Binary Options Robot 2020 - Best Auto Trading Software

Using Deep Learning to Predict Earnings Outcomes

Using Deep Learning to Predict Earnings Outcomes
(Note: if you were following my earlier posts, I wrote a note at the end of this post explaining why I deleted old posts and what changed)
Edit: Can't reply to comments since my account is still flagged as new :\. Thank you everyone for your comments. Edit: Made another post answering questions here.
  • Test data is untouched during training 10:1:1 train:val:test.
  • Yes, I consider it "deep" learning from what I learned at my institution. I use LSTMs at one point in my pipeline, feel free to consider that deep or not.
  • I'll be making daily posts so that people can follow along.
  • Someone mentioned RL, yes I plan on trying that in the future :). This would require a really clever way to encode the current state parameters. Haven't thought about it too much yet.
  • Someone mentioned how companies beat earnings 61% anyway, so my model must be useless right? Well if you look at the confusion matrix you can see I balanced classes before training (with some noise). This means that the data had roughly 50/50 beat/miss and had a 58% test accuracy.
TLDR:
Not financial advice.
  • I created a deep learning algorithm trained on 2015-2019 data to predict whether a company will beat earning estimates.
  • Algorithm has an accuracy of 58%.
  • I need data and suggestions.
  • I’ll be making daily posts for upcoming earnings.
Greetings everyone,
I’m Bunga, an engineering PhD student at well known university. Like many of you, I developed an interest in trading because of the coronavirus. I lost a lot of money by being greedy and uninformed about how to actually trade options. With all the free time I have with my research slowing down because of the virus, I’ve decided to use what I’m good at (being a nerd, data analytics, and machine learning) to help me make trades.
One thing that stuck out to me was how people make bets on earnings reports. As a practitioner of machine learning, we LOVE binary events since the problem can be reduced to a simple binary classification problem. With that being said, I sought out to develop a machine learning algorithm to predict whether a company will beat earnings estimates.
I strongly suggest TO NOT USE THIS AS FINANCIAL ADVICE. Please, I could just be a random guy on the internet making things up, and I could have bugs in my code. Just follow along for some fun and don’t make any trades based off of this information 😊
Things other people have tried:
A few other projects have tried to do this to some extent [1,2,3], but some are not directly predicting the outcome of the earnings report or have a very small sample size of a few companies.
The data
This has been the most challenging part of the project. I’m using data for 4,000 common stocks.
Open, high, low, close, volume stock data is often free and easy to come by. I use stock data during the quarter (Jan 1 – Mar 31 stock data for Q1 for example) in a time series classifier. I also incorporate “background” data from several ETFs to give the algorithm a feel for how the market is doing overall (hopefully this accounts for bull/bear markets when making predictions).
I use sentiment analyses extracted from 10K/10Q documents from the previous quarter as described in [4]. This gets passed to a multilayer perceptron neural network.
Data that I’ve tried and doesn’t work to well:
Scraping 10K/10Q manually for US GAAP fields like Assets, Cash, StockholdersEquity, etc. Either I’m not very good at processing the data or most of the tables are incomplete, this doesn’t work well. However, I recently came across this amazing API [5] which will ameliorate most of these problems, and I plan on incorporating this data sometime this week.
Results
After training on about 34,000 data points, the model achieves a 58% accuracy on the test data. Class 1 is beat earnings, Class 2 is miss earnings.. Scroll to the bottom for the predictions for today’s AMC estimates.

