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The Division 2 - Title Update 10 - Patch Notes

Title Update 10 - Patch Notes

*These are preliminary Patch Notes and changes may still happen until the launch of Title Update 10.
 

New Season – Keener’s Legacy

A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
 

New Raid - Operation Iron Horse

The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.
 

Balance and Bug Fixes

Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
 

Missing Localized Audio

We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.
If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.
As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.
Thank you and stay safe!
 

New Exotics

SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
 

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
 

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder's primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks
 

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage
 

New Gear Sets

Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
 

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
 

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
 

New Gear Brand

Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health
 

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.
 

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
 

New Talents

Weapon Talent: Future Perfect
  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s
 
Weapon Talent: In Sync
  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.
 
Backpack Talent: Adrenaline Rush
  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s
 
Chest Talent: Headhunter
  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

Gameplay Changes

Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs
 

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote's Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
 

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
 

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level
 

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category
 

Conflict

  • Added Season/SHD experience gain on Conflict level-up
 

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials
 

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat
 

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
 

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
 

RPG Balance

 

Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
 

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
 

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
 

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%
 
_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.
Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._
 
  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
 
  • * Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
 
  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.
    Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
 
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
 

Weapon Balance

 

Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 - 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase
 

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase
  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes
  • Infantry MG5 – 3.2% damage decrease
 

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 - 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase
  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease
 

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase
  • SOCOM M1A – No changes
  • M16A2 – No changes
  • USC .45 ACP - 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 - 11.8% damage decrease
  • Classic M1A - 12.6% damage decrease
 

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase
 

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase
 

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m
  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 - 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R - 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer's M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase
  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease
 

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10's significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic
 
The Bighorn
  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.
 
Eagle Bearer
  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling
 
Chameleon
  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.
 
Bullet King
  • Damage increased by +2.6%
 
Nemesis
  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling
 
Liberty
  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you're trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.
 
Merciless/Ruthless
  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
 
Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.
 
Diamondback
  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.
 
Lullaby/Sweet Dreams
  • Damage increased by +11.0%
 
Lady Death
  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%
 
The Chatterbox
  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50
 
Pestilence
  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability
 
NinjaBike Messenger Kneepads
  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
 
Dodge City Gunslinger Holster
  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.
 
BTSU Datagloves
  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.
 
Sawyer's Kneeguards
  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.
 

Gear Set Changes

Hard Wired
  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s
 
Ongoing Directive
  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%
 
Tip of the Spear
  • Main Talent (PVE)
    • Aggressive Recon's weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon's weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon
 
Aces and Eights
  • Main Talent
    • "Poker Face" backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%
 
System Corruption
  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%
 
Striker’s Battlegear
  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker's Gamble from 0.5% to 0.65%.
 
Negotiators Dilemma
  • Damage transfers on the initial bullet that marks a new target
 
Hard Wired
  • Increased 3-piece Repair Skills bonus from +15% to +30%
 
Brand Set Changes Alps Summit Armament
  • Increased 1-piece Repair Skills bonus from +15% to +20%
 
Murakami Industries
  • Increased 2-piece Repair Skills bonus from +15% to +20%
 
Richter & Kaiser
  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%
 
Providence Defense
  • Increased 1-piece Headshot Damage bonus from +10% to +15%
 
Airaldi Holdings
  • Increased 2-piece Headshot Damage bonus from +10% to +15%
 
Grupo Sombra S.A
  • Increased 3-piece Headshot Damage bonus from +10% to +15%
 
Overlord Armaments
  • Increased 2-piece Accuracy bonus from +10% to +20%
 
Douglas & Harding
  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%
 
Fenris Group AB
  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%
 

Specialization Changes

  • Gunner specialization's Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.
 

Skill Changes

UI
  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration
 
Seeker Mine
  • Cluster Seeker Mine targeting accuracy improved
Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This "bullcharge" behavior reflects the mini-mines' less advanced technology and balances the skill mod's effectiveness. This said, we have noticed that the Cluster Seeker's accuracy has been a source of frustration so we've shortened the distance until it activates its "bullcharge" and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.
 
Hive
  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%
Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive's damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.
  • Restorer hive gains +5% drone flight speed per skill tier
Developer comment: Increases to the Restorer Hive's radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.
 
Chem Launcher
  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.
 
Firefly
  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s
 
Pulse
  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s
 
Shock Trap
  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.
 

Further Bugfixes:

=> Source
submitted by JokerUnique to thedivision [link] [comments]

Wall Street Week Ahead for the trading week beginning June 29th, 2020

Good Saturday afternoon to all of you here on StockMarket. I hope everyone on this sub made out pretty nicely in the market this past week, and is ready for the new trading week ahead.
Here is everything you need to know to get you ready for the trading week beginning June 29th, 2020.

Fragile economic recovery faces first big test with June jobs report in the week ahead - (Source)

The second half of 2020 is nearly here, and now it’s up to the economy to prove that the stock market was right about a sharp comeback in growth.
The first big test will be the June jobs report, out on Thursday instead of its usual Friday release due to the July 4 holiday. According to Refinitiv, economists expect 3 million jobs were created, after May’s surprise gain of 2.5 million payrolls beat forecasts by a whopping 10 million jobs.
“If it’s stronger, it will suggest that the improvement is quicker, and that’s kind of what we saw in May with better retail sales, confidence was coming back a little and auto sales were better,” said Kevin Cummins, chief U.S. economist at NatWest Markets.
The second quarter winds down in the week ahead as investors are hopeful about the recovery but warily eyeing rising cases of Covid-19 in a number of states.
Stocks were lower for the week, as markets reacted to rising cases in Texas, Florida and other states. Investors worry about the threat to the economic rebound as those states move to curb some activities. The S&P 500 is up more than 16% so far for the second quarter, and it is down nearly 7% for the year. Friday’s losses wiped out the last of the index’s June gains.
“I think the stock market is looking beyond the valley. It is expecting a V-shaped economic recovery and a solid 2021 earnings picture,” said Sam Stovall, chief investment strategist at CFRA. He expects large-cap company earnings to be up 30% next year, and small-cap profits to bounce back by 140%.
“I think the second half needs to be a ‘show me’ period, proving that our optimism was justified, and we’ll need to see continued improvement in the economic data, and I think we need to see upward revisions to earnings estimates,” Stovall said.
Liz Ann Sonders, chief investment strategist at Charles Schwab, said she expects the recovery will not be as smooth as some expect, particularly considering the resurgence of virus outbreaks in sunbelt states and California.
“Now as I watch what’s happening I think it’s more likely to be rolling Ws,” rather than a V, she said. “It’s not just predicated on a second wave. I’m not sure we ever exited the first wave.”
Even without actual state shutdowns, the virus could slow economic activity. “That doesn’t mean businesses won’t shut themselves down, or consumers won’t back down more,” she said.

Election ahead

In the second half of the year, the market should turn its attention to the election, but Sonders does not expect much reaction to it until after Labor Day. RealClearPolitics average of polls shows Democrat Joe Biden leading President Donald Trump by 10 percentage points, and the odds of a Democratic sweep have been rising.
Biden has said he would raise corporate taxes, and some strategists say a sweep would be bad for business, due to increased regulation and higher taxes. Trump is expected to continue using tariffs, which unsettles the market, though both candidates are expected to take a tough stance on China.
“If it looks like the Senate stays Republican than there’s less to worry about in terms of policy changes,” Sonders said. “I don’t think it’s ever as binary as some people think.”
Stovall said a quick study shows that in the four presidential election years back to 1960, where the first quarter was negative, and the second quarter positive, stocks made gains in the second half.
Those were 1960 when John Kennedy took office, 1968, when Richard Nixon won; 1980 when Ronald Reagan’s was elected to his first term; and 1992, the first win by Bill Clinton. Coincidentally, in all of those years, the opposing party gained control of the White House.

