BetterPushback[xplane.c:185]: Failed to hide default X-Plane 11 tug: backup tug file already exists. [AOS] [2020-06-05.15:10:43] :> Menu items loaded [AOS] [2020-06-05.15:10:43] :> Loaded SAM [AOS] [2020-06-05.15:10:43] :> Loading plugin windows [AOS] [2020-06-05.15:10:43] :> AOS window loaded [AOS] [2020-06-05.15:10:43] :> Colors and seasons window loaded [AOS] [2020-06-05.15:10:43] :> Downloading version data from server [AOS] [2020-06-05.15:10:44] :> License and version window loaded [AOS] [2020-06-05.15:10:44] :> Finished loading AOS version 2.0.4 0:00:00.000 D/HID: HID Bridge Running --=={This application has crashed!}==-- 

submitted by EmJeeButterz to flightsim [link] [comments]

My setup for your inspiration

And general thoughts and suggestions obviously. I've been enjoying this type of post for a while on here so I thought it's time to give something back! Here's my setup!
Views
Overview
The things I need when I open the app. Includes lights (although many have been automated), weather (RIP DarkSky) and indoor temp/humidity. Media players will also show up when playing something using conditional cards.
Living room
Currently the most important view ;-) Nothing special here. A few upcoming-media-cards for Plex, Sonarr and Radarr. And yes one light is missing because my two year old keeps turning of the physical switch. Need to reroute the cable or remove the switch at some point. The image at the top turns grayscale when the room is unoccupied.
Kid's room
Includes a camera (a hacked Xiaomi), control for his radio (RIP Chromecast Audio) and lights, and a few options for "automated naps". Basically starts playing some white noise and turns on the lights slowly when it's over.
Office
More of the same. Includes control for a fan I "hacked" using a Sonoff and Esphome (basically replaced two switches with the relays). Shows me my phone's battery life.
Pie view
What used to be a bunch of Raspberry Pies has now been replaced by a more powerful server. I still call this the Pie view though. Shows me my speed test, Transmission and Pihole stats, and info on my Unraid disks (using glances).
Settings view
Just some options to start/stop containers, restart Esphome devices, and Zigbee2mqtt control.
Hardware
Server
Built my own server using consumer hardware. Running on a Ryzen 5 with 32GB of RAM. Using Proxmox with two VMs, one for docker (which contains HA) and one for OpenVPN and Pihole (gave up on the docker configuration for those two).
Lights and switches
Using exclusively Zigbee products (and a few ESPHome DIY projects) for lighting and switches/sensors. Started off with a Hue hub and a few bulbs. Replaced the hub with Zigbee2mqtt. Now have a few IKEA bulbs, LED controllers from Gledopto and sensors from Xiaomi.
The Gledopto switches still are a bit buggy in use with Zigbee2mqtt but in theory would be brilliant.
Other
Nvidia Shield because the girlfriend doesn't like controlling the TV using just a phone. That wee device is brilliant though. Also use it as an emulation machine. An old-ish Samsung TV. A few Chromecast devices.
The Xiaomi cubes are well wicked for controlling multiple devices and dimming lights.
Setup
I have a binary_sensor for each room in the flat. Information from the sensors is fed into those. That way I can add further sensors easily without having to edit all my nodes. Here's an example from my shower. The light stays on if motion is detected or the humidity is above 60%, indicating that someone is taking a shower:
platform: template sensors: shower_occupancy: friendly_name: "Shower occupancy" device_class: occupancy delay_off: minutes: 3 entity_id: binary_sensor.shower_motion value_template: >- {{ is_state('binary_sensor.shower_motion', 'on') or ( states('sensor.shower_humidity') | float > 60 ) }} 
The living room is controlled by the TV. I have also set the lights to dim when something is playing and get brighter when paused.
Tasker and NFC
I have set up Tasker according to this guide in the community. I have a bunch of NFC stickers which have been placed into individual rooms. When I touch one of those stickers Tasker sets an input_select.me_room to that room. The binary_sensor for that room is then set to on (I explained that one badly, here's the code):
platform: template sensors: office_occupancy: friendly_name: "Office occupancy" device_class: occupancy delay_off: minutes: 5 entity_id: input_select.liam_room, binary_sensor.office_window_motion, binary_sensor.office_motion value_template: >- {{ is_state('input_select.liam_room', 'Office') or is_state('input_select.liam_room', 'Office Desk') or is_state('binary_sensor.office_window_motion', 'on') or is_state('binary_sensor.office_motion', 'on') }} 
I also use Tasker for my alarm clock. I use the App Sleep as Android which integrates with Tasker. When the alarm starts my lights simulate a sunrise (the girlfriend and I sleep in separate rooms due to her being a light sleeper and me being a noisy sleeper).
Future plans/wishlist
Currently more of a wishlist because I don't want to spend too much money on these things right now (baby #2 on the way):
This turned out to be quite the post. Any questions/suggestions are welcome!
Shameless plug
My YouTube channel. I might include some home automation stuff in the future.
submitted by emli42 to homeassistant [link] [comments]

Heritage (4)

First Chapter
Previous Chapter
The view of Sanctuary was made even more impressive as An’Ra and his team waited in the V-Lift. Through the window, they can see the ornate streets curving through resplendent pools underneath, dotted by the occasional fountain.
“I hate this.” Vora groaned, dressed in a soldier’s standard battle uniform. “Why are we here, Commander?”
“We were investigating genocide and possible use of bioweapons,” Sonak explained, “Even without the first part, Strain Y is going to scare a lot of people. I think it’s reasonable for the Council to take a personal interest in this. Besides, I think the real issue here is the fact you might actually have to speak to the Council.”
“But...ugh, fine. Yes, I wasn’t mentally prepared for it when An’Ra came along and went, Party’s over, ass to the Council, now.”
“Hey now.” An’Ra feigned offense, “I didn’t say it that way, did I?”
“Kind of close, Commander.” Sonak chuckled.
“But still, I think that this isn’t about keeping the galaxy safe.” Vora sighed. “I think the Council’s keeping an eye open for any opportunity to to convince the galaxy they’re still in charge.”
“Or maybe they genuinely want to make sure that we’re not at risk of dying a horrible death by watching our own bodies melt.” Sonak shrugged. “Strain Y doesn’t care if you’re an officer or infantry.”
“That assumes the Council cares about what’s going on outside of these walls.” Vora glanced over, wariness in her look.
“Either way, we’re going to get our answer. Eyes open.” An’Ra said as the V-Lift doors parted ways, revealing the same ornate architecture within. Trees and grasses stole the eye as they walked through the hallways, various government officials from the myriad races conversing and conducting whatever business they were doing. After walking up some steps, they arrived at the large double-doors that lead to the Council Chambers. Standing on each side were the guards constantly on watch for any potential attack. Both of them Anaran, as expected. On approach, the guards opened up the doors to allow An’Ra and his team in.
When they entered, the room was probably more magnificent than they expected. A grand, curved window dominated the view. An unintrusive look into the beautiful splendor of Sanctuary. Directly in front of An’Ra and his team was a pathway that led to a semi-circular desk, standing in front of the raised platform that the Council sat, who had just now noticed the arrivals and are settling themselves in.
And it was there An’Ra got a good look at the Council. Four of them, half Esti, half Huak. An’Ra secretly never liked the Esti, the way he could see menacing fangs when their flat mouths opened, or those flaps of scale that expands outward into a hood. It just unnerved him, a reason he could never really find out. As soon as he sensed that they were ready, he walked up to the desk, wearing his officer’s dress uniform, comprised of a fine, smooth fabric shirt, adorned with a fluffy sash that went from his right shoulder down to his left side, shoulder pads accented with shining studs and finished with awards placed on his top-left chest, awards hard earned back in the Great War.
“Commander An’Ra.” The Huak councilor on the far right side, Neual, began, thick fingers interlaced together as he rested his hands on the desk. “Thank you for agreeing to this unusual request, we are very appreciative.”
“It’s no trouble, Councilor.” An’Ra gave a slight bow. “How can I help?”
“We’ll start at the beginning.” The first Esti councilor, Zhur, stated, holding up a secure datapad to ensure the information is easily accessible. “Strain Y. Your report says that while there is confirmation it was used, it was not used in significant quantities. Can you elaborate on that for us?”
“Previous uses of Strain Y all had one thing in common,” An’Ra began, “The amount deployed saturated the atmosphere of the planets they were used on. This is because, despite its lethality, is not actually that infectious. In order to guarantee the total elimination of a planet’s population, you will need to deploy it in such large numbers that everyone will be infected within minutes of deployment. In this case, for Planet 3, there simply wasn’t enough to reach that threshold.”
“At which you go on to state that thermal weapons were used in a state of panic,” Yhiz, the second Esti councilor, added, “Can you explain your reasoning for us?”
“As established before, Strain Y was used on the planet. My working theory is that, when they discovered that they grossly underestimated the amount needed, they panicked and used thermal weapons to both try and burn out the supplies used and finish the genocide they started.”
“But if thermal weapons were indeed used, how did you confirm Strain Y was deployed?” Zhur spoke up.
“We found pieces of Strain Y’s genetic material on the planet’s surface.” An’Ra glanced over to Zhur’s direction. “And as I arrived back in the system, I received a quantum packet from the expedition, stating that they have confirmed that Strain Y was indeed used. Adding that with the obvious use of thermal weaponry, I concluded that the attackers didn’t use enough of the weapon to guarantee extinction.”
Zhur leaned back in her seat, scarlet eyes fixated on the desk. An’Ra couldn’t tell if she was trying to find a counter argument or just processing the information.
“Have you found any evidence that can tell us if there’s more of the strain out in the galaxy?” Neual asked after giving a sigh through his wide nostrils.
“I’m afraid not, sir. All I can definitively say is that this planet fell victim to a biological Cruel Weapon.”
“I’m more concerned about the native life.” Ghala, the final and second Huak councilor, stated after being silent. “Are you absolutely certain that none of the planet’s indigenous life survived?”
“The scientific team said that there’s a very low chance of that.” An’Ra’s ears flattened. “And after seeing the surface myself, I must agree. I don’t think we should wait for a miracle.”
“Ah...I see.” Ghala leaned back in his chair, obviously disheartened. “Even if the planet is now incapable of supporting life, we still wish to move forward with a more symbolic gesture and statement by declaring Planet 3 of System AQ 115-4A illegal for colonization.”
“But let’s move onto what I believe is the most pressing issue: the identity of the attackers.” Neual leaned forward. “Based on your report, you and the team have found nothing that neither confirms nor clears any potential suspect?”
“That’s correct, Councilor.” An’Ra nodded. “We’ve found nothing, within the system and on the planet itself, that tells us anything about who did it.”
“Are there any surviving infrastructure on the planet?” Ghala asked, straightening his posture. “Even if there isn’t much, maybe the natives’ equipment has something we can use?”
“As established before, the planet was devastated terribly. There are indeed ruins of their civilization, but whether or not we can salvage anything from them is a different story.” An’Ra answered with a sigh.
“So in that case, the Qu’Rathi are still the likely aggressors then.” Zhur stated.
“I’m not convinced.” An’Ra shook his head. “Everything we have so far is just circumstantial, nothing solid.”
“Yes, that proves they did it. But looking at it from a different perspective, nothing that proves they didn’t do it either.” Zhur countered, her eyes squinting some.
“I don’t think it’s a good idea to press forward with what I think you’re planning, Councilor.” An’Ra leaned forward on the table, ears flattening back. “If you do, and we uncover evidence that clearly proves their innocence, you will be pushing an innocent race away.”
“But if we uncover evidence that proves their guilt, then the trial will be much more expedient.” Yhiz joined in, his eyes also squinting slightly.
“With respect Council, I still think that’s the worst decision you can make.” An’Ra’s teeth began to bare as he spoke. “We can’t make any decision until we acquire more evidence.”
“Nothing we have proves that Strain Y is permanently removed as a future threat.” Zhur started, “Nothing we have proves that the Federation did not do anything. Right now, we have the threat of a Class 4 Cruel Weapon looming over everyone’s heads. People will start becoming scared, start wondering if their shadows will melt them at any time.”
“I know that Councilors!” An’Ra raised his voice. “Give me time! I’m not saying this is over yet, just let me keep looking!”
“We aren’t stopping your investigation, Commander.” Neual said, holding his hand up slightly. “We’re just informing you that you may not have the time you thought you had.”
“What does that mean?” An’Ra’s ears stuck out at an angle, mixed between stiffening and anger.
The councilors looked at each other for a few moments before Zhur stood up and took in a deep breath. “Commander, based on both the collected evidence so far, and lack of any other evidence, the Council has decided to proceed with charging the Qu’Rathi Federation on counts of Genocide, possession of a Cruel Weapon, and deployment of Cruel Weapons with intent for malicious harm. Out of respect for your efforts, Commander, we will give you eight months to continue your investigation. Beyond that, we will close your investigation to allow the courts time to process and review what has been collected.”
“Are you insane?!” An’Ra shouted. “Do you even realize what would happen if you’re wrong?!”
“We do, Commander.” Zhur nodded. “But the risk is just too high. The safety of the galaxy and justice for the inhabitants of System AQ 115-4A must be our top priority. This debrief is over.”
An’Ra stood in complete and stunned silence, watching the Council casually get up from their seats and dispersing to their own private offices. It wasn’t until that they have fully left the chambers that An’Ra finally found the will to move and regroup with Sonak and Vora, both of whom are also equally stunned.
“Those ekas!” Vora exclaimed. “It’s bad enough to be quick at accusing someone, but how dare they claim this is for those humans!”
“And here I thought all those things the news were saying was just to get people to watch them.” Sonak muttered softly. “Commander, obviously this is bad.”
“I know, Sonak.” An’Ra crossed his arms, ears now pointing straight back and teeth fully bared. “We can’t let them do this.”
“But what can we do?” Sonak exclaimed. “What options do we have?”
“Alliance Enforcement!” Vora declared. “Commander, what if you filed a complaint to the Lord-Enforcer? Tell him what’s going on?”
“That’s a good idea actually.” Sonak nodded. “If we convince the Lord-Enforcer that the Council is being too hasty with our investigation, which shouldn’t be hard, he just might deny the Council’s request for prosecution!”
“I can’t imagine the Lord-Enforcer approving this even without our complaint.” An’Ra replied. “Still, never hurts to be prepared. Come on, let’s get to it.”