https://preview.redd.it/fqapvx2z1tv41.png?width=875&format=png&auto=webp&s=05ea5cae25ee5689edea334f2814e1fa73aa195d
Future Directions
Things I’m going to try:
  • Financial twitter sentiment data (need data for this)
  • Data on options (ToS apparently has stuff that you can use)
  • Using data closer to the earnings report itself rather than just the data within the quarterly date
A note to the dozen people who were following me before
Thank you so much for the early feedback and following. I had a bug in my code which was replicating datapoints, causing my accuracy to be way higher in reality. I’ve modified some things to make the network only output a single value, and I’ve done a lot of bug fixing.
Predictions for 4/30/20 AMC:
A value closer to 1 means that the company will be more likely to beat earnings estimates. Closer to 0 means the company will be more likely to miss earnings estimates. (People familiar with machine learning will note that neural networks don’t actually output a probability distribution so the values don’t actually represent a confidence).
  • Tkr: AAPL NN: 0.504
  • Tkr: AMZN NN: 0.544
  • Tkr: UAL NN: 0.438
  • Tkr: GILD NN: 0.532
  • Tkr: TNDM NN: 0.488
  • Tkr: X NN: 0.511
  • Tkr: AMGN NN: 0.642
  • Tkr: WDC NN: 0.540
  • Tkr: WHR NN: 0.574
  • Tkr: SYK NN: 0.557
  • Tkr: ZEN NN: 0.580
  • Tkr: MGM NN: 0.452
  • Tkr: ILMN NN: 0.575
  • Tkr: MOH NN: 0.500
  • Tkr: FND NN: 0.542
  • Tkr: TWOU NN: 0.604
  • Tkr: OSIS NN: 0.487
  • Tkr: CXO NN: 0.470
  • Tkr: BLDR NN: 0.465
  • Tkr: CASA NN: 0.568
  • Tkr: COLM NN: 0.537
  • Tkr: COG NN: 0.547
  • Tkr: SGEN NN: 0.486
  • Tkr: FMBI NN: 0.496
  • Tkr: PSA NN: 0.547
  • Tkr: BZH NN: 0.482
  • Tkr: LOCO NN: 0.575
  • Tkr: DLA NN: 0.460
  • Tkr: SSNC NN: 0.524
  • Tkr: SWN NN: 0.476
  • Tkr: RMD NN: 0.499
  • Tkr: VKTX NN: 0.437
  • Tkr: EXPO NN: 0.526
  • Tkr: BL NN: 0.516
  • Tkr: FTV NN: 0.498
  • Tkr: ASGN NN: 0.593
  • Tkr: KNSL NN: 0.538
  • Tkr: RSG NN: 0.594
  • Tkr: EBS NN: 0.483
  • Tkr: PRAH NN: 0.598
  • Tkr: RRC NN: 0.472
  • Tkr: ICBK NN: 0.514
  • Tkr: LPLA NN: 0.597
  • Tkr: WK NN: 0.630
  • Tkr: ATUS NN: 0.530
  • Tkr: FBHS NN: 0.587
  • Tkr: SWI NN: 0.521
  • Tkr: TRUP NN: 0.570
  • Tkr: AJG NN: 0.509
  • Tkr: BAND NN: 0.618
  • Tkr: DCO NN: 0.514
  • Tkr: BRKS NN: 0.490
  • Tkr: BY NN: 0.502
  • Tkr: CUZ NN: 0.477
  • Tkr: EMN NN: 0.532
  • Tkr: VICI NN: 0.310
  • Tkr: GLPI NN: 0.371
  • Tkr: MTZ NN: 0.514
  • Tkr: SEM NN: 0.405
  • Tkr: SPSC NN: 0.465
[1] https://towardsdatascience.com/forecasting-earning-surprises-with-machine-learning-68b2f2318936
[2] https://zicklin.baruch.cuny.edu/wp-content/uploads/sites/10/2019/12/Improving-Earnings-Predictions-with-Machine-Learning-Hunt-Myers-Myers.pdf
[3] https://www.euclidean.com/better-than-human-forecasts
[4] https://cran.r-project.org/web/packages/edgaedgar.pdf.
[5] https://financialmodelingprep.com/developedocs/
submitted by xXx_Bunga_xXx to wallstreetbets [link] [comments]

Binary options trading ninja the big ben strategy free download - ftuudemy.com

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submitted by free_tutorials to u/free_tutorials [link] [comments]

Dota IMBA 7.19g (plus Spring Cleaning 2020 Part 1)

So...this was originally meant to just be a bug-fix patch, but Valve dropped Patch 7.25 on the day that I expected to put this up. Not wanting to delay any of those changes for two or more weeks, I took most of the day to hastily shove in many of the vanilla changes, so this ends up being a standard balance patch, with a LOT of bug-fixes...
As fixing bugs inadvertently results in other bugs emerging (especially with a bunch of new stuff being added), I encourage players to continue reporting any discrepancies they run into. The Discord has a #spring_cleaning_bugs channel where these reports are consolidated and quickly addressed, so feel free to stop by and let us know how we can continue to improve the game.
As mentioned, this patch implements a majority of the standard Patch 7.25 changes. More "personalized" changes are still scheduled for Dota IMBA 7.20.