Stimulus

The stocks market’s strong second-quarter showing came after the Fed and Congress moved quickly to inject the economy with trillions in stimulus. That unlocked credit markets and triggered a stampede by companies to restructure or issue debt. About $2 trillion in fiscal spending was aimed at consumers and businesses, who were in sudden need of cash after the abrupt shutdown of the economy.
Fed Chairman Jerome Powell and Treasury Secretary Steven Mnuchin both testify before the House Financial Services Committee Tuesday on the response to the virus. That will be important as markets look ahead to another fiscal package from Congress this summer, which is expected to provide aid to states and local governments; extend some enhanced benefits for unemployment, and provide more support for businesses.
“So much of it is still so fluid. There are a bunch of fiscal items that are rolling off. There’s talk about another fiscal stimulus payment like they did last time with a $1,200 check,” said Cummins.
Strategists expect Congress to bicker about the size and content of the stimulus package but ultimately come to an agreement before enhanced unemployment benefits run out at the end of July. Cummins said state budgets begin a new year July 1, and states with a critical need for funds may have to start letting workers go, as they cut expenses.
The Trump administration has indicated the jobs report Thursday could help shape the fiscal package, depending on what it shows. The federal supplement to state unemployment benefits has been $600 a week, but there is opposition to extending that, and strategists expect it to be at least cut in half.
The unemployment rate is expected to fall to 12.2% from 13.3% in May. Cummins said he had expected 7.2 million jobs, well above the consensus, and an unemployment rate of 11.8%.
As of last week, nearly 20 million people were collecting state unemployment benefits, and millions more were collecting under a federal pandemic aid program.
“The magnitude here and whether it’s 3 million or 7 million is kind of hard to handicap to begin with,” Cummins said. Economists have preferred to look at unemployment claims as a better real time read of employment, but they now say those numbers could be impacted by slow reporting or double filing.
“There’s no clarity on how you define the unemployed in the Covid 19 environment,” said Chris Rupkey, chief financial economist at MUFG Union Bank. “If there’s 30 million people receiving insurance, unemployment should be above 20%.

This past week saw the following moves in the S&P:

(CLICK HERE FOR THE FULL S&P TREE MAP FOR THE PAST WEEK!)

Major Indices for this past week:

(CLICK HERE FOR THE MAJOR INDICES FOR THE PAST WEEK!)

Major Futures Markets as of Friday's close:

(CLICK HERE FOR THE MAJOR FUTURES INDICES AS OF FRIDAY!)

Economic Calendar for the Week Ahead:

(CLICK HERE FOR THE FULL ECONOMIC CALENDAR FOR THE WEEK AHEAD!)

Percentage Changes for the Major Indices, WTD, MTD, QTD, YTD as of Friday's close:

(CLICK HERE FOR THE CHART!)

S&P Sectors for the Past Week:

(CLICK HERE FOR THE CHART!)

Major Indices Pullback/Correction Levels as of Friday's close:

(CLICK HERE FOR THE CHART!

Major Indices Rally Levels as of Friday's close:

(CLICK HERE FOR THE CHART!)

Most Anticipated Earnings Releases for this week:

(CLICK HERE FOR THE CHART!)

Here are the upcoming IPO's for this week:

(CLICK HERE FOR THE CHART!)

Friday's Stock Analyst Upgrades & Downgrades:

(CLICK HERE FOR THE CHART LINK #1!)
(CLICK HERE FOR THE CHART LINK #2!)

When Will The Economy Recover?

The economy is moving in the right direction, as many economic data points are coming in substantially better than what the economists expected. From May job gains coming in more than 10 million higher than expected and retail sales soaring a record 18%, how quickly the economy is bouncing back has surprised nearly everyone.
“As good as the recent economic data has been, we want to make it clear, it could still take years for the economy to fully come back,” explained LPL Financial Senior Market Strategist Ryan Detrick. “Think of it like building a house. You get all the big stuff done early, then some of the small things take so much longer to finish; I’m looking at you crown molding.”
Here’s the hard truth; it might take years for all of the jobs that were lost to fully recover. In fact, during the 10 recessions since 1950, it took an average of 30 months for lost jobs to finally come back. As the LPL Chart of the Day shows, recoveries have taken much longer lately. In fact, it took four years for the jobs lost during the tech bubble recession of the early 2000s to come back and more than six years for all the jobs lost to come back after the Great Recession. Given many more jobs were lost during this recession, it could takes many years before all of them indeed come back.
(CLICK HERE FOR THE CHART!)
The economy is going the right direction, and if there is no major second wave outbreak it could surprise to the upside. Importantly, this economic recovery will still be a long and bumpy road.

Nasdaq - Russell Spread Pulling the Rubber Band Tight

The Nasdaq has been outperforming every other US-based equity index over the last year, and nowhere has the disparity been wider than with small caps. The chart below compares the performance of the Nasdaq and Russell 2000 over the last 12 months. While the performance disparity is wide now, through last summer, the two indices were tracking each other nearly step for step. Then last fall, the Nasdaq started to steadily pull ahead before really separating itself in the bounce off the March lows. Just to illustrate how wide the gap between the two indices has become, over the last six months, the Nasdaq is up 11.9% compared to a decline of 15.8% for the Russell 2000. That's wide!
(CLICK HERE FOR THE CHART!)
In order to put the recent performance disparity between the two indices into perspective, the chart below shows the rolling six-month performance spread between the two indices going back to 1980. With a current spread of 27.7 percentage points, the gap between the two indices hasn't been this wide since the days of the dot-com boom. Back in February 2000, the spread between the two indices widened out to more than 50 percentage points. Not only was that period extreme, but ten months before that extreme reading, the spread also widened out to more than 51 percentage points. The current spread is wide, but with two separate periods in 1999 and 2000 where the performance gap between the two indices was nearly double the current level, that was a period where the Nasdaq REALLY outperformed small caps.
(CLICK HERE FOR THE CHART!)
To illustrate the magnitude of the Nasdaq's outperformance over the Russell 2000 from late 1998 through early 2000, the chart below shows the performance of the two indices beginning in October 1998. From that point right on through March of 2000 when the Nasdaq peaked, the Nasdaq rallied more than 200% compared to the Russell 2000 which was up a relatively meager 64%. In any other environment, a 64% gain in less than a year and a half would be excellent, but when it was under the shadow of the surging Nasdaq, it seemed like a pittance.
(CLICK HERE FOR THE CHART!)

Share Price Performance

The US equity market made its most recent peak on June 8th. From the March 23rd low through June 8th, the average stock in the large-cap Russell 1,000 was up more than 65%! Since June 8th, the average stock in the index is down more than 11%. Below we have broken the index into deciles (10 groups of 100 stocks each) based on simple share price as of June 8th. Decile 1 (marked "Highest" in the chart) contains the 10% of stocks with the highest share prices. Decile 10 (marked "Lowest" in the chart) contains the 10% of stocks with the lowest share prices. As shown, the highest priced decile of stocks are down an average of just 4.8% since June 8th, while the lowest priced decile of stocks are down an average of 21.5%. It's pretty remarkable how performance gets weaker and weaker the lower the share price gets.
(CLICK HERE FOR THE CHART!)

Nasdaq 2% Pullbacks From Record Highs

It's hard to believe that sentiment can change so fast in the market that one day investors and traders are bidding up stocks to record highs, but then the next day sell them so much that it takes the market down over 2%. That's exactly what happened not only in the last two days but also two weeks ago. While the 5% pullback from a record high back on June 10th took the Nasdaq back below its February high, this time around, the Nasdaq has been able to hold above those February highs.
(CLICK HERE FOR THE CHART!)
In the entire history of the Nasdaq, there have only been 12 periods prior to this week where the Nasdaq closed at an all-time high on one day but dropped more than 2% the next day. Those occurrences are highlighted in the table below along with the index's performance over the following week, month, three months, six months, and one year. We have also highlighted each occurrence that followed a prior one by less than three months in gray. What immediately stands out in the table is how much gray shading there is. In other words, these types of events tend to happen in bunches, and if you count the original occurrence in each of the bunches, the only two occurrences that didn't come within three months of another occurrence (either before or after) were July 1986 and May 2017.
In terms of market performance following prior occurrences, the Nasdaq's average and median returns were generally below average, but there is a pretty big caveat. While the average one-year performance was a gain of 1.0% and a decline of 23.6% on a median basis, the six occurrences that came between December 1999 and March 2000 all essentially cover the same period (which was very bad) and skew the results. Likewise, the three occurrences in the two-month stretch from late November 1998 through January 1999 where the Nasdaq saw strong gains also involves a degree of double-counting. As a result of these performances at either end of the extreme, it's hard to draw any trends from the prior occurrences except to say that they are typically followed by big moves in either direction. The only time the Nasdaq wasn't either 20% higher or lower one year later was in 1986.
(CLICK HERE FOR THE CHART!)

Christmas in July: NASDAQ’s Mid-Year Rally

In the mid-1980s the market began to evolve into a tech-driven market and the market’s focus in early summer shifted to the outlook for second quarter earnings of technology companies. Over the last three trading days of June and the first nine trading days in July, NASDAQ typically enjoys a rally. This 12-day run has been up 27 of the past 35 years with an average historical gain of 2.5%. This year the rally may have begun a day early, today and could last until on or around July 14.
After the bursting of the tech bubble in 2000, NASDAQ’s mid-year rally had a spotty track record from 2002 until 2009 with three appearances and five no-shows in those years. However, it has been quite solid over the last ten years, up nine times with a single mild 0.1% loss in 2015. Last year, NASDAQ advanced a solid 4.6% during the 12-day span.
(CLICK HERE FOR THE CHART!)