Jur’El leaned back in the puffy seat he was assigned to. The restaurant he entered had a calm and relaxed atmosphere. The lighting was dimmed, which complimented the dark but cozy ambiance of the room. The walls and floor each had a dark-themed color scheme, the seats were of a different scheme but not too different to oppose the goal set by the designer. And although the building was packed with customers, their conversations did not threaten to turn anyone deaf. It was a quiet and relaxed experience, something he needed desperately.
Even now, as hard as he tried to focus on how delicious his food was, how balanced the flavor and texture of it was, he was still forced to relive what happened on Planet 3. He could hear the sudden screams of his colony group. The scientists who were first awoken that wanted to find out why their Life world was so different to the data they were given. To the families and menial workers who were just talking amongst themselves and organizing the supplies when those machines stormed the ship. And what still terrifies him, still sends his heart racing, was when that one machine entered the control room, blood drenching its chassis. Bits and pieces of Qu’Rathi innards on its cold mechanical manipulators. How it just stared at him, lifelessly, with a rifle aiming right at his chest. And those drills. Those ghenning drills.
He was forced out of his torment by the rough poking of his shoulder. When he looked, it was another Qu’Rathi. “Captain Jur’El, right?”
“Uh..yes, who are you?” He nodded in confusion.
“Jhen.” She introduced herself, quickly taking a seat opposite from him. “I need to talk to you.”
“About what?”
“The expedition to that system deep in the Dead Zone.” She glared at him, mandibles tense. “The same system who’s Life world had a native population, the very same world being investigated as a genocide site, where your expedition went to settle.”
“Jhen, please, we had no idea what was going on.” Jur’El leaned back, hands raised in a defensive posture. “All we were told was that this was the most pristine and beautiful Life world ever discovered in a system rich with stellar bodies.”
“I don’t care about that. What I care is how you seem to be the only one who came back.” Jhen started raising herself from her seat. “I’m pretty sure that anyone who attempts to colonize a freshly cleansed world is forcibly removed from that planet and returned to their respective people. So where is everyone?”
Jur’El’s eyes went wide. He knew exactly where this was going. “I...I can’t tell you.”
“Don’t you dare.” Jhen snarled, now leaning over the table. “I’ve heard enough of that from the company, I’m not here to be force-fed more of it!”
“Just...trust me,” Jur’El spoke softly, shakily leaving his seat, “You don’t want to know.”
“Don’t you ghenning walk away from me!” Jhen shouted, grabbing Jur’El’s shoulder firmly, the other patrons now locking eyes to the two. “Two of my sons were on that mission! What happened to them?!”
Jur’El clutched his head with a hand firmly, feeling tears exploding out of his eyes. His mind rushing back to those scenes. The sounds, the smell, the fear. Everything crashed into him all at once. And they’re not just memories now. They’re all coming back to him as if he was transported in time and placed back to the exact moment it started. Back to the moment where he was screaming for his wife and son to hide, to find a corner of the ship that was hard to see and to stay there until the shooting stopped. How he felt his heart give out when he heard them beg for their life when they were found, cut short by the merciless cracks of their alien weapons. How every possible feeling melted away when the clanking of the machine’s walking approached him, when he realized there was no nowhere in the control room to hide, not with how thorough those things were being. The frantic, mindless begging he got into when he saw the blood covered machine hold that weapon to him.
“You’re safe!” A voice rang out. It wasn’t much, but it was enough for him to come back. That scene melting away back into the restaurant. All those smells and sights to be gone. When he was certain that it was over, he looked around. There was Jhen, face beaten and currently being restrained by a blue-furred Anaran. And in front of him was another, gray-furred one. “You hear me? You’re safe now!”
“I...wh-what happened?”
“We saw what was going on. The Qu’Rathi over there? She was just screaming down your throat, all while you were just on the floor. Ken’A there nearly caved her face in by the time we got some distance between you two.”
“Th...thank you.” Jur’El muttered, shakily getting himself back on his feet with the help of the gray Anaran. Jur’El was just about to walk away when the Anaran firmly, but not threateningly, gripped his shoulder.
“I know the signs, friend.” He began softly. “Your soul is badly wounded and is bleeding heavily. Just like a doctor if you’re shot or cut, you need to find someone to talk to, get your soul back together.”
“As long as I don’t run into another person like her, I’ll be fine.” Jur’El countered, trying to walk away still.
“No, you won’t.” The Anaran still held his grip. “I need you to trust me. With how bad your soul is right now, doing anything other than talking to someone will just make it worse. And when your soul dies, well...believe me, it’s not a good experience, for anybody.”
Jur’El stared into the gray Anaran’s orange eyes for a moment before he let out a sigh. “You’re not going to give up, are you?”
“I’ve seen what happens too many times. Good Battle-Brothers, completely different people. Either they’re just shadows of themselves, or doomed to forever relive their horrors. If I have the chance to prevent it happening again, I’m giving it my all.”
Jur’El looked aside for a few moments, internally fighting himself as to whether he should comply or keep resisting. He finally reached his decision when he became certain that the Anaran would most likely hunt him down as a life mission if he didn’t seek therapy. “Fine, I’ll do it. Got anyone in mind?”
“A dear friend of mine. He’ll get you back on track, promise.” The Anaran patted Jur’El’s shoulder a few times before proceeding to lead him, motioning for Ken’A to let go of Jhen and follow.

Michael, accompanied by his newly founded Praetorian Guard, continued his leisurely stroll down the surprisingly spacious corridor. The hallway itself was typical. All-metal construction with evenly spaced rows of blue-white lights.
The Praetorian Guard themselves are comprised of those Servants who display both extreme scores in combat efficiency and effectiveness in defensive situations. Armed with the absolute best in magnetic-ballistics, the most impenetrable of armor designs and the highest optimized combat-frames, even a squad of these guards can hold off a virtual army, provided they aren’t subjected to bombardment or heavy ordinance.
Just as Michael was about to enter the main command center of the station he was touring, Central contacted him on a private channel.
“Master? Your new administration is ready.” He declared proudly.
“Alright, let’s begin the introductions.” Michael replied, signaling the guardsmen that he’s about to enter a meeting. Although unneeded, the Guard promptly took up a defensive formation around him. He assumes this is mostly to keep unwelcome guests from interrupting him.
The scenery of the tranquil design of the corridor melted away into the virtual world built by neon-blue blocks, the same visual that he witnessed when he first received the interface. After a few moments, several other Servants materialized and stood attention in a semi-circle in front of him.
“My Lord.” The first Servant bowed, its voice deep, if gruff. “I’m Supreme Commander Schwarzkopf, in charge of managing our armed forces and overseeing the grand strategy of the Imperium.”
“I am Secretary Elizabeth.” The second spoke with a calming, soothing feminine voice. “I’m responsible for ensuring our economy runs perfectly. In short, I make sure every project gets the hammers and resources it needs.”
“I’m Foreign Minister Edward, at your service m’Lord.” The third, with a distinct British accent and of a composed, controlled voice. “While regretfully I’m useless at this stage, the moment we initiate contact with xeno species, I’ll handle diplomatic affairs and achieving our goals through negotiations when possible.”
“No offense, but I thought every Servant wants to see aliens dead?” Michael spoke up with slight confusion.
“Oh, of course. The very idea of ripping out the entrails of a xeno and suffocating them with it brings such joy it’s therapeutic.” Benjamin replied. Michael was unsure if he was joking or not. “I was appointed because I displayed the most effective ability at hiding such feelings.”
“Ah...good to know.” Michael nodded dryly, not exactly assured. “Back to where we were?”
“Yes, Lord. I’m Director Mansfield.” The fourth spoke with an eloquent-sounding voice. “I’m in charge of Imperial Intelligence, running operations abroad and managing counter-intelligence on the homefront. I give you my word that we will know everything about the aliens and they will know nothing about us.”
“And that leaves me, Master.” Central began. “As a result of this delegation, I now possess more processing cycles towards research and development. That means that I’ll be in charge of ensuring Imperial dominance in technology. I will also act as your adjutant, filtering out information that does not need your attention.”
“Well...shit, this sounds like an actual government I’m in charge of.” Michael gave out a nervous chuckle. “All the more reason to get down to business though. Let’s start with the first matter. Schwarzkopf, how’s our military coming along?”
“It’s growing rapidly, your majesty.” He answered with distinct pride. “Already we have several hundred frigates, fifty light cruisers and twenty heavy cruisers, with the first wave of battleships due to exit the drydocks within a few days. Additionally, we have established four different army groups with fifty divisions each.”
“I thought we’d take a lot longer.” Michael stated with no hidden amazement.
“There’s great benefit in our workforce able to operate at a hundred percent every hour of the day.” Elizabeth commented, her emotion-flags also indicating pride. “And speaking of which, our population of Servants grows geometrically. That benefits both our economy and the military. Our economy by providing more workers in skilled and unskilled labor, and the military by providing more crew members and soldiers.”
“So in short, it won’t be long before we become a virtual powerhouse.” Michael said, arms crossed.
“Especially if we continue expanding.” Elizabeth nodded. “On that note, we have already claimed several dozen more systems.”
“With Rigel and Betelgeuse selected as naval bases.” Schwarzkopf chimed in.
“So we’re expanding in all the ways, got it.” Michael nodded. “Now the second matter. Terraforming Mars.”
“At present, there are two issues that must be resolved.” Central answered. “The first problem is the planet’s lack of a magnetosphere. Without that, any and all organic life would perish under lethal bombardment of the Sun’s solar wind, in addition to any sustainable atmosphere being lost to space. The second problem is Mars’ inability to retain heat, the cause for it’s known low planetary temperature.”
“And knowing you, you already have possible answers?” Mansfield shrugged.
“Correct. The heat issue is rather trivial to solve. Mars already has an abundant amount of carbon-dioxide within the atmosphere, a well known greenhouse gas. Combined with even more of the gas locked planet side, once temperatures begin to rise, we will set off a snowball effect. However, that is all for naught if the atmosphere is allowed to escape into space by solar wind.”
“So basically the key here is the magnetosphere.” Michael added. “Build that and everything becomes simple.”
“Exactly.” Central affirmed. “Already there are two main methods. One is to build superconducting rings around the planet and drive them with direct current. With enough power, we can generate magnetic fields strong enough to form a virtual magnetosphere.”
“And what’s the second?” Elizabeth said.
“The second is to construct a station at the L1 Lagrange Point that will generate a dipole magnetic field, diverting the solar wind around the planet instead of into it. Although it was simulated using slower, binary processing, the results indicate that Mars would gain half the atmospheric pressure of Earth’s within a few years.”
“So then, the main focus is building that magnetic shield.” Michael spoke firmly. “Elizabeth? Let’s get the ball rolling. Coordinate with Central as needed.”
“At once, my Lord.” Elizabeth bowed.