General

Neutral Items

Heroes

Bounty Hunter

Shuriken Toss
Jinada
Talents

Chaos Knight

Reality Rift

Clinkz

Death Pact

Dark Seer

Surge
Talents

Dazzle

Bad Juju

Earth Spirit

Talents

Elder Titan

Talents

Ember Spirit

Searing Chains

Enigma

Black Hole
Talents

Grimstroke

Phantom's Embrace
Talents

Gyrocopter

Flak Cannon
Call Down

Juggernaut

Blade Dance

Kunkka

Talents

Lich

Talents

Lycan

Shapeshift

Mars

God's Rebuke

Mirana

Sacred Arrow

Nature's Prophet

Wrath of Nature

Night Stalker

Talents

Pudge

Flesh Heap

Pugna

Nether Ward
Life Drain

Queen of Pain

Shadow Strike
Sonic Wave

Sand King

Caustic Finale
Epicenter

Silencer

Talents

Sniper

Assassinate

Spectre

Shadow Step

Spirit Breaker

Techies

Talents

Templar Assassin

Psionic Projection

Ursa

Overpower
Fury Swipes
Enrage

Vengeful Spirit

Magic Missile

Visage

Soul Assumption

Warlock

Shadow Word
Talents

Weaver

Shukuchi

Witch Doctor

Paralzying Cask
Death Ward

Items

Abyssal Blade

Bloodthorn

Boots of Travel

Boots of Travel (Level 2)

Buckler

Crimson Guard

Crystalys

Ethereal Blade

Force Staff

Hurricane Pike

Iron Talon

Kaya and Sange

Necronomicon Series

Nullifier

Nullifier EX

Pipe of Insight

Poor Man's Shield

Silver Edge

Vanguard

Veil of Discord

Yasha and Kaya

Bugfixes / Miscellaneous

Minor Patch for Wednesday, March 18th, 2020

Bugfixes / Miscellaneous

  • Ember Spirit: Rough fix for Fire Remnant charges being inconsistent when manipulating having Aghanim's Scepter in inventory
  • Eul's Scepter of Divinity: Fixed both versions having separate cooldowns
  • Gyrocopter: Fixed Call Down cooldown not being updated as per patch notes
  • Nullifier: Fixed both versions having separate cooldowns
Minor Patch #2 for Wednesday, March 18th, 2020

Bugfixes / Miscellaneous

  • Centaur Warrunner: Minor improvements to Hoof Stomp's Gladiators' Pit logic
  • Centaur Warrunner: Fixed Retaliate's damage return not being affected by spell amplification
  • Centaur Warrunner: Fixed Retaliate being able to get charge stacks while the damage buff is active
  • Centaur Warrunner: Retaliate's Remnants of Return now sources the strength bonus from the modifier owner instead of the aura owner
  • Centaur Warrunner: Fixed Retaliate's Bulging Hide using a custom block system instead of the standard (and potentially not working)
  • Centaur Warrunner: Fixed Level 10 Talent "+100% Double Edge Shake It Off" not working, instead increasing Retaliate's Remnants of Return strength percentage by 1%
  • Centaur Warrunner: Level 25 Talent "Retaliate Upgrade" no longer triggers Bulging Hide from spell damage
  • Satanic: Attempted fix for lifesteal unocassionally not working
  • Tidehunter: Fixed Kraken Shell's Aqueous Leviathan not immediately updating health values due to strength changes
  • Tidehunter: Fixed Level 15 Talent "-25% Anchor Smash Damage Reduction" not showing on client-side
submitted by Altivu to dotaimba [link] [comments]