Tech Historically Leads Market Higher Until Q3 of Election Years

As of yesterday’s close DJIA was down 8.8% year-to-date. S&P 500 was down 3.5% and NASDAQ was up 12.1%. Compared to the typical election year, DJIA and S&P 500 are below historical average performance while NASDAQ is above average. However this year has not been a typical election year. Due to the covid-19, the market suffered the damage of the shortest bear market on record and a new bull market all before the first half of the year has come to an end.
In the surrounding Seasonal Patten Charts of DJIA, S&P 500 and NASDAQ, we compare 2020 (as of yesterday’s close) to All Years and Election Years. This year’s performance has been plotted on the right vertical axis in each chart. This year certainly has been unlike any other however some notable observations can be made. For DJIA and S&P 500, January, February and approximately half of March have historically been weak, on average, in election years. This year the bear market ended on March 23. Following those past weak starts, DJIA and S&P 500 historically enjoyed strength lasting into September before experiencing any significant pullback followed by a nice yearend rally. NASDAQ’s election year pattern differs somewhat with six fewer years of data, but it does hint to a possible late Q3 peak.
(CLICK HERE FOR THE CHART!)
(CLICK HERE FOR THE CHART!)
(CLICK HERE FOR THE CHART!)

STOCK MARKET VIDEO: Stock Market Analysis Video for Week Ending June 26th, 2020

(CLICK HERE FOR THE YOUTUBE VIDEO!

STOCK MARKET VIDEO: ShadowTrader Video Weekly 6.28.20

(CLICK HERE FOR THE YOUTUBE VIDEO!)
Here are the most notable companies (tickers) reporting earnings in this upcoming trading week ahead-
  • $MU
  • $GIS
  • $FDX
  • $CAG
  • $STZ
  • $CPRI
  • $XYF
  • $AYI
  • $MEI
  • $UNF
  • $CDMO
  • $SCHN
  • $LNN
  • $CULP
  • $XELA
  • $KFY
  • $RTIX
  • $JRSH
(CLICK HERE FOR NEXT WEEK'S MOST NOTABLE EARNINGS RELEASES!)
(CLICK HERE FOR NEXT WEEK'S HIGHEST VOLATILITY EARNINGS RELEASES!)
(CLICK HERE FOR MOST NOTABLE EARNINGS RELEASES FOR THE NEXT 4 WEEKS!)
Below are some of the notable companies coming out with earnings releases this upcoming trading week ahead which includes the date/time of release & consensus estimates courtesy of Earnings Whispers:

Monday 6.29.20 Before Market Open:

([CLICK HERE FOR MONDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!]())
NONE.

Monday 6.29.20 After Market Close:

(CLICK HERE FOR MONDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!)

Tuesday 6.30.20 Before Market Open:

(CLICK HERE FOR TUESDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!)

Tuesday 6.30.20 After Market Close:

(CLICK HERE FOR TUESDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!)

Wednesday 7.1.20 Before Market Open:

(CLICK HERE FOR WEDNESDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!)

Wednesday 7.1.20 After Market Close:

([CLICK HERE FOR WEDNESDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!]())
NONE.

Thursday 7.2.20 Before Market Open:

(CLICK HERE FOR THURSDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!)

Thursday 7.2.20 After Market Close:

([CLICK HERE FOR THURSDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!]())
NONE.

Friday 7.3.20 Before Market Open:

([CLICK HERE FOR FRIDAY'S PRE-MARKET EARNINGS TIME & ESTIMATES!]())
NONE.

Friday 7.3.20 After Market Close:

([CLICK HERE FOR FRIDAY'S AFTER-MARKET EARNINGS TIME & ESTIMATES!]())
NONE.

Micron Technology, Inc. $48.49

Micron Technology, Inc. (MU) is confirmed to report earnings at approximately 4:00 PM ET on Monday, June 29, 2020. The consensus earnings estimate is $0.71 per share on revenue of $5.27 billion and the Earnings Whisper ® number is $0.70 per share. Investor sentiment going into the company's earnings release has 71% expecting an earnings beat The company's guidance was for earnings of $0.40 to $0.70 per share. Consensus estimates are for earnings to decline year-over-year by 29.00% with revenue increasing by 10.07%. Short interest has increased by 7.6% since the company's last earnings release while the stock has drifted higher by 8.0% from its open following the earnings release to be 0.9% below its 200 day moving average of $48.94. Overall earnings estimates have been revised lower since the company's last earnings release. On Thursday, June 11, 2020 there was some notable buying of 46,037 contracts of the $60.00 call expiring on Friday, July 17, 2020. Option traders are pricing in a 4.6% move on earnings and the stock has averaged a 8.4% move in recent quarters.

(CLICK HERE FOR THE CHART!)

General Mills, Inc. $59.21

General Mills, Inc. (GIS) is confirmed to report earnings at approximately 7:00 AM ET on Wednesday, July 1, 2020. The consensus earnings estimate is $1.04 per share on revenue of $4.89 billion and the Earnings Whisper ® number is $1.10 per share. Investor sentiment going into the company's earnings release has 69% expecting an earnings beat. Consensus estimates are for year-over-year earnings growth of 25.30% with revenue increasing by 17.50%. Short interest has decreased by 9.4% since the company's last earnings release while the stock has drifted higher by 2.7% from its open following the earnings release to be 7.8% above its 200 day moving average of $54.91. Overall earnings estimates have been revised higher since the company's last earnings release. On Wednesday, June 24, 2020 there was some notable buying of 8,573 contracts of the $60.00 call expiring on Friday, July 17, 2020. Option traders are pricing in a 6.6% move on earnings and the stock has averaged a 3.0% move in recent quarters.

(CLICK HERE FOR THE CHART!)

FedEx Corp. $130.08

FedEx Corp. (FDX) is confirmed to report earnings at approximately 4:00 PM ET on Tuesday, June 30, 2020. The consensus earnings estimate is $1.42 per share on revenue of $16.31 billion and the Earnings Whisper ® number is $1.65 per share. Investor sentiment going into the company's earnings release has 61% expecting an earnings beat. Consensus estimates are for earnings to decline year-over-year by 71.66% with revenue decreasing by 8.41%. Short interest has increased by 10.4% since the company's last earnings release while the stock has drifted higher by 43.9% from its open following the earnings release to be 7.6% below its 200 day moving average of $140.75. Overall earnings estimates have been revised lower since the company's last earnings release. On Thursday, June 25, 2020 there was some notable buying of 1,768 contracts of the $145.00 call expiring on Thursday, July 2, 2020. Option traders are pricing in a 4.6% move on earnings and the stock has averaged a 7.7% move in recent quarters.

(CLICK HERE FOR THE CHART!)

Conagra Brands, Inc. $32.64

Conagra Brands, Inc. (CAG) is confirmed to report earnings at approximately 7:30 AM ET on Tuesday, June 30, 2020. The consensus earnings estimate is $0.66 per share on revenue of $3.24 billion and the Earnings Whisper ® number is $0.69 per share. Investor sentiment going into the company's earnings release has 66% expecting an earnings beat. Consensus estimates are for year-over-year earnings growth of 83.33% with revenue increasing by 23.99%. Short interest has decreased by 38.3% since the company's last earnings release while the stock has drifted higher by 6.3% from its open following the earnings release to be 6.4% above its 200 day moving average of $30.68. Overall earnings estimates have been revised higher since the company's last earnings release. On Thursday, June 11, 2020 there was some notable buying of 3,239 contracts of the $29.00 put expiring on Thursday, July 2, 2020. Option traders are pricing in a 4.7% move on earnings and the stock has averaged a 10.8% move in recent quarters.

(CLICK HERE FOR THE CHART!)

Constellation Brands, Inc. $168.99

Constellation Brands, Inc. (STZ) is confirmed to report earnings at approximately 7:30 AM ET on Wednesday, July 1, 2020. The consensus earnings estimate is $1.91 per share on revenue of $1.97 billion and the Earnings Whisper ® number is $2.12 per share. Investor sentiment going into the company's earnings release has 53% expecting an earnings beat. Consensus estimates are for earnings to decline year-over-year by 13.57% with revenue decreasing by 13.69%. Short interest has increased by 20.8% since the company's last earnings release while the stock has drifted higher by 25.2% from its open following the earnings release to be 5.2% below its 200 day moving average of $178.34. Overall earnings estimates have been revised lower since the company's last earnings release. On Tuesday, June 9, 2020 there was some notable buying of 888 contracts of the $195.00 call expiring on Friday, October 16, 2020. Option traders are pricing in a 3.1% move on earnings and the stock has averaged a 5.7% move in recent quarters.