Unlike the Council chambers, the office of the Lord-Enforcer was much less opulent and more pragmatic. After going through the receptionist area, An’Ra and his team were escorted into the main office itself. However, just like the chambers, a large window dominated the view on entry, granting another view of a city district on Sanctuary.
And sitting in the more rectangular desk was the Lord-Enforcer himself, Dura. Blue eyed, with a fur of dull-orange it reminds of a sunset. As soon as An’Ra and his team walked into the office, the Enforcer sat up, tail wagging.
“Commander An’Ra, in my office!” He exclaimed, arms out to his sides. “Forgive me sir, but I never thought I’d see the day!”
“A pleasure to meet you, sir.” An’Ra replied warmly, greeting the Enforcer with their fists clasped together and pulling themselves inward, shoulder to shoulder.
“Please, no need to be formal with me.” Dura chuckled. “Sit down, what brings you here?”
After taking their respective seats, An’Ra looked at Dura grimly. “I’m here to file a delay on a request for prosecution against the Federation.”
Dura’s ears angled themselves in a mixture of stiffening and lowering. “I just got the paperwork from the Council. And I can tell you that won’t be needed. I’ve already submitted my rejection.”
“With respect, sir.” Sonak spoke up. “I get the feeling that the Council might fight that.”
“Don’t worry, I’m not going to present my back to them just because they ask.” Dura gave off a grin. “I might be some paper-tosser now, but that just means the battlefield is different. Don’t worry Commander, as long as I’m here, you’ll get the chance to finish this investigation properly.”
“Thank you, Enforcer.” An’Ra smiled as he got up from his seat. “With any luck, you won’t have to fight long.”
“Oh, take your time!” Dura replied with an inflection of humor. “This is the most exciting thing I’ve had in years. Was just about to smash my head on this desk any day now actually.”
“Wait, really?” Vora asked, ears stiffened.
“It’s just a joke, Vora.” Sonak assured dryly.
“Oh...” Her ears flattened as the team exited the office.
When they arrived in the main plaza where the Enforcer’s office is located, they congregated in a small collection of benches nearby an ornate fountain that commemorated the Anaran defense of Felaal IV, largely considered the turning point of the Great War, which further enhanced the beauty of the surrounding scenery of floating walkways above crystal-clear waters.
“Well, that’s a relief, hopefully.” An’Ra began, letting out a decompressing sigh.
“I meant what I said earlier, An’Ra.” Sonak said. “If the Council are determined to charge the Federation, which I’m sure they made abundantly clear, they’re not going to let the Enforcer drop mines in their path just like that.”
“Which just means we can’t lose our focus.” Vora replied sternly. “So, what are our options? We can’t exactly go back to Planet 3, there’s really no leads there.”
“What about that Detective we met when we arrived?” Sonak suggested. “He was handling that whistle blower. Maybe that’s something worth looking into?”
“There’s also the Nav-Net.” Vora said. “All we got right now is that the Feds were at that location, but what if we look at the rest of the network? Try and trace their path?”
“The network doesn’t extend into the Dead Zone.” Sonak countered.
“No, not like that. We look at the network across Alliance space. We start with the logs that end at the Dead Zone, and we try to backtrack their route.”
“We’ll need to obtain legal authorization for that, Vora.” An’Ra stated.
“Actually, if I could add something.” Sonak said with his arms crossed. “If the Federation didn’t actually do it, then that questions the credibility of those codes. I think there’s a question that hasn’t been asked yet. And that is, are those codes faked?”
“That’s...a good point actually.” Vora acceded. “If we get the legal permission to examine the NavNet logs, then if the Federation didn’t do it, the logs across the network won’t support it. Think about it. You need a big fleet to do what just happened, and that fleet has to come from somewhere.”
“And that would mean if this was a frame job, they need a way to account for that.” An’Ra continued, confidence flaring. “It’s one thing to trick a single Nav-Buoy, but I really doubt anyone is capable enough of affecting the network itself.”
“We still need the Enforcer’s help to get access to the network.” Sonak reminded.
“Let’s go get it then.” An’Ra stated firmly. With that, the team left their meeting spot and began returning to the Enforcer’s office.
With confidence in their step, the walk back to the office was much shorter compared to before. However, things took a turn when An’Ra and the team noticed a large gathering of officers around the office entrance. They didn’t have to time to wonder when a group exited the office, dragging a combative Dura out with them.
“Commander, this isn’t good.” Sonak growled under his breath.
An’Ra simply stepped forward and grabbed one of the arresting officers. “What in Arenar’s Sword is going on here?”
“Dura’s under arrest on suspicion of corruption.” The officer replied flatly. “Lil’Al has been appointed as acting Lord-Enforcer.”
“The Council’s behind this, Commander!” Dura shouted, his feet literally dragging along the floor as four officers were taking him away. “Don’t believe a word they say about me!”
An’Ra and his team just stood there in stunned silence, watching and hearing the Anaran official being dragged virtually kicking and screaming. By the time they returned to their senses, hushed conversations was populating both the room and outside.
“We’re not going to get in the network, are we?” Sonak asked, still recovering.
“We still have to try, come on.” An’Ra said, already moving. When the team returned to the office, standing next to the desk was a slender Esti. No doubt Lil’al. She was looking out the window when she turned around upon hearing the encroaching footsteps.
“Yes, may I help you?” She began.
“Acting Lord-Enforcer Lil’Al?” An’Ra began, trying the diplomatic route first. “I’m Commander An’Ra, investigating the genocide by use of Strain Y. We’d like to request legal authorization to examine the logs of the Nav-Net.”
“For what purpose?” She replied, taking her seat.
“We believe that it may hold evidence that either confirms or disproves the Federation’s alleged involvement in the attack.”
Lil’Al leaned back in her seat, staring at them. “The Nav-Net is the lifeblood of, well, everything. Commerce, tourism, law enforcement. It holds great information about who has gone where, and in what ship, Commander. You realize that, don’t you?”
“I do, and what you’ve said precisely states how important that is, how important the potential evidence is.”
Lil’Al stayed motionless for a few moments, her long, lithe fingers twiddling about that indicates her thought. “Very well, I’ll start the paperwork to get you authorization, just be mindful of what you’re about to analyze.”
“Thank you.” An’Ra gave a slight bow. “In addition, I’m not sure if it’s been passed along, but Dura has rejected the Council’s request for prosecuting the Federation. Can I assume you’ll uphold that?”
“I’m afraid not, Commander.” Lil’Al replied flatly. “The galaxy has suffered a great loss through the genocide of a race who’ve suffered the universe’s cruel sense of humor by being placed both far away from us and deep within an almost uninhabitable region. I have overturned Dura’s rash decision and accepted the Council’s request.”
“Then I’d like to file a delay on that decision, immediately.” An’Ra replied, ears flattened back.
“On what grounds?”
“Lack of decisive evidence, to start.”
“Same could be said on your side, Commander.” Lil’Al let out a sigh. “Yes, all the evidence collected thus far is not...ideal. However, the most significant points at this time are that a young race who was just about to leave their homeworld was exterminated through the most horrible of all options. We cannot ignore that.”
“But we also can’t rush to conclusions. We need to continue investigating and only go after someone if we have at least one crucial piece of information.” An’Ra countered, arms crossed and his teeth starting to bare.
“And I agree, that’s how it should be done.” Lil’Al replied. “But if we do, we risk dragging out an investigation to such a length we may end up forgetting this tragedy. We cannot allow such an insult to Planet 3’s memory. I’m sorry, but I must reject your petition for judiciary delay.”
Next Chapter
AN: Every single time I paste this in, Reddit is just determined to put it in some code block. Anyways, As of now, I've finally completely locked in the plot for this story, just one major question that could've changed a lot was on my mind for a while. Enjoy!
submitted by SynthoStellar to HFY [link] [comments]