Beginner’s Guide to BitMEX

Beginner’s Guide to BitMEX

https://preview.redd.it/fl5e0q7i3cc41.jpg?width=1024&format=pjpg&auto=webp&s=445485d722839a9adc1ae13db4c965b0ae3e67b7
Founded by HDR Global Trading Limited (which in turn was founded by former bankers Arthur Hayes, Samuel Reed and Ben Delo) in 2014, BitMEX is a trading platform operating around the world and registered in the Seychelles.
Meaning Bitcoin Mercantile Exchange, BitMEX is one of the largest Bitcoin trading platforms currently operating, with a daily trading volume of over 35,000 BTC and over 540,000 accesses monthly and a trading history of over $34 billion worth of Bitcoin since its inception.

https://preview.redd.it/coenpm4k3cc41.jpg?width=808&format=pjpg&auto=webp&s=8832dcafa5bd615b511bbeb6118ef43d73ed785e
Unlike many other trading exchanges, BitMEX only accepts deposits through Bitcoin, which can then be used to purchase a variety of other cryptocurrencies. BitMEX specialises in sophisticated financial operations such as margin trading, which is trading with leverage. Like many of the exchanges that operate through cryptocurrencies, BitMEX is currently unregulated in any jurisdiction.
Visit BitMEX

How to Sign Up to BitMEX

In order to create an account on BitMEX, users first have to register with the website. Registration only requires an email address, the email address must be a genuine address as users will receive an email to confirm registration in order to verify the account. Once users are registered, there are no trading limits. Traders must be at least 18 years of age to sign up.
https://preview.redd.it/0v13qoil3cc41.jpg?width=808&format=pjpg&auto=webp&s=e6134bc089c4e352dce10d754dc84ff11a4c7994
However, it should be noted that BitMEX does not accept any US-based traders and will use IP checks to verify that users are not in the US. While some US users have bypassed this with the use of a VPN, it is not recommended that US individuals sign up to the BitMEX service, especially given the fact that alternative exchanges are available to service US customers that function within the US legal framework.
How to Use BitMEX
BitMEX allows users to trade cryptocurrencies against a number of fiat currencies, namely the US Dollar, the Japanese Yen and the Chinese Yuan. BitMEX allows users to trade a number of different cryptocurrencies, namely Bitcoin, Bitcoin Cash, Dash, Ethereum, Ethereum Classic, Litecoin, Monero, Ripple, Tezos and Zcash.
The trading platform on BitMEX is very intuitive and easy to use for those familiar with similar markets. However, it is not for the beginner. The interface does look a little dated when compared to newer exchanges like Binance and Kucoin’s.
Once users have signed up to the platform, they should click on Trade, and all the trading instruments will be displayed beneath.
Clicking on the particular instrument opens the orderbook, recent trades, and the order slip on the left. The order book shows three columns – the bid value for the underlying asset, the quantity of the order, and the total USD value of all orders, both short and long.
The widgets on the trading platform can be changed according to the user’s viewing preferences, allowing users to have full control on what is displayed. It also has a built in feature that provides for TradingView charting. This offers a wide range of charting tool and is considered to be an improvement on many of the offering available from many of its competitors.
https://preview.redd.it/fabg1nxo3cc41.jpg?width=808&format=pjpg&auto=webp&s=6d939889c3eac15ab1e78ec37a8ccd13fc5e0573
Once trades are made, all orders can be easily viewed in the trading platform interface. There are tabs where users can select their Active Orders, see the Stops that are in place, check the Orders Filled (total or partially) and the trade history. On the Active Orders and Stops tabs, traders can cancel any order, by clicking the “Cancel” button. Users also see all currently open positions, with an analysis if it is in the black or red.
BitMEX uses a method called auto-deleveraging which BitMEX uses to ensure that liquidated positions are able to be closed even in a volatile market. Auto-deleveraging means that if a position bankrupts without available liquidity, the positive side of the position deleverages, in order of profitability and leverage, the highest leveraged position first in queue. Traders are always shown where they sit in the auto-deleveraging queue, if such is needed.
Although the BitMEX platform is optimized for mobile, it only has an Android app (which is not official). There is no iOS app available at present. However, it is recommended that users use it on the desktop if possible.
BitMEX offers a variety of order types for users:
  • Limit Order (the order is fulfilled if the given price is achieved);
  • Market Order (the order is executed at current market price);
  • Stop Limit Order (like a stop order, but allows users to set the price of the Order once the Stop Price is triggered);
  • Stop Market Order (this is a stop order that does not enter the order book, remain unseen until the market reaches the trigger);
  • Trailing Stop Order (it is similar to a Stop Market order, but here users set a trailing value that is used to place the market order);
  • Take Profit Limit Order (this can be used, similarly to a Stop Order, to set a target price on a position. In this case, it is in respect of making gains, rather than cutting losses);
  • Take Profit Market Order (same as the previous type, but in this case, the order triggered will be a market order, and not a limit one)
The exchange offers margin trading in all of the cryptocurrencies displayed on the website. It also offers to trade with futures and derivatives – swaps.