(CLICK HERE FOR THE CHART!)

Capri Holdings Limited $14.37

Capri Holdings Limited (CPRI) is confirmed to report earnings at approximately 6:30 AM ET on Wednesday, July 1, 2020. The consensus earnings estimate is $0.32 per share on revenue of $1.18 billion and the Earnings Whisper ® number is $0.34 per share. Investor sentiment going into the company's earnings release has 39% expecting an earnings beat The company's guidance was for earnings of $0.68 to $0.73 per share. Consensus estimates are for earnings to decline year-over-year by 49.21% with revenue decreasing by 12.20%. Short interest has increased by 35.1% since the company's last earnings release while the stock has drifted lower by 56.7% from its open following the earnings release to be 44.0% below its 200 day moving average of $25.67. Overall earnings estimates have been revised lower since the company's last earnings release. On Thursday, June 4, 2020 there was some notable buying of 11,042 contracts of the $17.50 put expiring on Friday, August 21, 2020. Option traders are pricing in a 10.8% move on earnings and the stock has averaged a 6.7% move in recent quarters.

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X Financial $0.92

X Financial (XYF) is confirmed to report earnings at approximately 5:00 PM ET on Tuesday, June 30, 2020. The consensus earnings estimate is $0.09 per share. Investor sentiment going into the company's earnings release has 25% expecting an earnings beat. Consensus estimates are for earnings to decline year-over-year by 55.00% with revenue increasing by 763.52%. Short interest has increased by 1.0% since the company's last earnings release while the stock has drifted lower by 1.2% from its open following the earnings release to be 37.7% below its 200 day moving average of $1.47. Overall earnings estimates have been unchanged since the company's last earnings release. The stock has averaged a 4.9% move on earnings in recent quarters.

(CLICK HERE FOR THE CHART!)

Acuity Brands, Inc. $84.45

Acuity Brands, Inc. (AYI) is confirmed to report earnings at approximately 8:40 AM ET on Tuesday, June 30, 2020. The consensus earnings estimate is $1.14 per share on revenue of $809.25 million and the Earnings Whisper ® number is $1.09 per share. Investor sentiment going into the company's earnings release has 42% expecting an earnings beat. Consensus estimates are for earnings to decline year-over-year by 51.90% with revenue decreasing by 14.60%. Short interest has increased by 48.5% since the company's last earnings release while the stock has drifted higher by 2.4% from its open following the earnings release to be 23.4% below its 200 day moving average of $110.25. Overall earnings estimates have been revised lower since the company's last earnings release. Option traders are pricing in a 9.2% move on earnings and the stock has averaged a 8.2% move in recent quarters.

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Methode Electronics, Inc. $30.02

Methode Electronics, Inc. (MEI) is confirmed to report earnings at approximately 7:00 AM ET on Tuesday, June 30, 2020. The consensus earnings estimate is $0.77 per share on revenue of $211.39 million. Investor sentiment going into the company's earnings release has 45% expecting an earnings beat. Consensus estimates are for year-over-year earnings growth of 24.19% with revenue decreasing by 20.53%. Short interest has increased by 6.2% since the company's last earnings release while the stock has drifted lower by 1.7% from its open following the earnings release to be 9.0% below its 200 day moving average of $32.97. Overall earnings estimates have been revised lower since the company's last earnings release. Option traders are pricing in a 18.4% move on earnings and the stock has averaged a 8.1% move in recent quarters.

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UniFirst Corporation $170.54

UniFirst Corporation (UNF) is confirmed to report earnings at approximately 8:00 AM ET on Wednesday, July 1, 2020. The consensus earnings estimate is $1.17 per share on revenue of $378.28 million and the Earnings Whisper ® number is $1.25 per share. Investor sentiment going into the company's earnings release has 44% expecting an earnings beat. Consensus estimates are for earnings to decline year-over-year by 52.44% with revenue decreasing by 16.63%. Short interest has decreased by 2.7% since the company's last earnings release while the stock has drifted higher by 14.1% from its open following the earnings release to be 8.4% below its 200 day moving average of $186.14. Overall earnings estimates have been revised lower since the company's last earnings release. The stock has averaged a 7.0% move on earnings in recent quarters.

(CLICK HERE FOR THE CHART!)

DISCUSS!

What are you all watching for in this upcoming trading week?
I hope you all have a wonderful weekend and a great trading week ahead StockMarket.
submitted by bigbear0083 to StockMarket [link] [comments]

2 months back at trading (update) and some new questions

Hi all, I posted a thread back a few months ago when I started getting seriously back into trading after 20 years away. I thought I'd post an update with some notes on how I'm progressing. I like to type, so settle in. Maybe it'll help new traders who are exactly where I was 2 months ago, I dunno. Or maybe you'll wonder why you spent 3 minutes reading this. Risk/reward, yo.
I'm trading 5k on TastyWorks. I'm a newcomer to theta positive strategies and have done about two thirds of my overall trades in this style. However, most of my experience in trading in the past has been intraday timeframe oriented chart reading and momentum stuff. I learned almost everything "new" that I'm doing from TastyTrade, /options, /thetagang, and Option Alpha. I've enjoyed the material coming from esinvests YouTube channel quite a bit as well. The theta gang type strategies I've done have been almost entirely around binary event IV contraction (mostly earnings, but not always) and in most cases, capped to about $250 in risk per position.
The raw numbers:
Net PnL : +247
Commissions paid: -155
Fees: -42
Right away what jumps out is something that was indicated by realdeal43 and PapaCharlie9 in my previous thread. This is a tough, grindy way to trade a small account. It reminds me a little bit of when I was rising through the stakes in online poker, playing $2/4 limit holdem. Even if you're a profitable player in that game, beating the rake over the long term is very, very hard. Here, over 3 months of trading a conservative style with mostly defined risk strategies, my commissions are roughly equal to my net PnL. That is just insane, and I don't even think I've been overtrading.
55 trades total, win rate of 60%
22 neutral / other trades
Biggest wins:
Biggest losses:
This is pretty much where I expected to be while learning a bunch of new trading techniques. And no, this is not a large sample size so I have no idea whether or not I can be profitable trading this way (yet). I am heartened by the fact that I seem to be hitting my earnings trades and selling quick spikes in IV (like weed cures Corona day). I'm disheartened that I've went against my principles several times, holding trades for longer than I originally intended, or letting losses mount, believing that I could roll or manage my way out of trouble.
I still feel like I am going against my nature to some degree. My trading in years past was scalping oriented and simple. I was taught that a good trade was right almost immediately. If it went against me, I'd cut it immediately and look for a better entry. This is absolutely nothing like that. A good trade may take weeks to develop. It's been really hard for me to sit through the troughs and it's been even harder to watch an okay profit get taken out by a big swing in delta. Part of me wonders if I am cut out for this style at all and if I shouldn't just take my 5k and start trading micro futures. But that's a different post...
I'll share a couple of my meager learnings:


My new questions :

That's enough of this wall of text for now. If you made it this far, I salute you, because this shit was even longer than my last post.
submitted by bogglor to options [link] [comments]

Addressing Canada’s Employment Insurance Gap For Self-Employed Workers

Source: TD
Ksenia Bushmeneva, Economist
Dated July 15th, 2020

Highlights


Chart 1 - Workers in More Precarious Employment See Steep Job Losses

Chart 2 - COVID-19 Self-employed to Cut Hours Worked Drastically

EI Leaves Many Non-Standard Workers Behind


Chart 3 - Self-employed Workers Much More Likely to Apply for CERB

Chart 4 - Prevalence of Self-employment Varies by Province

What Complicates Offering EI Coverage For Non-Standard Workers


Chart 5 - Maternity and Family Benefits Available to Self-employment

Chart 6 - Sickness, Disability, and Work Injury Coverage Available to Self-Employed