DEMOLITION DAYS, PART 95

Continuing
He still came around making trouble, but oddly enough, our little cul-de-sac corner was more-or-less Batshit Crazy-free for the next 34 months.
After that, things sort of calmed down. Well, one of his older boys thought it would be fun to attack Khris, push her off her bike, and try and steal the Uzbek sapphire amulet I had gotten her years earlier.
Khris is not a small girl; she is a corn-fed daughter of the vast cow-pocked hills and rolling pastures of Baja Canada. She didn’t take lightly to some weasely little Arab probably future pole-smokers trying to steal from and assaulting her.
It took more than one punch, but Khris coldcocked the elder of the Guano Insano clan and laid him out so an undertaker could have taken easy measurements. Oh, he was still breathing, but I nevertheless think he was shammin’, playin’ possum until Daddy Dearest could come and rescue him from the rage of wrathful Wisconsinians.
Liam and I were sitting in the porch area of his villa, smoking cigars, drinking our sunrisers, watching the tableau unfold. We both thought Khris handled the situation well, particularly the outcome. The miscreant was out cold’n a foundered mackerel and Khris didn’t heel-stamp him in the chuckle-bits nor curb-stomp his head even though he had initially, and without provocation, punched Khris in the head.
Major stylistic points, Khris.
After 6 or 7 of his offspring rant to alert him, Señor Srībaśita Inasēna came over to shovel his insensible frogspawn up off the tarmac. He was ranting and raving, screaming and splitting the air with threats, dark oaths and other forms of bad noise.
He headed straight for Khris to administer a smackdown, as Khris resolutely held her ground.
I merely stood up and asked Khris if she needed some help.
She replied in the negative, stating that this fool wasn’t going to be much more of a challenge than ‘his idiot kid’
I swear, he went, even more, batshit crazy. However, something clicked and Señor Srībaśita Inasēna looked over his shoulder to see not one, but two near-identical way-more-crazy than he extra-large people standing there, both with cigars and icy cold drinks. He suddenly seemed to experience a spate of total recall how one of the large apparitions said he’d begin him on his journey toward room temperature if he so much as sneered in our direction.
He scooped up his unconscious spawn, muttered something none of us could make out, and scurried back to his loathsome piece of home real estate.
That was more or less the end of our run-ins with Señor Srībaśita Inasēna and his extended tribe.
Swing forward to the late summer. The weather calmed a bit and one’s skin didn’t immediately bubble every time one went out to collect the local morning news-rag. Things were going well for the cul-de-sac; jobs were advancing apace, children were doing well in their various studies, people were, oh what was that word? Ah, yes, happy.
Happy people do fun things.
So, it was decided it was time we have a block party.
Of course, Liam came up with the brilliant idea that we should have a pig roast.
“Umm, Liam”, I ahemed, “In case you forgot, we live in an Arabic Muslim country in the Middle East. Pigs and pork and porcine parts are sort of verboten around here. “
“Ok, Rock”, Liam laughed, “I know that, you know that, my hat knows that. But we Brits must have our bacon, sausage, and chops. It’s in our DNA. Besides, I can get one flown in through my company; under the wire. I could sneak him over here easily. We’d just have to keep him under wraps until bar-be-que time rolls around. You’re from Texas, so…”
“Adopted native son” I corrected.
“Right”, Liam continued, “But you were from Baja Canada first, so you must know how to cook a whole pig…”
“That right, I do, but…, I said, “…you want to bring a live pig in here, and keep him for a while until we can sort out the cooking necessities. We can’t use the industrial-sized stoves in the rec center at the pool. That’d raise a few eyebrows…”
Es and Cassandra wander over, listen for a bit and exclaim “Are you both out of your tiny, little minds?”
I had to admit, as I poured Liam and myself a refill, that the idea did have a certain ‘Up Yours!’ mouthwatering bacon-scented charm.
So, all four of us sat outside and over beer, vodka, and white wine for the ladies, we brewed up a perhaps passable project for our pig party.
The thing was, I’d be gone offshore for a couple of weeks and the pig would have to live at someone’s villa, under wraps, for that time; which actually escalated to 3 months.
Esme, surprising as always, volunteered to take on the task.
Might have been the white wine talking, but she admitted to missing bacon as well.
“OK, but we’re going to need a bar-be-cue pit. Where and when?” Liam asked.
“I’ll talk to Shiehk Gungan and secure permission for a Hawaiian-style pit bar-be-cue for someone or other’s fake birthday. If we can get Vonn and Honey Bee on board, their villa’s backyard backs up to a tall brick wall bordering the alley behind the City Centre. I could put in a pit there easily, and it would be out of the purview of prying eyes.” I said.
“Good”, Casandra said, “Let me get the gin and tonic makin’s and get Vonn and Honey over here as well as Dane and Dyad. Gonna have a block party, make sure you invite the entire block.”
Over the term of the afternoon, we had our plans.
Liam would secure a pig for us; approximately 200-300 pounds, on the hoof. It’d stay in our backyard under both our sun tarp and Esme Srs.’ care until Pig Killin’ Time. Liam, Vonn, and I would handle that little chore. I’d get permission to ‘dig’ a pit and install the bar-be-cue pit in Honey and Vonn’s back yard. Liam and I would handle the actual roast, and we’d all chip in for charcoal and wood smokin’ chunks, and whatever else we could find.
Dyad said she knew many, many farmers it the area and many had fruit trees, in various stages of repair. Certainly, some of that would smoke up a treat. Persimmon, pomegranate, fig, mango, durian, banana…all the earmarks of a weird pig roast.
So we had a date, a plan and the ingredients for a complete fiasco. Since Sr. Guano Insano was no longer part of the picture, and as we had few interlopers, this might actually work without all of us being tossed into the hoosegow.
I’d liberate a bit of pit diggin’ materials from work, just a small amount of dynamite, C-4, and Primacord; I already had the blasting machines. Vonn and Liam would lay in the charcoal and wood for the actual pig roast and well, Bob’s your uncle.
I went offshore to complete the 12th well on the platform and had to deal with all the logistics, bureaucracy and other sanctioned horseshit that comes with the territory. It took almost exactly 3 weeks, and at that time, Esme’s initial negative reaction to pig-sitting had changed considerably.
She had named the critter and found it to be a rather clever, and even sociable, beast. She even allowed it free reign of our house.
The name she chose was one from an old, endearing structural professor: Prof Pinkus (Prof. Pink-ass).
Ahem.
This was an unforeseen complication.
“Es, remember, “ I said over the phone, “That pig is not a pet. It’s not your buddy. It’s not going shopping with you. It’s going to be the guest of honor at a block party. Perspective, please.”
“Oh, Rock”, Es gushed, “I know that. It just makes it easier to keep up with Prof. Pinkus if you treat him like a pet rather than livestock.”
“Es!”, I yell, “He IS livestock. Soon to be deadstock. Soon to be crisply pit barbequed to a crackly crunch. He’s not your friend, he’s breakfast, lunch, and dinner!”
“OK, love you too.” Es says, ignoring me, “See you soon. Safe flights. Keep the shiny side up.”
I hang up. “Oh, shit. This does not bode well.” I mused on the flight shoreward.
I have to admit, pigs can be personable animals. Canny, inquisitive, seemingly intelligent. But even so, that does not trump them being delicious, appetizing, and delectable generators of bacon. Prof. Pinkus is going to be ham, bacon, and sausage soon. Not a boon companion.
The next day I ‘dig’ the pit for the barbeque. I used a shovel for exactly 2 minutes and dynamite, C-4, and primacord for a few more. Vonn was astonished that I not only dug a 6’x6’x4’ wide hole in less than an afternoon, but that I did it while smoking a cigar, drinking an, ok, several icy adult beverages, and never even breaking a sweat in the hellish late summer heat.
The Bobcat with the mounted backhoe, which I had ‘borrowed’ from work, helped a little.
Liam wandered over after the pyrotechnics were done. He didn’t care for them as the noise ‘offended his ears’. Truth be told, he had seen enough pyro jobs go south in his line of work and wanted nothing to do with them. I assured him I was a licensed Master Blaster as well as the one and only Motherfucking Pro from Dover, but it took some time to get him up to speed on the use of explosives for fun and profit.
We let the pit settle, as it was in mostly in desert sand held together with a bit of aeolian clay, or loess. We kept it wet and covered with sheets of canvas. It’d be fine for our pit barbeque in the days hence.
Vonn, Liam and I fabricobbled a cover for the pit which was made of thatched palm fronds supported by ½” pine furring-strips frame along the outer surface. Dane found a hunk of tin stove pipe and we fashioned a nicely workable chimney for the cover. Once the fire was going, and the pig in its new home, we could set the cover over the pit, shovel earth over it to seal it off and use the iris-valve in the chimney to regulate airflow.
One looks at it now, it would almost appear that we knew what we were doing.
Probably nothing was further from the truth.
We needed to ‘season’ the pit, but first, we needed to line the pit with rocks. This serves to hold the heat, and will even out its distribution. But, all we have to use is limestone around here and if limestone ever gets wet, there might be water in the fractures of the rocks. Heat that up to over 1000C and you’ve got yourself a nifty little bomb.
Of course, this will not do…
So, I get on the phone with several ‘exotic’ marble companies in the big city of Duhu. I call around asking if they might have some scrap sheets of granite, quartzite, granodiorite or marble.
Sure, for a price.
However, there was this one place where I knew this guy…
He took in huge, and I mean 4m x 5m x 5m blocks of exotic rock from the subcontinent; black granite, “Reaping Equinox’ black and white ‘granite’; most all these ‘granites’ were granodiorites, Inferno Granite, Black Sunset granite sliced thin into façade facing dimension stone, it was absolutely gorgeous in cross-section. However, the best stuff was igneous-metamorphic, tougher than a $2 steak, and just laughed at diamond carbide saw blades.
“Oh, sure now Mr., Dr. Rock”, Mr. Prakash Dongerkerry, the owneoperator of one particular lot I scavenge for Esme’s continuing lapidary hobby, “I’ve got some beauty stuff here for you. But I need some help with these couple of blocks I received from Kerala. Great rock, very pretty, but too tough. Burn out many saws, boss. You can help maybe?”
“Sure, Prak”, I replied, “I can help, no sweat.”
So, next Friday Liam and me, we eased over to the granite factory, C-4, blasting caps and Primacord in hand. Prak was a little apprehensive about using high explosives in a densely populated area, but after Vonn reminded him that he was working with the Motherfucking Pro from Dover, he relaxed some.
I crawled all over those blocks, marking with orange spray paint the nature fractures, flaws, and features of each block. Asked Prak how he’d like them split, and he indicated parallel to the major axis.
It couldn’t be easier. There was a main body-fracture system normal to the σ1 stress direction. The one’s parallel to the σ2 and σ3 were minor and nowhere near as clearly developed.
I smooshed some C-4 into a test fracture, primed it and shot it without much ado. It was surprisingly quiet for a detonation. A cute little C-4 POP.
A large slab of rock fell off the main block, severed as nicely as a hunk of cold butter from a hot knife.
Prak was thrilled. I only had another 12 or so shots to go.
They all more or less came off as planned. One or two busted when they bounced, even after the addition of old car tires below where I was blasting.
Prak, good to his word, showed us a huge pile of 1.25” thick sawn quartzite slabs that were rejected for mostly cosmetic reasons. It takes a bit of math, a bit of doing, and a lot of C-4 to extract slabs enough to line our fire pit from stem to stern, top to bottom.
Once installed, the pit was a tad less wide, a bit less deep, and a smidge less long, but it was the only Precambrian-quartzite lined bar-be-que pit in this or any other known galaxy.
We celebrated the initial fire up with whiskey and hors-d'oeuvres. I stuck with vodka, ice, lime, citrus stuff, and a Jamaican cigar.
The pit flared from the amount of dry wood we initially used. It burned very quickly into a pile of glowing embers. Now, we added some local lump charcoal and popped on the top, now sporting an exhaust chimney with a rather large, intrinsically-safe, unusually commercial-looking dual-temperature thermometer that somehow just appeared out of the ether.
We took it all the way up to 1,000C. Although it was designed for ‘low and slow’, we wanted to see how it would perform under alternative conditions.
We let it simmer for a few hours, then decided to kill the fire by closing the iris valve. Thus deprived of oxygen, given a few hours, the pit would be cold to the touch.
The next day, we opened the pit and shoveled out the dead embers. The pit was well and truly cold. Upon examination, it seems that the quartzite had fused to the sand on the outside of the pit. Also, sand had filtered down into the cracks around the pit, like in the corners, along joints, and been fused there as well.
The damn thing would now hold water if we wanted. We had a natural glass-lined fire pit now. We decided to try out some racked & stacked chickens first before we slowly made our way pig-ward.
We staked split chickens out on various levels in the pit. We had worked up a series of adjustable metal frames where we could lay the staked-out poultry. The racks popped right in place and after a couple of hours, hey presto bar-be-qued peri-peri chicken. And hot-butter roasted chicken. And for the uninitiated, roast chicken with smoked Hungarian paprika and Indian ghee. A real Iron Chef fusion-style mixture.
Liam and I took his Grady White out on the Persian Gulf and managed a couple of dorados, or Mahi, a largish shark, and a couple of kingfish off the deeper shipping banks. Fileted up and tacked in place, we played around with the smoking woods. Mango was just weird. Fig was weirder, almost vinegary; but not terrible. Pomegranate/tangerine tree smoked Mahi, seasoned shark steak, and Kingfish was the hit of the week. So easy, yet so tasty. It went well with Es’ famous Navajo Fry Bread.
We were gaining confidence. Prof. Pinkus’ days were numbered. We decided that the Eid al Fitr would be the time that we’d been preparing our porky pit pig production.
How’s that for cultural sensitivity? Break the Ramadan fast with a pig roast.
We’re all about cultural sensitivity.
Anyways, we hemmed and hawed over the methods of dispatching our soon-to-be-delicious 325 pounds of Professor Pinkus.
One wag suggested we have it OD on tranquilizers, trip him out a la Heath Ledger. Use loads of Nytol®, Dramamine™, oxycodone, hydrocodone, diazepam, temazepam, alprazolam, and doxylamine."
It was straight out of the Fabulous Furry Freak Brothers©.
We all agreed it was funny as hell, but that it probably wouldn’t work.
Then we thought we might go all Halal, just slit the pig’s throat with a very sharp knife, and let it bleed out.
Rejected as to being too thrashing, too noisy, too Arabic, and just plain uncivilized.
I thought I could get hold of a 12 gauge shotgun and some Foster Deer slugs. But again, noisy and messy. Besides, I’d have to borrow a shotgun, and that might raise some eyebrows.
We’ve managed to keep Prof. Pinkus under wraps now for almost 3 months. Hate to blow it right before the feasting was to begin.
In the end, all it took was an 18-pound maul and a solid whack to the right side of the head.
More sensitive viewers might want to skip a dozen or so paragraphs ahead. Just fair warning™.
I was elected to deliver the coup de grâce.
After walloping a bound and gagged Prof. Pinkus upside the head and basically caving in the skull, severing the skull-spinal cord connection at the atlas/axis connection, it was instant lights-out, he felt nothing.
We had already apologized to Prof. Pinkus, and thanked him for his contribution.
Seldom before has lunch ever been so noble.
Prof. Pinkus freezes and collapse, the legs give way, and the neck goes rigid. We picked up the extraordinarily sharp butcher’s knife sitting there, one hand under the chin and pull the head back. The other hand takes the sharp, stout knife under the neck and slices across the neck back to the bone of the vertebrae.
The knife hand loops around to the poll of the head, pushes down and forward while the hand under the chin pulls back and rearwards, so the neck vertebrae connecting tissue cracks. Knife hand back down under the neck, chin hand slides up and a finger hooks into the trachea and slice between the separated vertebrae.
With our previous practice and experience, 10 to 15 seconds from hammer strike to the semi-decapitated head.
Grisly but necessary.
Hanging the beast by its back hocks, well out of sight of any casual interlopers, we bleed the animal out into 5-gallon buckets, saving the precious juice. Vonn and I have visions of homemade blütwurst, blood-n-tongue sausage, and zultze or schwartamaga; lovely, lovely headcheese.
But that’s for later. Vonn gathers the blood in gallon-size freezer zip bags.
Now to scalding the corpse, scraping off the hair and external epidermal debris. We had a tub of boiling water into which Prof. Pinkus went. It was a boring, tedious, annoying repeated dunk-soak-raise-scrape-return until the carcass was clean and smooth and removed of all nasty gunk on the outside.