Futures and Swaps

A futures contract is an agreement to buy or sell a given asset in the future at a predetermined price. On BitMEX, users can leverage up to 100x on certain contracts.
Perpetual swaps are similar to futures, except that there is no expiry date for them and no settlement. Additionally, they trade close to the underlying reference Index Price, unlike futures, which may diverge substantially from the Index Price.
BitMEX also offers Binary series contracts, which are prediction-based contracts which can only settle at either 0 or 100. In essence, the Binary series contracts are a more complicated way of making a bet on a given event.
The only Binary series betting instrument currently available is related to the next 1mb block on the Bitcoin blockchain. Binary series contracts are traded with no leverage, a 0% maker fee, a 0.25% taker fee and 0.25% settlement fee.

Bitmex Leverage

BitMEX allows its traders to leverage their position on the platform. Leverage is the ability to place orders that are bigger than the users’ existing balance. This could lead to a higher profit in comparison when placing an order with only the wallet balance. Trading in such conditions is called “Margin Trading.”
There are two types of Margin Trading: Isolated and Cross-Margin. The former allows the user to select the amount of money in their wallet that should be used to hold their position after an order is placed. However, the latter provides that all of the money in the users’ wallet can be used to hold their position, and therefore should be treated with extreme caution.
https://preview.redd.it/eg4qk9qr3cc41.jpg?width=808&format=pjpg&auto=webp&s=c3ca8cdf654330ce53e8138d774e72155acf0e7e
The BitMEX platform allows users to set their leverage level by using the leverage slider. A maximum leverage of 1:100 is available (on Bitcoin and Bitcoin Cash). This is quite a high level of leverage for cryptocurrencies, with the average offered by other exchanges rarely exceeding 1:20.

BitMEX Fees

For traditional futures trading, BitMEX has a straightforward fee schedule. As noted, in terms of leverage offered, BitMEX offers up to 100% leverage, with the amount off leverage varying from product to product.
However, it should be noted that trading at the highest leverages is sophisticated and is intended for professional investors that are familiar with speculative trading. The fees and leverage are as follows:
https://preview.redd.it/wvhiepht3cc41.jpg?width=730&format=pjpg&auto=webp&s=0617eb894c13d3870211a01d51af98561907cb99

https://preview.redd.it/qhi8izcu3cc41.jpg?width=730&format=pjpg&auto=webp&s=09da4efe1de4214b0b5b9c7501aba5320e846b4c
However, there are additional fees for hidden / iceberg orders. A hidden order pays the taker fee until the entire hidden quantity is completely executed. Then, the order will become normal, and the user will receive the maker rebate for the non-hidden amount.

Deposits and Withdrawals

BitMEX does not charge fees on deposits or withdrawals. However, when withdrawing Bitcoin, the minimum Network fee is based on blockchain load. The only costs therefore are those of the banks or the cryptocurrency networks.
As noted previously, BitMEX only accepts deposits in Bitcoin and therefore Bitcoin serves as collateral on trading contracts, regardless of whether or not the trade involves Bitcoin.
The minimum deposit is 0.001 BTC. There are no limits on withdrawals, but withdrawals can also be in Bitcoin only. To make a withdrawal, all that users need to do is insert the amount to withdraw and the wallet address to complete the transfer.
https://preview.redd.it/xj1kbuew3cc41.jpg?width=808&format=pjpg&auto=webp&s=68056f2247001c63e89c880cfbb75b2f3616e8fe
Deposits can be made 24/7 but withdrawals are processed by hand at a recurring time once per day. The hand processed withdrawals are intended to increase the security levels of users’ funds by providing extra time (and email notice) to cancel any fraudulent withdrawal requests, as well as bypassing the use of automated systems & hot wallets which may be more prone to compromise.