Some Solutions Based on The International Experience


Chart 7 - Unemployment Benefits Coverage Options to Self-employed

Chart 8 - Old-age Pensions Coverage Options Available to Self-employed

Concluding Remarks


References

  1. “Employment Insurance Coverage Survey, 2018”. Statistics Canada. https://www150.statcan.gc.ca/n1/daily-quotidien/191114/dq191114a-eng.htm
  2. Sunil Johal & Erich Hartmann. “Facilitating the Future of Work Through Modernizing EI System”. The Mowat Center. https://ppforum.ca/wp-content/uploads/2019/05/PPF-Modernizing-EI-for-Future-of-Work-April-2019-EN.pdf
  3. Antonia Asenjo and Clemente Pignatti. “Unemployment insurance schemes around the world: Evidence and policy options.” International Labour Office. https://www.ilo.org/wcmsp5/groups/public/---dgreports/---inst/documents/publication/wcms_723778.pdf
  4. Sung-Hee Jeon and Yuri Ostrovsky. “The impact of COVID-19 on the gig economy: Short- and long-term concerns”. Statistics Canada. https://www150.statcan.gc.ca/n1/en/pub/45-28-0001/2020001/article/00021-eng.pdf?st=x8kZDLV7
  5. Sunil Johal & Erich Hartmann. “Facilitating the Future of Work Through Modernizing EI System”. The Mowat Center. https://ppforum.ca/wp-content/uploads/2019/05/PPF-Modernizing-EI-for-Future-of-Work-April-2019-EN.pdf Ibid.
  6. “Evaluation of the Employment Insurance Special Benefits for Self-employed Workers”. Employment and Social Development Canada. https://www.canada.ca/en/employment-social-development/corporate/reports/evaluations/2016-ei-special-benefits.html
  7. “The Future of Social Protection: what works for non-standard workers?” OECD. https://www.oecd-ilibrary.org/sites/9789264306943-en/1/2/1/index.html?itemId=/content/publication/9789264306943-en&_csp_=60072f6c81e5afb306d1ad580d284396&itemIGO=oecd&itemContentType=book#chapter-d1e549 Ibid.
  8. “Key Small Business Statistics - January 2019”. Statistics Canada. https://www.ic.gc.ca/eic/site/061.nsf/eng/h_03090.html#point1-3 Ibid.
  9. “Government Response To The Fifth Report Of The Standing Committee on The Status of Women. Interim Report on the Maternity and Parental Benefits Under Employment Insurance: the Exclusion of Self-Employed Workers.” https://www.ourcommons.ca/DocumentVieween/39-1/FEWO/report-5/response-8512-391-19
  10. “Evaluation of the Employment Insurance Special Benefits for Self-employed Workers”. Employment and Social Development Canada. https://www.canada.ca/en/employment-social development/corporate/reports/evaluations/2016-ei-special-benefits.html

End Notes

  1. Since 2010 self-employed workers can voluntarily participate in EI Special Benefit for Self-Employed Workers (SBSE) to gain access to many life event-type benefits accessible to regular employees, such as maternity and paternity leave programs, leave due to sickness or to care for an sick family member. In addition to this, current EI system allows certain exceptions for some non-standard workers. For example some individuals who work independently as barbers, hairdressers, taxi drivers, drivers of other passenger vehicles are eligible to receive benefits through the regular EI program. Fishermen are also included as insured persons under the EI Fishing Regulations. In the case of the self- employed fishermen, EI qualification is tied to income. In order to qualify for up to 26 weeks of benefit, they need to have earned between $2,500 to $4,200 in the last 31 weeks.
  2. The two main reasons for not contributing to the EI program were not having worked in the previous 12 months, and non-insurable employment (which includes self-employment).
submitted by AwesomeMathUse to econmonitor [link] [comments]

Subreddit Demographic Survey 2019 : The Results

Subreddit Demographic Survey 2019

1. Introduction

Once a year, this subreddit hosts a survey in order to get to know the community a little bit and in order to answer questions that are frequently asked here. Earlier this summer, a few thousand of you participated in a massive Subreddit Demographic Survey.
Unfortunately during the process of collating results we lost contact with SailorMercure, who in previous years has completed all of the data analysis from the Google form responses. We were therefore required to collate and analyse the responses from the raw data via Excel. I attach the raw data below for those who would like to review it. For 2020 we will be rebuilding the survey from scratch.
Raw Data
Multiple areas of your life were probed: general a/s/l, education, finances, religious beliefs, marital status, etc. They are separated in 10 sections:
  1. General Demographics
  2. Education Level
  3. Career and Finances
  4. Child Status
  5. Current Location
  6. Religion and Spirituality
  7. Sexual and Romantic Life
  8. Childhood and Family Life
  9. Sterilization
  10. Childfreedom

2. Methodology

Our sample is people from this subreddit who saw that we had a survey going on and were willing to complete the survey. A weekly stickied announcement was used to alert members of the community that a survey was being run.

3. Results

5,976 participants over the course of two months at a subscriber count of 588,488 (total participant ratio of slightly >1%)

3.1 General Demographics

5,976 participants in total

Age group

Age group Participants # Percentage
18 or younger 491 8.22%
19 to 24 1820 30.46%
25 to 29 1660 27.78%
30 to 34 1107 18.52%
35 to 39 509 8.52%
40 to 44 191 3.20%
45 to 49 91 1.52%
50 to 54 54 0.90%
55 to 59 29 0.49%
60 to 64 15 0.25%
65 to 69 4 0.07%
70 to 74 2 0.03%
75 or older 3 0.05%
84.97% of the sub is under the age of 35.

Gender and Gender Identity

4,583 participants out of 5,976 (71.54%) were assigned the gender of female at birth, 1,393 (23.31%) were assigned the gender of male at birth. Today, 4,275 (70.4%) participants identify themselves as female, 1,420 (23.76%) as male, 239 (4.00%) as non binary and 42 (0.7%) as other (from lack of other options).

Sexual Orientation

Sexual Orientation Participants # Percentage
Asexual 373 6.24%
Bisexual 1,421 23.78%
Heterosexual 3,280 54.89%
Homosexual 271 4.53%
It's fluid 196 3.28%
Other 95 1.59%
Pansexual 340 5.69%

Birth Location

Because the list contains over 120 countries, we'll show the top 20 countries:
Country of birth Participants # Percentage
United States 3,547 59.35%
Canada 439 7.35%
United Kingdom 414 6.93%
Australia 198 3.31%
Germany 119 1.99%
Netherlands 72 1.20%
France 68 1.14%
Poland 66 1.10%
India 59 0.99%
Mexico 49 0.82%
New Zealand 47 0.79%
Brazil 44 0.74%
Sweden 43 0.72%
Philippines 39 0.65%
Finland 37 0.62%
Russia 34 0.57%
Ireland 33 0.55%
Denmark 31 0.52%
Norway 30 0.50%
Belgium 28 0.47%
90.31% of the participants were born in these countries.

Ethnicity

That one was difficult for many reasons and didn't encompass all possibilities simply from lack of knowledge.
Ethnicity Participants # Percentage
Caucasian / White 4,583 76.69%
Hispanic / Latinx 332 5.56%
Multiracial 188 3.15%
East Asian 168 2.81%
Biracial 161 2.69%
African Descent / Black 155 2.59%
Indian / South Asian 120 2.01%
Other 83 1.39%
Jewish (the ethnicity, not the religion) 65 1.09%
Arab / Near Eastern / Middle Eastern 40 0.67%
American Indian or Alaskan Native 37 0.62%
Pacific Islander 24 0.40%
Aboriginal / Australian 20 0.33%

3.2 Education Level

5,976 participants in total

Current Level of Education

Highest Current Level of Education Participants # Percentage
Bachelor's degree 2061 34.49%
Some college / university 1309 21.90%
Master's degree 754 12.62%
Graduated high school / GED 721 12.06%
Associate's degree 350 5.86%
Trade / Technical / Vocational training 239 4.00%
Did not complete high school 238 3.98%
Professional degree 136 2.28%
Doctorate degree 130 2.18%
Post Doctorate 30 0.50%
Did not complete elementary school 8 0.13%

Future Education Plans

Educational Aims Participants # Percentage
I'm good where I am right now 1,731 28.97%
Master's degree 1,384 23.16%
Bachelor's degree 1,353 22.64%
Doctorate degree 639 10.69%
Vocational / Trade / Technical training 235 3.93%
Professional degree 214 3.58%
Post Doctorate 165 2.76%
Associate's degree 164 2.74%
Graduate high school / GED 91 1.52%
Of our 5,976 participants, a total of 1,576 (26.37%) returned to higher education after a break of 3+ years, the other 4,400 (73.76%) did not.
Degree (Major) Participants # Percentage
I don't have a degree or a major 1,010 16.90%
Other 580 9.71%
Health Sciences 498 8.33%
Engineering 455 7.61%
Information and Communication Technologies 428 7.16%
Arts and Music 403 6.74%
Social Sciences 361 6.04%
Business 313 5.24%
Life Sciences 311 5.20%
Literature and Languages 255 4.27%
Humanities 230 3.85%
Fundamental and Applied Sciences 174 2.91%
Teaching and Education Sciences 174 2.91%
Communication 142 2.38%
Law 132 2.21%
Economics and Politics 101 1.69%
Finance 94 1.57%
Social Sciences and Social Action 84 1.41%
Environment and Sustainable Development 70 1.17%
Marketing 53 0.89%
Administration and Management Sciences 52 0.87%
Environmental Planning and Design 24 0.40%
Fashion 18 0.30%
Theology and Religious Sciences 14 0.23%
A number of you commented in the free-form field at the end of the survey, that your degree was not present and that it wasn't related to any of the listed ones. We will try to mitigate this in the next survey!