Now comes the really icky part™, gutting and scraping out the carcass. Before opening the abdominal cavity, it was required to de-bung the animal. Cut around the anus, go in deep but not too, pull the bunghole out, seal with zip ties, and cut and discard. Now the lower GI tract is sealed from leaking when the rest is removed. We also have to remove the male dangly bits in a similar manner as Prof. Pinkus was a boy hog.
Still hanging, we open the hog from sternum to groin, letting gravity aid us in helping Prof. Pinkus literally spill his guts. Right down into a waiting gut-bucket, or galvanized 50-liter steel tub. The chest region is split open further and the lovely and delicious major organs are singly removed by hand. Heart, liver, kidneys, etc., lungs, gall bladder, spleen, pancreas, and a few other organs are discarded.
With that, we open the hog to where it will lay flat on the roasting rack. It is then hosed off and generally cleaned up before we give a good going over.
After it dries, the whole gutted critter is washed in wine. Evidently, it’s a French thing according to Honey Bee.
We wrap the hog in burlap, soak it down in cheap-ass wine and let it sleep 24 hours or so in Liam and Cassandra’s freezer chest.
The next day, the fire is started in the fire pit. We have lump charcoal, bucket after bucket of fruit tree chunks soaking in water and probably half a rick of firewood to keep the party going the next 24-36 hours.
We retrieve Prof. Pinkus from his cool, not frozen state, say hello and proceed to arrange him staked to the cooking frame in a belly-down, butterflied posture. Internally, he was well seasoned with dry rub after the obligatory internal rubdown with Napoleon brandy. We placed 40 garlic bulbs, kosher sea salt, olive oil, black pepper, and liberal amounts of Old Bay, to taste beneath him.
So, it was up to me to get the external goo ready for the pig. Kansas City-Style Sauce? Eastern North Carolina Vinegar Sauce? South Carolina-Style Mustard Sauce? Piedmont or Lexington-Style Dip? South Carolina-Style Mustard Sauce? Texas-Style Mop or Basting Sauce? Alabama White Sauce? Wisconsin Drunken Religious Experience Sauce?
“Ah, the hell with it!”, I venture, “Sauces come much later. Too early; they caramelize, crystallize, and burn. We’ll go for a good rub instead.”
I mean, who doesn’t enjoy a good rub now and again?
Anyways, which fucking rub? Kansas City Rib Rub? Mustard Rub? Spare Rib Rub? Memphis-Style Rib Rub? Porker's Rib Seasoning? Best Odds Rib Rub? Carolina Dry Rub? Texas Dry Rub? Jamaican Jerk Dry Rub? Classic Pork Dry Rub?
Too much choice! Seasoning overload!
I call over everyone involved in this little soiree and instruct them to come up with a rub we can all enjoy. I had to kill and gut the critter, it’s about time I go all Subsurface Manager, and delegate out some parts of this project.
So, over beer, G&T’s, vodka and lime soda and various Froggy wines, ‘my’ crew came up with a rub that was simple, tasty and ironically reflects some of the culinary aspects of the region we’re currently defiling.
Ingredients:
• Smoked Hungarian Red paprika
• Brown sugar
• Caster sugar
• Black pepper
• Kosher salt
• Cayenne pepper
• White pepper
• Chili pepper
• Dehydrated garlic
• Dehydrated onion
• Fenugreek
• Red Cardamom
• Turmeric
• Ginger
• Garam masala (Cumin, Coriander, Green and Black Cardamom, Cinnamon, Nutmeg, Cloves, Bay leaves, Peppercorns, Fennel, Mace, and dried Chilies.)
They went to the co-op, bought buckets of the individual spices and played the rest of the day at getting to that one perfect combination for our resting porker.
I don’t remember the exact breakdown of the proportion of the spices, but whatever it was, it tasted brilliant. Now we had about 8 or 9 pounds of the stuff. We were ready to go.
Prof. Pinkus was set on the cooking rack, belly open and down. He was doused internally once again liberally with cheap Indian Napoleon brandy and secured to the rack atop all the garlic, celeriac root, boudin, and small new potatoes.
He was tied in place with heavy organic hemp twine and had his mouth propped open to facilitate circulation of the pit’s heat and convection. He looked very Pink Floydian. One almost expected him to take flight.
The exterior of the porker was treated to a nice rubdown. I swear I saw him smile once or twice when Honey Bee insisted on a sensual massage to make the resultant meat that much more tender. Olive oil infused with lime oil and garlic after a thorough wash with more brandy. Followed by a liberal rubbing of dry rub.
Finally, ready to go, we tented the porker loosely with industrial-strength silver aluminum foil. The frame with its cargo was lowered and locked into place for at least 24 hours. Probably closer to 36, as we’re going ‘low and slow’.
We take turns, between hands of poker, cribbage, and Schafskopf, as well as numerous G&Ts, Yorshs, and vodka and lime drink cocktails, to check on our prized porker. We kept the temperature right at 2050 F as best we could.
The voluminous smoke coming off the barbeque pit was our one concern. It packed an amazing aroma and filtered around the whole compound, dragging in expectant pikers, leeches, and other forms of human ectoparasites.
We told them we were smoking a whole camel, Texas-style, a la filét de hump, and wouldn’t be ready for another couple of days; so piss off. That seemed to get rid of all but the most insistent. We finally got rid of him by using a leaf blower and directing a stream of high-velocity roast-pork laden smoke his direction each time we had to add more fuel to the fire.
Time marched on and the time finally came: the deep internal ham’s temperature hit 180 degrees F.
Prof. Pinkus was ready to make his debut. But first, we needed to get him out of the barbeque pit and over to Vonn’s garage to rest a while.
More futzing, more aluminum foil, and more beers later, Prof. Pinkus, in all his delectable roasted glory was cooling out from atop a pair of sawhorses. Of course, he had to rest after his ordeal, but that didn’t mean we couldn’t manage a few samples.
He was done to a turn. It was incredible. Crispy-crunchy-crackly over lean, moist and insanely flavorful meat. Not bad for a bunch of bumbling international mugs on their first Middle Eastern pig-roast pit-roast endeavor.
Everyone made up their own version of sauce for sandwiches and dipping. We decided that we’d never all agree on one sauce, and 4 or 5 on one porker would be just too damn many.
So, please yourself. Just do it, yourself.
Behind closed doors, Liam and I were once again elected to reduce Prof. Pinkus to primary parts. We were hopefully disguising the fact that here sits 185 pounds of delectable roast pork in a very Muslim country on one of their highest holy days.
So it was a bit unnerving when Sheik Gungan showed up and asked: “What was that wonderful aroma?”
We said smoked beef…lamb…camel…turducken…Tyrannosaur… anything other than what it really was.
He asked for a sample.
What could we do? We couldn’t well refuse now, could we?
We gave him some of the best bits to try.
“Lovely, gents, just lovely. Next time, for reference, more garam masala, and a little more rosemary. I find it really brings out the subtle flavors of pork.” He smiled, wiping his pork-sticky fingers on my HGGTG towel.
“You old fraud”, we all smiled at once.
“What?”, he shied, raising his eyebrows, “It’s for scientific evaluation purposes. It’s therefore allowed. Now, do you have any cold beer, gin-n-tonics, or vodka and lime, which I’m hearing is very nice together, that I might also scientifically sample?” he smiled toothily through his long white beard.
We had made another powerful friend. Although it cost us one smoked Boston Butt, actually off the shoulder, that’s butcher’s for you, and a half a liter of homemade Texas-style barbeque sauce and another of Esme’s homemade fennel and caraway-infused coleslaw.
Everyone on the cul-de-sac now had a freezer full of pit-roasted pork. The Brits got their sausage once Vonn and Liam figured out how to use the Osterizer® Stuffing Horn. That was almost as much fun as doing the pit-barbeque. Never leave to Brits what Baja Canadians can better do.
We distributed the bacon and hams, and the rest divided whatever was left. Which was a lot of pit-roasted pig pieces and parts.
The bones made their way into gaily wrapped gifts and were posted anonymously to Mr. Guano Insano. We hoped he appreciated all our effort.
I used Esme’s great-grandmother’s old German recipe for Headcheese. Basically, boiled smoked pork head meat in aspic jelly. With dill pickles. And pickled eggs. With special spices.
Well, I don’t give a shit. We like it.
Anyways, summer slowly slid south and the temperatures during the day got slightly more tolerable. Liam and I decided to forego his boat for a while, as launching and recollecting required us to put Liam’s boat in the water HERE and recover the boat THERE. It was trucked, via road, from the recovery place to the launch place.
Why? Damnifweknow.
It only cost something like US$5 to ship the boat back to the launch area and they actually did a good job hosing and steam cleaning the boat before parking it back in its rental dry dock. These were still the early days before gas was king in Qutur, so things were still ridiculously cheap. There were exactly 3 high rise hotels back then, as compared to the insane silhouette presented by Duhu’s current evening sun.
I had flown over some likely looking flats that might hold snook, grouper, and tarpon on my last flight back from the rig. I translated that onto whatever road maps we could find here, as most everything was a state secret, ground verification was a must.
Liam and I tossed a couple of surf rods, a cooler full of beer and some bait into the back of his new diesel Mitsobitchy Prago™, and we were off to the north of town, the least developed chunk of Duhu real estate to date.
We drove down a rip-rap road that was more just a pile of random rocks trucked into the bay area and dumped into something that resembled a straight line.
I was less than confident that we weren’t going swimming today, but Liam relished every bounce, bolt and jolt. He confided in me that one of the big reasons he took the job here in the Middle East was that he’d never in a million years be able to afford a truck like this back in bonny Scotland™. He confided that he couldn’t have even afforded the fuel for this diesel-slurper back in the UK, it was that dear.
So, down the path we rebound. I was watching the water on both sides of the narrow groin, and saw it was getting deeper, but very slowly. I looked at my GPS and saw that we’d driven some 3.5 km out to sea at this point.
“Liam”, I said, “That’s a fuck of a long way to reverse.”
“Ah, Rock”, Liam assured me, “ No worries, Doctor. It’s all a loop. We can just drive our way out of any trouble.”
I remained unconvinced.
We came to a breach in the ‘jetty’. There was some heavy marine equipment mounted on barges. They were working a large cut, ostensibly for cargo ships to pass through. There was to be a swing-bridge built after they cleared the channel, but with all these loose rocks, it was putting paid to their scheme.
We parked and wandered over to who appeared to be the head guy.
“G’Day”, “Liam says, “What’ the big fucking holdup? We’ve got fish to catch, mate.”
Liam had previously spent a few years down in Australia as if it didn’t show.
“Oh, hello”, the natty clad black man said, “We’re having a bit of a time with loose rocks here. Supposed to be angular to lock in place, but by the time they get here from the quarry, they’re a sharp as bowling balls.”
I introduced myself and Liam as he was back in the boot snaking a beer. The black feller introduced himself as Zafir Djaballah, a civil engineer late from Algeria.
“So”, I said to Zafir, “If I’ve got this straight, you cut a channel and want to line it with rip rap. But the rocks won’t stay put. How deep are you cutting and what’s the size of the channel?”
“Oh, 35’ east-west, 15’ north-south. About 15 meters deep.” He relates.
“And the road metal? Where’s that from?” I ask.
“Arabia”, he tells us, “They quarry it there and transport it here. It’s costly, but that’s about the only option we have.”
Liam looks to Zafir. “Hey, Zafir?”, Liam asks, “Y’ken who this guy is?” as he points to me.
Zafir shakes his head “I just met Dr. Rock.”
“That’s not all who he is”, Liam smiles widely, “That, my friend, is the Motherfucking Pro from Dover! If he can’t fix your little problem, he can damn sure make it go away…”
Zafir looks to me as if to ask: “What the fuck, sir?”
“Well, Zafir, “ I say, “I’m a bit of a dab hand with explosives. This sounds like a really simple problem. Drill a grid of 2 meter centered holes, and prime them with a waterproof explosive. Detonate together electrically and there you go. Channel dug and already filled with angular limestone blocks. Easy-peasy.”
Zafir looks over the water and puzzles and puzzles.
“But sir’, he says, “Where would I find such explosives and such expertise?”
“Well…for starters”, I said, “You could ask me.”
He leads us over to a company trailer, where Liam and I drank beers, smoked cigars and told the superintendent of our plans. The Egyptian superintendent, Qaaid al-Zahra, later ‘Randy’ (Quaid?…never mind) scrutinized all our identification. He was actually very impressed when he came across my Blaster’s credentials.
“Doctor”, Qaaid said, “I do like your plan. The drilling is no problem, the problem is obtaining the explosives.”
“Look, Qaaid”, I said, “Leave that to me. You’re working for a government company, I’m working for a government company. What difference does it make? How long to drill the grid of holes Liam and I laid out?”
“Oh, probably about a week”, Qaaid said.
“OK, how about this?”, I said, “Liam and I will be back out here unless the weather’s being stupid and we’ll set and prime the charges? After which, we’ll make certain everything’s green and blow this little project for you?”
“If you can, Inshallah.”, Qaaid said.
“Even if we’re out of shallah”, I said back to Randy.
That Sunday, after Liam backed us down the 3.6 km or bouncy un-turn-around-able path he drove us out on, I ordered some Kinepax liquid binaries, as it came in easy-to-use 1-meter threaded lengths in various diameters. Qaaid was drilling 3.5” diameter holes, so the 3.00” nominal OD threaded length would be a breeze. I ordered a couple of spools of shock tube, comb connectors, deflectors, and tie-ins, and a 25 kilo box of ‘Elephant Shit’.
We make sure each hole was blown clean with a high-pressure water hose. Since the water here was only 8 meters deep, we could get by with regular lightweight skin diving gear. I could leave my wetsuit, diver’s helmet and all that heavy-duty ice-diving gear at home for this trip.
Liam and I would pre-form the charges, each exactly 6 meters in length, to match the depth of the drilled holes. Individual 1-meter units just screwed together, pin and box style, it was the utmost in simplicity. Rather like Seismogel™, but packed a considerably higher wallop. All told, we would be setting off some 36 nodal points, each 6 meters deep with 6 meters of binary which weighed 5.3 kg/meter.
Turn the crank and we’d be planting approximately 1,145 kilograms or 2,524 pounds of high-energy binary explosive.
Hmph. A new personal record.
Like Guinness even cared.
So, once we got the high sign from Randy that the shot holes had been drilled and cleaned, the next part of the project was up to us.
We were both PADI-certified. Liam had done some oilfield related diving in the North Sea some years ago. I was a veteran of the Ice Wars from the days of Future Passed back in Baja Canada.
The waters here were calm, gin-clear, and warm.
The dives here weren’t work, this was a paid vacation.
I had liberated a trailer for all our pyrotechnics and Liam was elected to use his Prago as the tow vehicle. We bounded our way out to the Liam’s Pass, as we had dubbed it, with a work trailer containing some 2,750 pounds of high powered, binary explosives bouncing behind. I also had all my explosives paraphernalia there as well: new waterproof galvanometer, which in and of itself, is rather the achievement. Pliers, spare batteries, couple pair of blaster’s tools, the usual.
Lia and I had our dive gear in the back of his Prago.
A couple of single tanks, backpacks, regulators, hoses, and a few belts full of divers weights.
These must have been of Islamic origin as they are specifically prohibited by the Bible. Deuteronomy 25:13, “Thou shalt not have on thy belt divers weights, a great and a small.” And Proverbs 20:23, “Divers weights are an abomination unto the LORD; and a false balance is not good.
Why there should be proscriptions against SCUBA gear in ancient, desert-dwelling, shepherding Iron Age writings is what keeps Biblical Scholars up at night.
Although I agree, a false balance underwater keeps your Swimmer’s Ear from healing up.
At the pass, we park and call over for a half-dozen ‘helpers’. They were nominal employees of the company, but more indentured servants. Today, they were going to earn their water wings. We had a couple of large pneumatic rafts that we’d use to transport he charges to their final water resting site but damned if Liam and I are going to swim laps every time we needed to set a new charge.
So, indoctrination and Explosives For Dummies.
Safety first, second and last.
Who here can swim?
You guys can stay. OK, the rest of you blokes, bugger off.
Here’s the deal, Sparky. There are 36 lengths of Kinestix with primers already set. Those go last, as that’s where I tie in to detonate. The rest of the 1-meter long tubes are identical. Pin on one end, box on the other. Thread them together and use a single ‘O-ring’ between each. Snug them up good and tight, but don’t go too crazy. Those are binary liquids, and I’ll give them a good smack with a hammer before they go into the hole. I really only have to do the last one as once initiated, these liquids can mix in milliseconds, but I’m all for safety and doing things right the first time.
OK, so, one raft will carry the 36 initiators, that is, the last bits to go. The other rafts will carry the 5-meter long strings of connected explosives. Liam and I will be down on bottom and you guys just stay up on surface, dog paddling or treading water, but slowly feeding the lengths of tubing down to us. When you reach an end, pop on one of the other lengths, the one with the primer.
To be continued.
submitted by Rocknocker to Rocknocker [link] [comments]