Supported Currencies

BitMEX operates as a crypto to crypto exchange and makes use of a Bitcoin-in/Bitcoin-out structure. Therefore, platform users are currently unable to use fiat currencies for any payments or transfers, however, a plus side of this is that there are no limits for trading and the exchange incorporates trading pairs linked to the US Dollar (XBT), Japanese Yen (XBJ), and Chinese Yuan (XBC).
BitMEX supports the following cryptocurrencies:
  • Bitcoin (XBT)
  • Bitcoin Cash (BCH)
  • Ethereum (ETH)
  • Ethereum Classic (ETC)
  • Litecoin (LTC)
  • Ripple Token (XRP)
  • Monero (XMR)
  • Dash (DASH)
  • Zcash (ZEC)
  • Cardano (ADA)
  • Tron (TRX)
  • EOS Token (EOS)
BitMEX also offers leverage options on the following coins:
  • 5x: Zcash (ZEC)
  • 20x : Ripple (XRP),Bitcoin Cash (BCH), Cardano (ADA), EOS Token (EOS), Tron (TRX)
  • 25x: Monero (XMR)
  • 33x: Litecoin (LTC)
  • 50x: Ethereum (ETH)
  • 100x: Bitcoin (XBT), Bitcoin / Yen (XBJ), Bitcoin / Yuan (XBC)

Trading Technologies International Partnership

HDR Global Trading, the company which owns BitMEX, has recently announced a partnership with Trading Technologies International, Inc. (TT), a leading international high-performance trading software provider.
The TT platform is designed specifically for professional traders, brokers, and market-access providers, and incorporates a wide variety of trading tools and analytical indicators that allow even the most advanced traders to customize the software to suit their unique trading styles. The TT platform also provides traders with global market access and trade execution through its privately managed infrastructure and the partnership will see BitMEX users gaining access to the trading tools on all BitMEX products, including the popular XBT/USD Perpetual Swap pairing.
https://preview.redd.it/qcqunaby3cc41.png?width=672&format=png&auto=webp&s=b77b45ac2b44a9af30a4985e3d9dbafc9bbdb77c