3.3 Career and Finances

Out of the 5,976 participants, 2,199 (36.80%) work in the field they majored in, 953 (15.95%) graduated but do not work in their original field. 1,645 (27.53%) are still studying. The remaining 1,179 (19.73%) are either retired, currently unemployed or out of the workforce for unspecified reasons.
The top 10 industries our participants are working in are:
Industry Participants # Percentage
Health Care and Social Assistance 568 9.50%
Retail 400 6.69%
Arts, Entertainment, and Recreation 330 5.52%
College, University, and Adult Education 292 4.89%
Government and Public Administration 258 4.32%
Finance and Insurance 246 4.12%
Hotel and Food Services 221 3.70%
Scientific or Technical Services 198 3.31%
Software 193 3.23%
Information Services and Data Processing 169 2.83%
*Note that "other", "I'm a student" and "currently unemployed" have been disgregarded for this part of the evaluation.
Out of the 4,477 participants active in the workforce, the majority (1,632 or 36.45%) work between 40-50 hours per week, 34.73% (1,555) are working 30-40 hours weekly. Less than 6% work >50 h per week, and 23.87% (1,024 participants) less than 30 hours.
718 or 16.04% are taking over managerial responsibilities (ranging from Jr. to Sr. Management); 247 (5.52%) are self employed or partners.
On a scale of 1 (lowest) to 10 (highest), the overwhelming majority (4,009 or 67.09%) indicated that career plays a very important role in their lives, attributing a score of 7 and higher.
Only 663 (11.09%) gave it a score below 4, indicating a low importance.
The importance of climbing the career ladder is very evenly distributed across all participants and ranges in a harmonized 7-12% range for each of the 10 steps of importance.
23.71% (1,417) of the participants are making extra income with a hobby or side job.
From the 5,907 participants not already retired, the overwhelming majority of 3,608 (61.11%) does not actively seek early retirement. From those who are, most (1,024 / 17.34%) want to do so between 55-64; 7 and 11% respectively in the age brackets before or after. Less than 3.5% are looking for retirement below 45 years of age.
1,127 participants decided not to disclose their income brackets. The remaining 4,849 are distributed as follows:
Income Participants # Percentage
$0 to $14,999 1,271 26.21%
$15,000 to $29,999 800 16.50%
$30,000 to $59,999 1,441 29.72%
$60,000 to $89,999 731 15.08%
$90,000 to $119,999 300 6.19%
$120,000 to $149,999 136 2.80%
$150,000 to $179,999 67 1.38%
$180,000 to $209,999 29 0.60%
$210,000 to $239,999 22 0.45%
$240,000 to $269,999 15 0.31%
$270,000 to $299,999 5 0.10%
$300,000 or more 32 0.66%

3.4 Child Status

5,976 participants in total
94.44% of the participants (5,644) would call themselves "childfree" (as opposed to 5.56% of the participants who would not call themselves childfree. However, only 68.51% of the participants (4,094) do not have children and do not want them in any capacity at any point of the future. The other 31.49% have a varying degree of indecision, child wanting or child having on their own or their (future) spouse's part.
The 4,094 participants were made to participate in the following sections of the survey.

3.5 Current Location

4,094 childfree participants in total

Current Location

There were more than 200 options of country, so we are showing the top 10 CF countries.
Current Location Participants # Percentage
United States 2,495 60.94%
United Kingdom 331 8.09%
Canada 325 7.94%
Australia 146 3.57%
Germany 90 2.20%
Netherlands 66 1.61%
France 43 1.05%
Sweden 40 0.98%
New Zealand 33 0.81%
Poland 33 0.81%
The Top 10 amounts to 87.98% of the childfree participants' current location.

Current Location Qualification

These participants would describe their current city, town or neighborhood as:
Qualification Participants # Percentage
Urban 1,557 38.03%
Suburban 1,994 48.71%
Rural 543 13.26%

Tolerance to "Alternative Lifestyles" in Current Location

Figure 1
Figure 2
Figure 3

3.6 Religion and Spirituality

4094 childfree participants in total

Faith Originally Raised In

There were more than 50 options of faith, so we aimed to show the top 10 most chosen beliefs..
Faith Participants # Percentage
Christianity 2,624 64.09%
Atheism 494 12.07%
None (≠ Atheism. Literally, no notion of spirituality or religion in the upbringing) 431 10.53%
Agnosticism 248 6.06%
Judaism 63 1.54%
Other 45 1.10%
Hinduism 42 1.03%
Islam 40 0.98%
Buddhism 24 0.59%
Paganism 14 0.34%
This top 10 amounts to 98.3% of the 4,094 childfree participants.

Current Faith

There were more than 50 options of faith, so we aimed to show the top 10 most chosen beliefs:
Faith Participants # Percentage
Atheism 2,276 55.59%
Agnosticism 829 20.25%
Christianity 343 8.38%
Other 172 4.20%
Paganism 100 2.44%
Satanism 67 1.64%
Spiritualism 55 1.34%
Witchcraft 54 1.32%
Buddhism 43 1.05%
Judaism 30 0.73%
This top 10 amounts to 96.95% of the participants.

Level of Current Religious Practice

Level Participants # Percentage
Wholly secular / Non religious 3045 74.38%
Identify with religion, but don't practice strictly 387 9.45%
Lapsed / Not serious / In name only 314 7.67%
Observant at home only 216 5.28%
Observant at home. Church/Temple/Mosque/Etc. attendance 115 2.81%
Church/Temple/Mosque/Etc. attendance only 17 0.42%

Effect of Faith over Childfreedom

Figure 4

Effect of Childfreedom over Faith

Figure 5

3.7 Romantic and Sexual Life

4,094 childfree participants in total

Current Dating Situation

Status Participants # Percentage
Divorce 37 0.90
Engaged 215 5.25
Long term relationship, living together 758 18.51
Long term relationship, not living with together 502 12.26
Married 935 22.84
Other 69 1.69
Separated 10 0.24
Short term relationship 82 2.00
Single and dating around, but not looking for anything serious 234 5.72
Single and dating around, looking for something serious 271 6.62
Single and not looking 975 23.82
Widowed 6 0.15

Ethical Non-Monogamy

Non-monogamy (or nonmonogamy) is an umbrella term for every practice or philosophy of intimate relationship that does not strictly hew to the standards of monogamy, particularly that of having only one person with whom to exchange sex, love, and affection.
82.3% of the childfree participants do not practice ethical non-monogamy, as opposed to 17.7% who say they do.

Childfree Partner

Regarding to currently having a childfree or non childfree partner, excluding the 36.7% of childfree participants who said they do not have a partner at the moment. For this question only, only 2591 childfree participants are considered.
Partner Participants # Percentage
Childfree partner 2105 81.2%
Non childfree partner 404 9.9%
More than one partner; all childfree 53 1.3%
More than one partner; some childfree 24 0.9%
More than one partner; none childfree 5 0.2%

Dating a Single Parent

Would the childfree participants be willing to date a single parent?
Answer Participants # Percentage
No, I'm not interested in single parents and their ties to parenting life 3693 90.2
Yes, but only if it's a short term arrangement of some sort 139 3.4
Yes, whether for long term or short term, but with some conditions 161 3.9
Yes, whether for long term or short term, with no conditions 101 2.5

3.8 Childhood and Family Life

On a scale from 1 (very unhappy) to 10 (very happy), how would you rate your childhood?
Answer Participants # Percentage
1 154 3.8%
2 212 5.2%
3 433 10.6%
4 514 12.6%
5 412 10.1%
6 426 10.4%
7 629 15.4%
8 704 17.2%
9 357 8.7%
10 253 6.2%

3.9 Sterilization

4,094 childfree participants in total
Sterilization Status Participants # Percentage
No, I am not sterilized and, for medical, practical or other reasons, I do not need to be 687 16.8
No. However, I've been approved for the procedure and I'm waiting for the date to arrive 119 2.9
No. I am not sterilized and don't want to be 585 14.3
No. I want to be sterilized but I have started looking for a doctor (doctor shopping) 328 8.0
No. I want to be sterilized but I haven't started doctor shopping yet 1896 46.3
Yes. I am sterilized 479 11.7