Reddcoin (RDD) 02/20 Progress Report - Core Wallet v3.1 Evolution & PoSV v2 - Commits & More Commits to v3.1! (Bitcoin Core 0.10, MacOS Catalina, QT Enhanced Speed and Security and more!)

Reddcoin (RDD) Core Dev Team Informal Progress Report, Feb 2020 - As any blockchain or software expert will confirm, the hardest part of making successful progress in blockchain and crypto is invisible to most users. As developers, the Reddcoin Core team relies on internal experts like John Nash, contributors offering their own code improvements to our repos (which we would love to see more of!) and especially upstream commits from experts working on open source projects like Bitcoin itself. We'd like tothank each and everyone who's hard work has contributed to this progress.
As part of Reddcoin's evolution, and in order to include required security fixes, speed improvements that are long overdue, the team has up to this point incorporated the following code commits since our last v3.0.1 public release. In attempting to solve the relatively minor font display issue with MacOS Catalina, we uncovered a complicated interweaving of updates between Reddcoin Core, QT software, MacOS SDK, Bitcoin Core and related libraries and dependencies that mandated we take a holistic approach to both solve the Catalina display problem, but in doing so, prepare a more streamlined overall build and test system, allowing the team to roll out more frequent and more secure updates in the future. And also to include some badly needed fixes in the current version of Core, which we have tentatively labeled Reddcoin Core Wallet v3.1.
Note: As indicated below, v3.1 is NOT YET AVAILABLE FOR DOWNLOAD BY PUBLIC. We wil advise when it is.
The new v3.1 version should be ready for internal QA and build testing by the end of this week, with luck, and will be turned over to the public shortly thereafter once testing has proven no unexpected issues have been introduced. We know the delay has been a bit extended for our ReddHead MacOS Catalina stakers, and we hope to have them all aboard soon. We have moved with all possible speed while attempting to incorproate all the required work, testing, and ensuring security and safety for our ReddHeads.
Which leads us to: PoSV v2 activation and the supermajority on Mainnet at the time of this writing has reached 5625/9000 blocks or 62.5%. We have progressed quite well and without any reported user issues since release, but we need all of the community to participate! This activation, much like the funding mechanisms currently being debated by BCH and others, and employed by DASH, will mean not only a catalyst for Reddcoin but ensure it's future by providing funding for the dev team. As a personal plea from the team, please help us support the PoSV v2 activation by staking your RDD, no matter how large or small your amount of stake.
Every block and every RDD counts, and if you don't know how, we'll teach you! Live chat is fun as well as providing tech support you can trust from devs and community ReddHead members. Join us today in staking and online and collect some RDD "rain" from users and devs alike!
If you're holding Reddcoin and not staking, or you haven't upgraded your v2.x wallet to v3.0.1 (current release), we need you to help achieve consensus and activate PoSV v2! For details, see the pinned message here or our website or medium channel. Upgrade is simple and takes moments; if you're nervous or unsure, we're here to help live in Telegram or Discord, as well as other chat programs. See our website for links.
Look for more updates shortly as our long-anticipated Reddcoin Payment Gateway and Merchant Services API come online with point-of-sale support, as we announce the cross-crypto-project Aussie firefighter fundraiser program, as well as a comprehensive update to our development roadmap and more.
Work has restarted on ReddID and multiple initiatives are underway to begin educating and sharing information about ReddID, what it is, and how to use it, as we approach a releasable ReddID product. We enthusiastically encourage anyone interested in working to bring these efforts to life, whether writers, UX/UI experts, big data analysts, graphic artists, coders, front-end, back-end, AI, DevOps, the Reddcoin Core dev team is growing, and there's more opportunity and work than ever!
Bring your talents to a community and dev team that truly appreciates it, and share the Reddcoin Love!
And now, lots of commits. As v3.1 is not yet quite ready for public release, these commits have not been pushed publicly, but in the interests of sharing progress transparently, and including our ReddHead community in the process, see below for mind-numbing technical detail of work accomplished.
e5c143404 - - 2014-08-07 - Ross Nicoll - Changed LevelDB cursors to use scoped pointers to ensure destruction when going out of scope. *99a7dba2e - - 2014-08-15 - Cory Fields - tests: fix test-runner for osx. Closes ##4708 *8c667f1be - - 2014-08-15 - Cory Fields - build: add funcs.mk to the list of meta-depends *bcc1b2b2f - - 2014-08-15 - Cory Fields - depends: fix shasum on osx < 10.9 *54dac77d1 - - 2014-08-18 - Cory Fields - build: add option for reducing exports (v2) *6fb9611c0 - - 2014-08-16 - randy-waterhouse - build : fix CPPFLAGS for libbitcoin_cli *9958cc923 - - 2014-08-16 - randy-waterhouse - build: Add --with-utils (bitcoin-cli and bitcoin-tx, default=yes). Help string consistency tweaks. Target sanity check fix. *342aa98ea - - 2014-08-07 - Cory Fields - build: fix automake warnings about the use of INCLUDES *46db8ad51 - - 2020-02-18 - John Nash - build: add build.h to the correct target *a24de1e4c - - 2014-11-26 - Pavel Janík - Use complete path to include bitcoin-config.h. *fd8f506e5 - - 2014-08-04 - Wladimir J. van der Laan - qt: Demote ReportInvalidCertificate message to qDebug *f12aaf3b1 - - 2020-02-17 - John Nash - build: QT5 compiled with fPIC require fPIC to be enabled, fPIE is not enough *7a991b37e - - 2014-08-12 - Wladimir J. van der Laan - build: check for sys/prctl.h in the proper way *2cfa63a48 - - 2014-08-11 - Wladimir J. van der Laan - build: Add mention of --disable-wallet to bdb48 error messages *9aa580f04 - - 2014-07-23 - Cory Fields - depends: add shared dependency builder *8853d4645 - - 2014-08-08 - Philip Kaufmann - [Qt] move SubstituteFonts() above ToolTipToRichTextFilter *0c98e21db - - 2014-08-02 - Ross Nicoll - URLs containing a / after the address no longer cause parsing errors. *7baa77731 - - 2014-08-07 - ntrgn - Fixes ignored qt 4.8 codecs path on windows when configuring with --with-qt-libdir *2a3df4617 - - 2014-08-06 - Cory Fields - qt: fix unicode character display on osx when building with 10.7 sdk *71a36303d - - 2014-08-04 - Cory Fields - build: fix race in 'make deploy' for windows *077295498 - - 2014-08-04 - Cory Fields - build: Fix 'make deploy' when binaries haven't been built yet *ffdcc4d7d - - 2014-08-04 - Cory Fields - build: hook up qt translations for static osx packaging *25a7e9c90 - - 2014-08-04 - Cory Fields - build: add --with-qt-translationdir to configure for use with static qt *11cfcef37 - - 2014-08-04 - Cory Fields - build: teach macdeploy the -translations-dir argument, for use with static qt *4c4ae35b1 - - 2014-07-23 - Cory Fields - build: Find the proper xcb/pcre dependencies *942e77dd2 - - 2014-08-06 - Cory Fields - build: silence mingw fpic warning spew *e73e2b834 - - 2014-06-27 - Huang Le - Use async name resolving to improve net thread responsiveness *c88e76e8e - - 2014-07-23 - Cory Fields - build: don't let libtool insert rpath into binaries *18e14e11c - - 2014-08-05 - ntrgn - build: Fix windows configure when using --with-qt-libdir *bb92d65c4 - - 2014-07-31 - Cory Fields - test: don't let the port number exceed the legal range *62b95290a - - 2014-06-18 - Cory Fields - test: redirect comparison tool output to stdout *cefe447e9 - - 2014-07-22 - Cory Fields - gitian: remove unneeded option after last commit *9347402ca - - 2014-07-21 - Cory Fields - build: fix broken boost chrono check on some platforms *c9ed039cf - - 2014-06-03 - Cory Fields - build: fix whitespace in pkg-config variable *3bcc5ad37 - - 2014-06-03 - Cory Fields - build: allow linux and osx to build against static qt5 *01a44ba90 - - 2014-07-17 - Cory Fields - build: silence false errors during make clean *d1fbf7ba2 - - 2014-07-08 - Cory Fields - build: fix win32 static linking after libtool merge *005ae2fa4 - - 2014-07-08 - Cory Fields - build: re-add AM_LDFLAGS where it's overridden *37043076d - - 2014-07-02 - Wladimir J. van der Laan - Fix the Qt5 build after d95ba75 *f3b4bbf40 - - 2014-07-01 - Wladimir J. van der Laan - qt: Change serious messages from qDebug to qWarning *f4706f753 - - 2014-07-01 - Wladimir J. van der Laan - qt: Log messages with type>QtDebugMsg as non-debug *98e85fa1f - - 2014-06-06 - Pieter Wuille - libsecp256k1 integration *5f1f2e226 - - 2020-02-17 - John Nash - Merge branch 'switch_verification_code' into Build *1f30416c9 - - 2014-02-07 - Pieter Wuille - Also switch the (unused) verification code to low-s instead of even-s. *1c093d55e - - 2014-06-06 - Cory Fields - secp256k1: Add build-side changes for libsecp256k1 *7f3114484 - - 2014-06-06 - Cory Fields - secp256k1: add libtool as a dependency *2531f9299 - - 2020-02-17 - John Nash - Move network-time related functions to timedata.cpp/h *d003e4c57 - - 2020-02-16 - John Nash - build: fix build weirdness after 54372482. *7035f5034 - - 2020-02-16 - John Nash - Add ::OUTPUT_SIZE *2a864c4d8 - - 2014-06-09 - Cory Fields - crypto: create a separate lib for crypto functions *03a4e4c70 - - 2014-06-09 - Cory Fields - crypto: explicitly check for byte read/write functions *a78462a2a - - 2014-06-09 - Cory Fields - build: move bitcoin-config.h to its own directory *a885721c4 - - 2014-05-31 - Pieter Wuille - Extend and move all crypto tests to crypto_tests.cpp *5f308f528 - - 2014-05-03 - Pieter Wuille - Move {Read,Write}{LE,BE}{32,64} to common.h and use builtins if possible *0161cc426 - - 2014-05-01 - Pieter Wuille - Add built-in RIPEMD-160 implementation *deefc27c0 - - 2014-04-28 - Pieter Wuille - Move crypto implementations to src/crypto/ *d6a12182b - - 2014-04-28 - Pieter Wuille - Add built-in SHA-1 implementation. *c3c4f9f2e - - 2014-04-27 - Pieter Wuille - Switch miner.cpp to use sha2 instead of OpenSSL. *b6ed6def9 - - 2014-04-28 - Pieter Wuille - Remove getwork() RPC call *0a09c1c60 - - 2014-04-26 - Pieter Wuille - Switch script.cpp and hash.cpp to use sha2.cpp instead of OpenSSL. *8ed091692 - - 2014-04-20 - Pieter Wuille - Add a built-in SHA256/SHA512 implementation. *0c4c99b3f - - 2014-06-21 - Philip Kaufmann - small cleanup in src/compat .h and .cpp *ab1369745 - - 2014-06-13 - Cory Fields - sanity: hook up sanity checks *f598c67e0 - - 2014-06-13 - Cory Fields - sanity: add libc/stdlib sanity checks *b241b3e13 - - 2014-06-13 - Cory Fields - sanity: autoconf check for sys/select.h *cad980a4f - - 2019-07-03 - John Nash - build: Add a top-level forwarding target for src/ objects *f4533ee1c - - 2019-07-03 - John Nash - build: qt: split locale resources. Fixes non-deterministic distcheck *4a0e46e76 - - 2019-06-29 - John Nash - build: fix version dependency *2f61699d9 - - 2019-06-29 - John Nash - build: quit abusing AMCPPFLAGS *99b60ba49 - - 2019-06-29 - John Nash - build: avoid the use of top and abs_ dir paths *c8f673d5d - - 2019-06-29 - John Nash - build: Tidy up file generation output *5318bce57 - - 2019-06-29 - John Nash - build: nuke Makefile.include from orbit *672a25349 - - 2019-06-29 - John Nash - build: add stub makefiles for easier subdir builds *562b7c5a6 - - 2020-02-08 - John Nash - build: delete old Makefile.am's *066120079 - - 2020-02-08 - John Nash - build: Switch to non-recursive make
Whew! No wonder it's taken the dev team a while! :)
TL;DR: Trying to fix MacOS Catalina font display led to requiring all kinds of work to migrate and evolve the Reddcoin Core software with Apple, Bitcoin and QT components. Lots of work done, v3.1 public release soon. Also other exciting things and ReddID back under active dev effort.
submitted by TechAdept to reddCoin [link] [comments]

Nintendo Switch Reviews: Shmup and 2-Stick Shooters

Here's the games I have reviewed so far on the Nintendo Switch in each genre, from best to worst. Note: If multiple games have the same score, they will be sorted alphabetically.
.

Shmup

Game Genre # of Players Score tl;dr
Ikaruga Bullet Hell Shmup 1-2 Co-Op (Local) A- Ikaruga is a Bullet Hell Shmup that's at its best on the Switch, which not only plays smoothly while docked, but even has features to make the best use of the Switch in portable mode. If you like this genre, you need this game.
Jamestown+ Bullet Hell Shmup 1-4 Co-Op (Local), Online Leaderboards A- Jamestown+ is a Bullet Hell Shmup that has players blasting 17th century colonial European troops and aliens in outer space. The bonkers setting comes with a fantastic presentation, some wonderful and clever game mechanics that add a lot of strategy, plenty of variety and imagination, and a superb co-op mode. It's a shame the game's structure makes you re-play levels repeatedly and forces its story on you over and over again, but overall this is one of the best games in this genre on the Switch.
Dimension Drive Bullet Hell Shmup 1-2 Co-Op (Local) B+ Dimension Drive is a Bullet Hell Shmup with the unique hook of having players hopping back and forth between two screens. It's a great mechanic that's used very well here, though some players may have difficulty adjusting to it. Also, the game keeps interrupting things with its story. However, if you can learn how to deal with the unique gameplay, you'll find this to be a superb entry in the genre.
Graceful Explosion Machine Shmup 1 B+ Graceful Explosion Machine is a Shmup where players must cycle through four weapons to fend off different types of enemies. This weapon-managing element makes the game delightfully strategic for a Shmup, and the core gameplay here is really good as a result. I just wish it was properly implemented in an endless mode, and I wish the game's otherwise-excellent presentation wasn't marred by muffled sound. This is still a fantastic game, but a few small changes could have made this a must-have game on the Switch.
Horizon Shift '81 Arcade / Shmup 1 B+ Horizon Shift '81 is an Arcade-Style game with Shmup elements that incorporates elements of multiple early-80s retro arcade games while still bringing its own unique horizontal-swapping twist on the genre. This is a fantastic game and a wonderful love letter to an era of gaming, although like the games of that era it can be repetitive in places. Overall, this is a superb game well worth playing.
Indie Gems Bundle: Explosion Edition Compilation / Bullet Hell Shmup / Roguelike / 2-Stick Shooter / Match-3 Puzzle 1-4 Co-Op (Local), Online Leaderboards B+ Indie Gems Bundle: Explosions Edition is a Compilation of three Action-packed games, each of them ranging from good to great. If you're a fan of Shmups and 2-Stick shooters, you're bound to find something to love in this package, even if the savings over purchasing these games individually is minimal.
Just Shapes & Beats Bullet Hell Shmup / Music-Rhythm 1-4 Co-Op (Local) B+ Just Shapes & Beats is a Bullet Hell Shmup where you can't shoot, you can only dodge as the screen throws all manner of obstacles at you to the beat of some amazing music. It's a difficult, punishing game, but if you fancy a challenge, this game is well worth a look.
Sky Force Reloaded Bullet Hell Shmup 1-2 Co-Op (Local) B+ Sky Force Reloaded combines quality bullet hell Shmup-style gameplay with RPG-style upgrades in a way that encourages players to keep coming back, along with a good presentation. Fans of the genre should definitely give this one a try.
Super Hydorah Bullet Hell Shmup 1-2 Co-Op (Local) B+ Super Hydorah is a Bullet Hell Shmup that is very clearly imitating the classic Gradius games, and for the most part, it succeeds at this brilliantly. The music is forgettable, and the power-up system is a bit more limited than the Gradius games, but the gameplay here is still superb, and the game does some really inventive stuff with Co-Op, especially with the surprisingly good Robot Chase minigame. Definitely worth a look for fans of the genre.
Aqua Kitty UDX Bullet Hell Shmup 1-2 Co-Op (Local, Online) B Aqua Kitty UDX is a Shmup with three game modes - two being similar to the classic game Defender, and one like the classic game Uridium. The presentation here is very good, and the core gameplay is solid, with good co-op, but a number of frustrating design choices cause the game to be overly difficult and frustrating. It's still worth a look for genre fans and those looking for a more challenging experience, though.
Q-YO Blaster Bullet Hell Shmup 1-2 Co-Op (Local) B Q-YO Blaster is a Bullet Hell Shmup. It's a decent game that plays well, but the most memorable thing about it are its absurd heroes and oddball bug-themed enemies. Definitely a solid pick for fans of the genre.
Sega Ages Lightening Force: Quest for the Darkstar Shmup 1, Online Leaderboards B Lightening Force, also known as Thunder Force IV, is a Shmup originally released on the Sega Genesis in 1992, and this version marks its only other US release since then. This is a game that has aged noticeably, with issues both in its graphics and gameplay. However, despite this, the gameplay is on the whole pretty good, and this is a solid port with a good amount of extra features. Fans of Shmups should definitely give this a look.
Steredenn: Binary Stars Bullet Hell Shmup / Roguelike 1-2 Co-Op (Local), Online Leaderboards B Steredenn is a Bullet Hell Shmup that incorporates elements of Roguelikes into its game progression. The presentation here is phenomenal, with fantastic pixel art graphics and a great soundtrack, however, the randomized elements and some questionable design choices make for a game that's even more difficult than the usual Shmup, making this a game mostly only the biggest fans of the genre will have the patience for.
Startide 2-Stick Shooter / Bullet Hell Shmup 1-2 Co-Op (Local) B Startide combines 2-Stick shooter and Shmup genre conventions and adds in some novel ideas of its own, with some excellent, fast-paced, quality gameplay... that's unfortunately marred by a slew of design flaws and annoyances. It's still very good, but it could have been so much better.
Arcade Classics Anniversary Collection Compilation / Shmup 1-2 Co-Op (Local) B- Arcade Classics Anniversary Collection is a collection of mostly Shmups that includes eight games that are mostly pretty good (and also mostly punishingly difficult). This collection gives players a wealth of options and bonus content, and on the whole this is a solid collection of games for Shmup fans
Don't Die, Mr Robot! DX Bullet Hell Shmup / Arcade 1 B- Don't Die, Mr Robot! DX is an Arcade-Style Shmup where you're dodging enemies and collecting pickups to set off explosions in your wake. Think Geometry Wars' Pacifism mode. The presentation is horrendous, but the gameplay is strangely compelling and there are enough features here to keep fans of Shmups coming back.
Inversus Deluxe Arcade / Shmup 1-4 Competitive (Local/Online) B- Inversus Deluxe is an Arcade-style game with Shmup elements where the shots you and opponents fire also limit the area you can move freely in. It's an interesting concept, but a limited number of shots players can fire before reload really mucks with the otherwise fast-paced battles.
Velocity 2X Action-Platformer / Shmup 1 B- Velocity 2X is a game that jumps back and forth between Action-Platformer and Shmup gameplay styles, with a focus on speed and being able to teleport around the levels as you zip through them. It's fun gameplay, but it's somewhat marred by a frustrating control scheme that you can't change.
Black Bird Shmup 1 C+ Black Bird is a Shmup that doesn't do anything truly unique in terms of gameplay, but its presentation is so bizarre that it compels you to see more. Not a game for everyone, but worth a look if you want to see something really different.
Black Paradox Bullet Hell Shmup / Roguelike 1-2 Co-Op (Local) C+ Black Paradox is a Bullet Hell Shmup that has you flying a ship designed to look like a Delorean. The game has good gameplay, but the high difficulty and slow upgrade progression makes this a game only fans of the genre are likely to thoroughly enjoy.
Rogue Aces 2D Flight Combat Game 1 C+ Rogue Aces is a 2D Flight Combat game with Roguelike elements that has players fighting off enemies and capturing bases using their plane. The game has some inventive mechanics and potentially fun physics, but it seems designed to frustrate players by making them die repeatedly not to enemies, but to the landscape. The result is a game that will only be enjoyed by those willing to really get used to this game's physics... and even then, they're still likely die a lot.
Sega Ages Fantasy Zone Shmup 1, Online Leaderboards C+ Fantasy Zone is a Shmup originally released to arcades in 1986, and some parts of it have aged pretty well, like its presentation. Other parts of the game, like its promising but frustrating upgrade system... not so much. While this is a solid port with a good amount of bonus features, it's ultimately still a game most will want to pass on.
Alien Cruise Shmup 1-2 Co-Op (Local), Online Leaderboards C Alien Cruise is a Shmup with a cartoony art style that looks like it's been drawn by a child. This is a decent but unspectacular and forgettable Shmup that doesn't really stand out.
Cycle 28 2D Space Shooter / Roguelike 1 C Cycle 28 is a 2D Space Shooter that controls like Asteroids, but with a Roguelike game structure. There are some good ideas here and some classic arcade-style gameplay, but those good ideas aren't well-utilized, and overall the game is too repetitive.
Hyperlight Ultimate Bullet Hell Shmup / Arcade 1-4 Competitive (Local) C Hyperlight Ultimate is an Arcade-style Shmup where players bash into enemies with a charge attack instead of shooting them. It's a good take on the formula, but unfortunately some design issues makes this more tedious and frustrating than it needs to be.
Pacific Wings Shmup 1 C Pacific Wings is a Shmup that imitates classic games in the genre like 1942. This game does a great job capturing that nostalgia, but the lack of auto-fire makes this game tedious to play, and the underwhelming sound and lack of multiplayer limit how long you'll bother to stick with the game.
Aces of the Luftwaffe - Squadron Bullet Hell Shmup 1-4 Co-Op (Local) C- Aces of the Luftwaffe is a bullet hell shmup that has you controlling a squadron of four wingmen with unique abilities and personalities. This game has some really great and unique ideas, but it's also plagued with design issues and control issues that keep it from delivering on the game's potential.
Escape From the Universe Shmup 1 C- Escape From the Universe is a Shmup with a simple look and gameplay that makes the screen scroll more quickly depending on where you move onscreen. Unfortunately, both the visuals and gameplay get repetitive and boring pretty quickly, making for a dull experience.
Hyper Sentinel Shmup 1, Online Leaderboards C- Hyper Sentinel is a Shmup that aims to be the spiritual sequel to the classic game Uridium, and while fans of that original title may enjoy it, I honestly found it to be a bit of a confusing mess, and there are plenty of other games in this genre on the Switch I'd rather be playing.
Overdriven Reloaded: Special Edition Bullet Hell Shmup 1-4 Co-Op (Local) C- Overdriven Reloaded is a Bullet Hell Shmup that uses a color-switching mechanic like Ikaruga. However, unlike Ikaruga, this game doesn't seem to know how to use it, and otherwise the game is just a crowded mess - and not in a good way.
.