Already Sterilized

479 sterilized childfree participants in total

Age when starting doctor shopping or addressing issue with doctor

Age group Participants # Percentage
18 or younger 37 7.7%
19 to 24 131 27.3%
25 to 29 159 33.2%
30 to 34 92 19.2%
35 to 39 47 9.8%
40 to 44 9 1.9%
45 to 49 1 0.2%
50 to 54 1 0.2%
55 or older 2 0.4%

Age at the time of sterilization

Age group Participants # Percentage
18 or younger 4 0.8%
19 to 24 83 17.3%
25 to 29 181 37.8%
30 to 34 121 25.3%
35 to 39 66 13.8%
40 to 44 17 3.5%
45 to 49 3 0.6%
50 to 54 1 0.2%
55 or older 3 0.6%

Elapsed time between requesting procedure and undergoing procedure

Time Participants # Percentage
Less than 3 months 280 58.5
Between 3 and 6 months 78 16.3
Between 6 and 9 months 20 4.2
Between 9 and 12 months 10 2.1
Between 12 and 18 months 17 3.5
Between 18 and 24 months 9 1.9
Between 24 and 30 months 6 1.3
Between 30 and 36 months 4 0.8
Between 3 and 5 years 19 4.0
Between 5 and 7 years 9 1.9
More than 7 years 27 5.6

How many doctors refused at first, before finding one who would accept?

Doctor # Participants # Percentage
None. The first doctor I asked said yes 340 71.0%
One. The second doctor I asked said yes 56 11.7%
Two. The third doctor I asked said yes 37 7.7%
Three. The fourth doctor I asked said yes 15 3.1%
Four. The fifth doctor I asked said yes 8 1.7%
Five. The sixth doctor I asked said yes 5 1.0%
Six. The seventh doctor I asked said yes 4 0.8%
Seven. The eighth doctor I asked said yes 1 0.2%
Eight. The ninth doctor I asked said yes 1 0.2%
I asked more than 10 doctors before finding one who said yes 12 2.5%

Approved, not Sterilized Yet

119 approved but not yet sterilised childfree participants in total. Owing to the zero participants who were approved but not yet sterilised in the 45+ age group in the 2018 survey, these categories were removed from the 2019 survey.

Age when starting doctor shopping or addressing issue with doctor

Age group Participants # Percentage
18 or younger 11 9.2%
19 to 24 42 35.3%
25 to 29 37 31.1%
30 to 34 23 19.3%
35 to 39 5 4.2%
40 to 45 1 0.8%

How many doctors refused at first, before finding one who would accept?

Doctor # Participants # Percentage
None. The first doctor I asked said yes 77 64.7%
One. The second doctor I asked said yes 12 10.1%
Two. The third doctor I asked said yes 12 10.1%
Three. The fourth doctor I asked said yes 5 4.2%
Four. The fifth doctor I asked said yes 2 1.7%
Five. The sixth doctor I asked said yes 4 3.4%
Six. The seventh doctor I asked said yes 1 0.8%
Seven. The eighth doctor I asked said yes 1 0.8%
Eight. The ninth doctor I asked said yes 0 0.0%
I asked more than ten doctors before finding one who said yes 5 4.2%

How long between starting doctor shopping and finding a doctor who said "Yes"?

Time Participants # Percentage
Less than 3 months 65 54.6%
3 to 6 months 13 10.9%
6 to 9 months 9 7.6%
9 to 12 months 1 0.8%
12 to 18 months 2 1.7%
18 to 24 months 2 1.7%
24 to 30 months 1 0.8%
30 to 36 months 1 0.8%
3 to 5 years 8 6.7%
5 to 7 years 6 5.0%
More than 7 years 11 9.2%

Age when receiving green light for sterilization procedure?

Age group Participants # Percentage
18 or younger 1 0.8%
19 to 24 36 30.3%
25 to 29 45 37.8%
30 to 34 27 22.7%
35 to 39 9 7.6%
40 to 44 1 0.8%

Not Sterilized Yet But Looking

328 searching childfree participants in total

How many doctors did you ask so far?

Doctor # Participants # Percentage
1 204 62.2%
2 61 18.6%
3 29 8.8%
4 12 3.7%
5 7 2.1%
6 6 1.8%
7 1 0.3%
8 1 0.3%
9 1 0.3%
More than 10 6 1.8%

How long have you been searching so far?

Time Participants # Percentage
Less than 3 months 117 35.7%
3 to 6 months 44 13.4%
6 to 9 months 14 4.3%
9 to 12 months 27 8.2%
12 to 18 months 18 5.5%
18 to 24 months 14 4.3%
24 to 30 months 17 5.2%
30 to 36 months 9 2.7%
3 to 5 years 35 10.7%
5 to 7 years 11 3.4%
More than 7 years 22 6.7%

At what age did you start searching?

Age group Participants # Percentage
18 or younger 50 15.2%
19 to 24 151 46.0%
25 to 29 86 26.2%
30 to 34 31 9.5%
35 to 39 7 2.1%
40 to 44 2 0.6%
45 to 54 1 0.3%

3.10 Childfreedom

4,094 childfree participants in total
Only 1.1% of the childfree participants (46 out of 4094) literally owns a jetski, but 46.1% of the childfree participants (1889 out of 4094) figuratively owns a jetski. A figurative jetski is an expensive material possession that purchasing would have been almost impossible had you had children.

Primary Reason to Not Have Children

Reason Participants # Percentage
Aversion towards children ("I don't like children") 1222 29.8
Childhood trauma 121 3.0
Current state of the world 87 2.1
Environmental (it includes overpopulation) 144 3.5
Eugenics ("I have "bad genes" ") 62 1.5
Financial 145 3.5
I already raised somebody else who isn't my child 45 1.1
Lack of interest towards parenthood ("I don't want to raise children") 1718 42.0
Maybe interested for parenthood, but not suited for parenthood 31 0.8
Medical ("I have a condition that makes conceiving/bearing/birthing children difficult, dangerous or lethal") 52 1.3
Other 58 1.4
Philosophical / Moral (e.g.: antinatalism) 136 3.3
Tokophobia (aversion/fear of pregnancy and/or chidlbirth) 273 6.7

4. Discussion

Section 1 : General Demographics

The demographics remain largely consistent with the 2018 survey. 85% of the participants are under 35, compared with 87.5% of the subreddit in the 2018 survey. 71.54% of the subreddit identify as female, compared with 70.4% in the 2018 survey. This is in contrast to the overall membership of Reddit, estimated at 74% male according to Reddit's Wikipedia page [https://en.wikipedia.org/wiki/Reddit#Users_and_moderators]. There was a marked drop in the ratio of members who identify as heterosexual, from 67.7% in the 2018 survey to 54.89% in the 2019 survey. Ethnicity wise, 77% of members identified as primarily Caucasian, a slight drop from the 2018 survey, where 79.6% of members identified as primarily Caucasian.
Further research may be useful to explore the unusually high female membership of /childfree and the potential reasons for this. It is possible that the results are skewed towards those more inclined to complete a survey.
In the 2018 survey the userbase identified the following missing ethicities:
This has been rectified in the current 2019 survey.

Section 2 : Education level

As it did in the 2018 survey, this section highlights the stereotype of childfree people as being well educated. 4% of participants did not complete high school, which is a slight increase from the 2018 survey, where 3.1% of participants did not graduate high school. This could potentially be explained by the slightly higher percentage of participants under 18. 5.6% of participants were under 18 at the time of the 2018 survey, and 8.2% of participants were under 18 at the time of the 2019 survey.
At the 2019 survey, the highest percentage of responses under the: What is your degree/major? question fell under "I don't have a degree or a major" (16.9%) and "other" (9.71%). However, of the participants who were able to select a degree and/or major, the most popular responses were:
Response Participants # Percentage
Health Sciences 498 8.33%
Engineering 455 7.61%
Information and Communication Technologies 428 7.16%
Arts and Music 403 6.74%
Social Sciences 361 6.04%
Compared to the 2018 survey, health sciences have overtaken engineering, however the top 5 majors remain the same. There is significant diversity in the subreddit with regards to chosen degree/major.