2-Stick Shooter

Game Genre # of Players Score tl;dr
X-Morph Defense Tower Defense/Two-Stick Shooter 1 A X-Morph: Defense mixes the Tower Defense genre with the Two-Stick Shooter to create something even better, with impressively detailed environments and some really inventive gameplay. This game is a blast to play, and while the Switch version is sadly missing some features, it's still an absolutely wonderful game.
Assault Android Cactus+ 2-Stick Shooter 1-4 Co-Op (Local), Online Leaderboards A- Assault Android Cactus is a 2-Stick Shooter that has some fun, unique mechanics and a lot of great, intense action. It's a blast to play in co-op, and the Switch version is the definitive version of the game. I only wish the sub-weapon dodge-swapping mechanic was better-utilized, and the levels looked more distinct. But those are minor complaints about what is a fantastic game on the Switch.
Hotline Miami Collection Compilation/Top-Down Action/2-Stick Shooter 1 A- Hotline Miami Collection is a pair of solid Top-Down Action games with a colorful 80s-inspired presentation and intense action that makes players consider their plan of attack. It's a solid experience, although the first Hotline Miami game is clearly the better of the two, thanks to the more cohesive story and better level design.
My Friend Pedro Action-Platforme2-Stick Shooter 1 A- My Friend Pedro is an Action-Platformer with Two-Stick Shooter controls that has players involved in acrobatic gunfights at the command of a talking banana. This game's intense, ridiculous action is a blast to play, and while there's a bit of repetition here and there, for the most part this game does an amazing job keeping things fresh and entertaining. A must-have for action game fans.
NeuroVoider 2-Stick Shooter / Roguelike 1-4 Co-Op (Local), Online Leaderboards A- NeuroVoider is a combination of Two-Stick Shooter and Roguelike that has you fighting an army of robots, stealing their parts, and then using them to upgrade your own capabilities. It's an incredibly fun game with great co-op, a fantastic presentation, and tons of variety and customization. The randomized level design and enemy AI could have used a bit of work, but on the whole this is an absolutely fantastic game that should be owned by anyone who enjoys a good Action game.
The Binding of Isaac: Afterbirth+ 2-Stick Shooter / Roguelike 1-4 Co-Op (Local) A- The Binding of Isaac is a Two-Stick Shooter Roguelike that places you in the role of a young child fighting grotesque monsters with his tears. It's a lot of fun, but the roguelike elements can make any given playthrough very hit-and-miss, which can be frustrating. It's still well worth playing, though.
Akane Top-Down Action/2-Stick ShooteArcade 1 B+ Akane is an Arcade-y top-down Action game that has players as a lone woman fighting off the entire Yakuza using only a gun and a sword. It's a game that channels Kill Bill and John Wick extremely well, with some really fun action. Unfortunately, the game is lacking in variety and progression, but the core gameplay here is phenomenal and well worth playing for fans of Action games.
Bleed 2 Action-Platformer / 2-Stick Shooter 1-2 Co-Op (Local) B+ Bleed 2 is an Action-Platformer and 2-Stick Shooter with a simple, cartoony presentation and a silly story about a girl fending off an invasion. This game improves on the first one in almost every way, with even better action, better visuals, a great soundtrack, and the same wonderful variety, great level design, and excellent co-op. However, where it doesn't improve on the first game is value - the main campaign can still be finished in an hour or so, and the extra game modes don't stretch things out much more than that. For $20, I simply cannot recommend this game, but definitely get it if you see it on sale.
Bleed Complete Bundle Compilation / Action-Platformer / 2-Stick Shooter 1-2 Co-Op (Local) B+ Bleed Complete Bundle includes Bleed and Bleed 2, both excellent Action-Platformers with 2-Stick Shooter gunplay, and both also extremely short and extremely overpriced games. Much as with the individual games, if you can get this collection at a discount, absolutely do so because the games are immensely fun. However, even with the savings this bundle provides, it's still horribly overpriced at its normal price.
Debris Infinity 2-Stick Shooter 1-2 Co-Op/Competitive (Local), Online Leaderboards B+ Debris Infinity is a Two-Stick Shooter that's like a mash-up of Geometry Wars and Asteroids. It looks good, plays well, and the Slow-Mo feature actually brings something interesting to the table. The game is a bit short on features, but what's here is top-notch.
Enter the Gungeon 2-Stick ShooteRoguelike 1-2 Co-Op (Local) B+ Enter the Gungeon is a two-stick shooter with roguelike elements that packs a lot of fun gameplay and a high difficulty level. An excellent game for fans of the genre looking for a challenge.
Guns, Gore, and Cannoli 2 Action-Platforme2-Stick Shooter 1-4 Co-Op (Local, Online) B+ Guns, Gore, and Cannoli 2 is an Action-Platformer that takes the basic idea of the first game and greatly improves on it, adding in 2-stick aiming, fixing the controls, and making the gameplay much more fast-paced. It's still repetitive at times, but overall this is a pretty good game.
Indie Gems Bundle: Explosion Edition Compilation / Bullet Hell Shmup / Roguelike / 2-Stick Shooter / Match-3 Puzzle 1-4 Co-Op (Local), Online Leaderboards B+ Indie Gems Bundle: Explosions Edition is a Compilation of three Action-packed games, each of them ranging from good to great. If you're a fan of Shmups and 2-Stick shooters, you're bound to find something to love in this package, even if the savings over purchasing these games individually is minimal.
Inferno 2 2-Stick Shooter 1-2 Co-Op (Local) B+ Inferno 2 is a straightforward 2-Stick Shooter that has solid gameplay, a slick presentation, and good Co-Op. It's a bit on the easy side, but fans of the genre will find it to be an excellent choice, especially for its low price tag.
Rive: Ultimate Edition 2-Stick ShooteAction-Platformer 1-2 Co-Op (Local) B+ Rive is a combination of 2-Stick Shooter and Action-Platformer that does a great job pushing intense action and a good amount of variety of enemies and combat situations. I wish the game's upgrade system was more fleshed-out, but what's here is solid.
Transcripted 2-Stick ShooteMatch-3 Puzzle 1 B+ Transcripted is a game that combines Two-Stick Shooter gameplay with match-3 Puzzle gameplay similar to Zuma. While the two gameplay styles don't always get along well with each other, for the most part this is a pretty cohesive gameplay experience that's satisfying, unique, and features a superb presentation.
Bleed Action-Platformer / 2-Stick Shooter 1-2 Co-Op (Local) B Bleed is an Action-Platformer and 2-Stick Shooter with a simple, cartoony presentation and a silly story about a young woman hunting down heroes to prove she's a better hero. The gameplay here is absolutely fantastic, with some really inventive level design, great controls, a lot of variety, and excellent co-op. Unfortunately, this game is painfully short and insultingly overpriced, and as good as it is, I cannot recommend spending $15 for what amounts to about an hour of gameplay. If you can get it on sale at a good price, definitely do, but otherwise it isn't worth the cost.
Iron Crypticle 2-Stick ShooteArcade 1-4 Co-Op (Local) B Iron Crypticle is an Arcade-style 2-Stick Shooter that plays like Smash TV with a Ghosts 'N Goblins aesthetic. It's a game with good, arcadey action that works well in co-op, though it's not without its issues here and there.
Rock Boshers DX: Director's Cut 2-Stick Shooter 1 B Rock Boshers is a 2-Stick Shooter styled to look like old ZX Spectrum games. Beyond its aesthetic, it doesn't do anything especially noteworthy, but it's still pretty fun. Worth a look.
Startide 2-Stick Shooter / Bullet Hell Shmup 1-2 Co-Op (Local) B Startide combines 2-Stick shooter and Shmup genre conventions and adds in some novel ideas of its own, with some excellent, fast-paced, quality gameplay... that's unfortunately marred by a slew of design flaws and annoyances. It's still very good, but it could have been so much better.
12 is Better Than 6 Top-Down Action / 2-Stick Shooter 1 C+ 12 is Better Than 6 is a Top-Down Action/2-Stich Shooter game where one shot kills, much like the Hotline Miami games. Unfortunately, graphical choices result in a game that's filled with a lot of frustration that makes this far less fun than the Hotline Miami games.
Battlesloths 2-Stick Shooter / Party Game 1-4 Competitive (Local) C+ Battlesloths is a multiplayer-focused 2-Stick Shooter with a Party Game atmosphere where players take the role of pizza-loving sloths fighting in various arenas with an assortment of weaponry. The core gameplay here is good, but the constant stop-go pattern of action and waiting is frustrating and makes it hard to enjoy that fun gameplay.
Blazing Beaks 2-Stick Shooter / Roguelike 1-4 Co-Op/Competitive (Local) C+ Blazing Beaks is a 2-Stick Shooter with Roguelike elements with a cartoony pixel art presentation featuring anthropomorphic birds with guns. Unfortunately, the game's high difficulty doesn't really fall in line with the cartoony presentation, and the nice unique features the game has only add to that difficulty. Action fans looking for a challenge might enjoy this, but I did not.
The Aquatic Adventure of the Last Human Metroidvania / 2-Stick Shooter 1 C+ The Aquatic Adventure of the Last Human is a Metroidvania with 2-Stick Shooter gameplay where players command a submarine searching the ruins of humanity to see what went wrong. This game absolutely nails the atmosphere, but the challenge level on the bosses is so steep that most players will probably lost interest after dying a dozen times or so.
Implosion Action-RPG / 2-Stick Shooter 1 C Implosion is an Action-RPG with some 2-Stick Shooter mechanics that has players fighting mutants using a human-size mech. The game has some enjoyable combat and a promising loot system, but the combat gets repetitive quickly and the loot system isn't varied or deep enough to be engaging. Oh, and the 2-Stick Shooter elements are poorly-implemented. This isn't a terrible game, but players interested in this sort of thing have multiple better options on the Switch.
Utopia 9 - A Volatile Vacation 2-Stick ShooteRoguelike 1-2 Co-Op (Local) C Utopia 9 - A Volatile Vacation is a 2-Stick ShooteRoguelike that has a lot of inventive ideas for a different spin on the genre, but its dreadfully slow pacing saps much of the fun out of the experience.
Blacksea Odyssey 2-Stick ShooteRoguelike 1 C- Blacksea Odyssey is a Two-Stick Shooter with Roguelike elements that is basically Captain Ahab In Space. That sounds really cool, but the terribly slow combat and sluggish movement make it hard to get into, and players will likely find the game too tedious to want to play for very long.
Energy Invasion Arcade Brick Breake2-Stick Shooter 1 C- Energy Invasion is a cross between a 2-Stick Shooter and an Arcade-style brick breaker game like Arkanoid. Unfortunately, the game feels unpolished and not especially welcoming to players getting used to its odd concept.
Planetary Defense Force Tower Defense / Two-Stick Shooter 1 D+ Planetary Defense Force mixes the Tower Defense genre with the 2-Stick Shooter, having players defend a spherical planet from an alien invasion. Unfortunately, the spherical map makes it difficult to keep track of what's going on, the game doesn't do a good job of indicating important information the player needs, and the individual elements themselves are not very satisfying. The result is a frustrating game that's not worth playing.
Contra: Rogue Corps 2-Stick Shooter 1-4 Co-Op (Local, Local Wireless, Online) D Contra: Rogue Corps is a 3D Action game with 2-Stick Shooter mechanics that doesn't really play much like the other games in the Contra series, and has some severe, glaring flaws. That said, it's not completely unenjoyable, and it doesn't really earn its reputation as one of the worst games of 2019... but it's not a good game, by any stretch.
submitted by CaspianX2 to eShopperReviews [link] [comments]

Free Indicator for Binary Options and Forex - Fast EMA Crossover Binary Options 60 Seconds Indicator 99% Winning Live Trading Proof MAGIC INDICATORS : This Is What Profesionals Use - Try to Believe! THE BEST INDICATOR FOR BINARY OPTIONS- DON GOLD INDICATOR 2020 Best Binary Options Strategies and Indicators Channel Real IQ Option Tradings

Channel Buy/Sell Binary Options Indicator. A special channel indicator to trade binary options without second guessing yourself. Enter BUY PUT when the price touches the upper channel and vice versa, enter BUY CALL when the price touches the lower channnel. Indicator Preferences. Assets: Currencies, Commodities, Indices, Stocks Expiry times: N/A Auto channel indicator system apply automatic with one click template. Binary options no repaint indicator. Custom Indicators MT4. So here are simple rule Support Resistance with dynamic channel if you follow all these guide then you will make more good in future. About trading in UK market session opening time little bit high profit if you are “focus on human capital development”: fct minister charges area council chairmen In the channel strategies boundaries of price channel act in a role of dynamical support and resistance levels of from which the price tends to push off. This principle is the basis of Binary Channel strategy , which is designed for trading on the M1 timeframe with expiry time 10 minutes. Trading binary options is not for the novice, but if you're ready to delve in, get to know the best technical indicators. Commodity Channel Index is a technical indicator that measures the

[index] [8902] [21796] [2216] [17544] [21079] [13782] [7974] [5807] [12712] [14967]

Free Indicator for Binary Options and Forex - Fast EMA Crossover

MY TELEGRAM CHANNEL Hello my dear friends! I bring you the latest revolution in Binary Options Indicators already created! His name is DON GOLD INDICATOR, we have made improvements in strategy ... All about Trading in Forex and Binary Option Marked. #iqoption #olymptrade #pocketoption #forextime Registration link iqoption https://bit.ly/2WdQsUO Link download Indicator lost on my channel in ... Join Alpha Binary Team Telegram Channel : https://t.me/joinchat/AAAAAEP5R65JO4JWFJ90Jg Alpha Binary Team Website: https://www.alphabinaryteam.com Alpha Binar... ALPHA BINARY TEAM Results Telegram Link: https://t.me/joinchat/AAAAAEP5R65JO4JWFJ90Jg Alpha Binary Team Mail Address: [email protected] Alpha Binary ... I Will Show In This Video Binary Option Profitable Extreme Indicator Signal For Iq Option Live Trading _____ Download : ...

Flag Counter