Section 3 : Career and Finances

The highest percentage of participants (17.7%) listed themselves as a student. However, of those currently working, significant diversity in chosen field of employment was noted. This is consistent with the 2018 survey. The highest percentage of people working in one of the fields listed remains in Healthcare and Social Services. This is slightly down from the 2018 survey (9.9%) to 9.5%.
One of the stereotypes of the childfree is of wealth. However this is not demonstrated in the survey results. 72.4% of participants earn under $60,000 USD per annum, while 87.5% earn under $90,000 per annum. 26.2% are earning under $15,000 per annum. The results remain largely consistent with the 2018 survey. 1127 participants, or 19% chose not to disclose this information. It is possible that this may have skewed the results if a significant proportion of these people were our high income earners, but impossible to explore.
A majority of our participants work between 30 and 50 hours per week (71.2%) which is markedly increased from the 2018 survey, where 54.6% of participants worked between 30 and 50 hours per week.

Section 4 : Child Status

This section solely existed to sift the childfree from the fencesitters and the non childfree in order to get answers only from the childfree. Childfree, as it is defined in the subreddit, is "I do not have children nor want to have them in any capacity (biological, adopted, fostered, step- or other) at any point in the future." 68.5% of participants actually identify as childfree, slightly up from the 2018 survey, where 66.3% of participants identified as childfree. This is suprising in reflection of the overall reputation of the subreddit across reddit, where the subreddit is often described as an "echo chamber".

Section 5 : Current Location

The location responses are largely similar to the 2018 survey with a majority of participants living in a suburban and urban area. 86.7% of participants in the 2019 survey live in urban and suburban regions, with 87.6% of participants living in urban and suburban regions in the 2018 survey. There is likely a multifactorial reason for this, encompassing the younger, educated skew of participants and the easier access to universities and employment, and the fact that a majority of the population worldwide localises to urban centres. There may be an element of increased progressive social viewpoints and identities in urban regions, however this would need to be explored further from a sociological perspective to draw any definitive conclusions.
A majority of our participants (60.9%) live in the USA. The United Kingdom (8.1%), Canada (7.9%), Australia (3.6%) and Germany (2.2%) encompass the next 4 most popular responses. Compared to the 2018 survey, there has been a slight drop in the USA membership (64%), United Kingdom membership (7.3%) Canadian membership (8.1%), Australian membership (3.8%). There has been a slight increase in German membership, up from 1.7%. This may reflect a growing globalisation of the childfree concept.

Section 6 : Religion and Spirituality

A majority of participants were raised Christian (64.1%) however the majority are currently aetheist (55.6%) or agnostic (20.25%). This is consistent with the 2018 survey results.
A majority of participants (62.8%) rated religion as "not at all influential" to the childfree choice. This is consistent with the 2018 survey where 60.9% rated religion as "not at all influential". Despite the high percentage of participants who identify as aetheist or agnostic, this does not appear to be related to or have an impact on the childfree choice.

Section 7 : Romantic and Sexual Life

60.7% of our participants are in a relationship at the time of the survey. This is an almost identical result to the 2018 survey, where 60.6% of our participants were in a relationship. A notable proportion of our participants are listed as single and not looking (23.8%) which is consistent with the 2018 survey. Considering the frequent posts seeking dating advice as a childfree person, it is surprising that such a high proportion of the participants are not actively seeking out a relationship.
Participants that practice ethical non-monogamy are unusual (17.7%) and this result is consistent with the results of the 2018 survey. Despite the reputuation for childfree people to live an unconventional lifestyle, this finding suggests that a majority of our participants are monogamous.
84.2% of participants with partners of some kind have at least one childfree partner. This is consistent with the often irreconcilable element of one party desiring children and the other wishing to abstain from having children.

Section 8 : Childhood and Family Life

Overall, the participants skew towards a happier childhood.

Section 9 : Sterilization

While just under half of our participants wish to be sterilised, 46.3%, only 11.7% have been successful in achieving sterilisation. This is likely due to overarching resistance from the medical profession however other factors such as the logistical elements of surgery and the cost may also contribute. This is also a decrease from the percentage of participants sterilised in the 2018 survey (14.8%). 31.1% of participants do not wish to be or need to be sterilised suggesting a partial element of satisfaction from temporary birth control methods or non-necessity from no sexual activity.
Of the participants who did achieve sterilisation, a majority began the search between 19 and 29, with the highest proportion being in the 25-29 age group (33.2%) This is a drop from the 2018 survey where 37.9% of people who started the search were between 25-29.
The majority of participants who sought out and were successful at achieving sterilisation, were again in the 25-29 age group (37.8%). This is consistent with the 2018 survey results.
Over half of the participants who were sterilised had the procedure completed in less than 3 months (58.5%). This is a decline from the number of participants who achieved sterilisation in 3 months in the 2018 survey (68%). The proportion of participants who have had one or more doctors refuse to perform the procedure has stayed consistent between the two surveys.

Section 10 : Childfreedom

The main reasons for people chosing the childfree lifestyle are a lack of interest towards parenthood and an aversion towards children. Of the people surveyed 63.8% are pet owners, suggesting that this lack of interest towards parenthood does not necessarily mean a lack of interest in all forms of caretaking. The community skews towards a dislike of children overall which correlates well with the 81.4% of users choosing "no, I do not have, did not use to have and will not have a job that makes me heavily interact with children on a daily basis" in answer to, "do you have a job that heavily makes you interact with children on a daily basis?".
A vast majority of the subreddit identifes as pro-choice (94.5%). This is likely due to a high level of concern about bodily autonomy and forced parenthood. However only 70% support financial abortion for the non-pregnant person in a relationship to sever all financial and parental ties with a child.
45.9% identify as feminist, however many users prefer to identify with egalitarianism or are unsure. Only 8% firmly do not identify as a feminist.
Most of our users realised that did not want children young. 60% of participants knew they did not want children by the age of 18, with 96% of users realising this by age 30. This correlates well with the age distribution of participants. Despite this early realisation of our childfree stance, 80.4% of participants have been "bingoed" at some stage in their lives. Only 13% of participants are opposed to parents making posts on this subreddit.
Bonus section: The Subreddit
In light of the "State of the Subreddit" survey from 2018, some of the questions from this survey were added to the current Subreddit Survey 2019.
By and large our participants were lurkers (66.17%). Our participants were divided on their favourite flairs with 33.34% selecting "I have no favourite". The next most favourite flair was "Rant", at 20.47%. Our participants were similarly divided on their least favourite flair, with 64.46% selecting "I have no least favourite". Potentially concerningly were the 42.01% of participants who selected "I have never participated on this sub", suggesting a disparity between members who contributed to this survey and members who actually participate in the subreddit. To further address this, next year's survey will clarify the "never participated" option by specifying that "never participated" means "never up/downvoting, reading posts or commenting" in addition to never posting.
A small minority of the survey participants (6.18%) selected "yes" to allowing polite, well meaning lectures. An even smaller minority (2.76%) selected "yes" to allowing angry, trolling lectures. In response to this lectures remain not tolerated, and removed on sight or on report.
Almost half of our users (49.95%) support the use of terms such as breeder, mombie/moo, daddict/duh on the subreddit, with a further 22.52% supporting use of these terms in context of bad parents only. In response to this use of the above and similar terms to describe parents remains permitted on ths subreddit.
55.3% of users support the use of terms to describe children such as crotchfruit on the subreddit, with a further 17.42% of users supporting the use of this and similar terms in context of bad children only. In response to this use of the above and similar terms to describe children remains permitted on ths subreddit.
56.03% of participants support allowing parents to post, with a further 28.77% supporting parent posts dependent on context. In response to this, parent posts will continue to be allowed on the subreddit. Furthermore 66.19% of participants support parents and non childfree making "I need your advice" posts, with a further 21.37% supporting these dependent on context. In light of these results we have decided to implement a new "regret" flair to better sort out parents from fencesitters, which will be trialed until the next subreddit survey due to concern from some of our members. 64.92% of participants support parents making "I support you guys" posts. Therefore, these will continue to be allowed.
71.03% of participants support under 18's who are childfree participating in the subreddit. Therefore we will continue to allow under 18's that stay within the overall Reddit age requirement.
We asked participants their opinion on moving Rants and Brants to a stickied weekly thread. Slightly less than half (49.73%) selected leaving them as they are in their own posts. In light of the fact that Rants are one of the participant's favourite flairs, we will leave them as they are.
There was divide among participants as to whether "newbie" questions should be removed. An even spread was noted among participants who selected remove and those who selected to leave them as is. We have therefore decided to leave them as is.

5. Conclusion

Thank you to our participants who contributed to the survey. To whoever commented, "Do I get a donut?", no you do not, but you get our appreciation for pushing through all of the questions!
Overall there have been few significant changes in the community from 2018.

Thank you also for all of your patience!

submitted by CFmoderator to childfree [link] [comments]

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