The BitMEX Insurance Fund

The ability to trade on leverage is one of the exchange’s main selling points and offering leverage and providing the opportunity for traders to trade against each other may result in a situation where the winners do not receive all of their expected profits. As a result of the amounts of leverage involved, it’s possible that the losers may not have enough margin in their positions to pay the winners.
Traditional exchanges like the Chicago Mercantile Exchange (CME) offset this problem by utilizing multiple layers of protection and cryptocurrency trading platforms offering leverage cannot currently match the levels of protection provided to winning traders.
In addition, cryptocurrency exchanges offering leveraged trades propose a capped downside and unlimited upside on a highly volatile asset with the caveat being that on occasion, there may not be enough funds in the system to pay out the winners.
To help solve this problem, BitMEX has developed an insurance fund system, and when a trader has an open leveraged position, their position is forcefully closed or liquidated when their maintenance margin is too low.
Here, a trader’s profit and loss does not reflect the actual price their position was closed on the market, and with BitMEX when a trader is liquidated, their equity associated with the position drops down to zero.
In the following example, the trader has taken a 100x long position. In the event that the mark price of Bitcoin falls to $3,980 (by 0.5%), then the position gets liquidated with the 100 Bitcoin position needing to be sold on the market.
This means that it does not matter what price this trade executes at, namely if it’s $3,995 or $3,000, as from the view of the liquidated trader, regardless of the price, they lose all the equity they had in their position, and lose the entire one Bitcoin.
https://preview.redd.it/wel3rka04cc41.png?width=669&format=png&auto=webp&s=3f93dac2d3b40aa842d281384113d2e26f25947e
Assuming there is a fully liquid market, the bid/ask spread should be tighter than the maintenance margin. Here, liquidations manifest as contributions to the insurance fund (e.g. if the maintenance margin is 50bps, but the market is 1bp wide), and the insurance fund should rise by close to the same amount as the maintenance margin when a position is liquidated. In this scenario, as long as healthy liquid markets persist, the insurance fund should continue its steady growth.
The following graphs further illustrate the example, and in the first chart, market conditions are healthy with a narrow bid/ask spread (just $2) at the time of liquidation. Here, the closing trade occurs at a higher price than the bankruptcy price (the price where the margin balance is zero) and the insurance fund benefits.
Illustrative example of an insurance contribution – Long 100x with 1 BTC collateral
https://preview.redd.it/is89ep924cc41.png?width=699&format=png&auto=webp&s=f0419c68fe88703e594c121b5b742c963c7e2229
(Note: The above illustration is based on opening a 100x long position at $4,000 per BTC and 1 Bitcoin of collateral. The illustration is an oversimplification and ignores factors such as fees and other adjustments.
The bid and offer prices represent the state of the order book at the time of liquidation. The closing trade price is $3,978, representing $1 of slippage compared to the $3,979 bid price at the time of liquidation.)
The second chart shows a wide bid/ask spread at the time of liquidation, here, the closing trade takes place at a lower price than the bankruptcy price, and the insurance fund is used to make sure that winning traders receive their expected profits.
This works to stabilize the potential for returns as there is no guarantee that healthy market conditions can continue, especially during periods of heightened price volatility. During these periods, it’s actually possible that the insurance fund can be used up than it is built up.
Illustrative example of an insurance depletion – Long 100x with 1 BTC collateral
https://preview.redd.it/vb4mj3n54cc41.png?width=707&format=png&auto=webp&s=0c63b7c99ae1c114d8e3b947fb490e9144dfe61b
(Notes: The above illustration is based on opening a 100x long position at $4,000 per BTC and 1 Bitcoin of collateral. The illustration is an oversimplification and ignores factors such as fees and other adjustments.
The bid and offer prices represent the state of the order book at the time of liquidation. The closing trade price is $3,800, representing $20 of slippage compared to the $3,820 bid price at the time of liquidation.)
The exchange declared in February 2019, that the BitMEX insurance fund retained close to 21,000 Bitcoin (around $70 million based on Bitcoin spot prices at the time).
This figure represents just 0.007% of BitMEX’s notional annual trading volume, which has been quoted as being approximately $1 trillion. This is higher than the insurance funds as a proportion of trading volume of the CME, and therefore, winning traders on BitMEX are exposed to much larger risks than CME traders as:
  • BitMEX does not have clearing members with large balance sheets and traders are directly exposed to each other.
  • BitMEX does not demand payments from traders with negative account balances.
  • The underlying instruments on BitMEX are more volatile than the more traditional instruments available on CME.
Therefore, with the insurance fund remaining capitalized, the system effectively with participants who get liquidated paying for liquidations, or a losers pay for losers mechanism.
This system may appear controversial as first, though some may argue that there is a degree of uniformity to it. It’s also worth noting that the exchange also makes use of Auto Deleveraging which means that on occasion, leveraged positions in profit can still be reduced during certain time periods if a liquidated order cannot be executed in the market.
More adventurous traders should note that while the insurance fund holds 21,000 Bitcoin, worth approximately 0.1% of the total Bitcoin supply, BitMEX still doesn’t offer the same level of guarantees to winning traders that are provided by more traditional leveraged trading platforms.
Given the inherent volatility of the cryptocurrency market, there remains some possibility that the fund gets drained down to zero despite its current size. This may result in more successful traders lacking confidence in the platform and choosing to limit their exposure in the event of BitMEX being unable to compensate winning traders.

How suitable is BitMEX for Beginners?

BitMEX generates high Bitcoin trading levels, and also attracts good levels of volume across other crypto-to-crypto transfers. This helps to maintain a buzz around the exchange, and BitMEX also employs relatively low trading fees, and is available round the world (except to US inhabitants).
This helps to attract the attention of people new to the process of trading on leverage and when getting started on the platform there are 5 main navigation Tabs to get used to:
  • **Trade:**The trading dashboard of BitMEX. This tab allows you to select your preferred trading instrument, and choose leverage, as well as place and cancel orders. You can also see your position information and view key information in the contract details.
  • **Account:**Here, all your account information is displayed including available Bitcoin margin balances, deposits and withdrawals, and trade history.
  • **Contracts:**This tab covers further instrument information including funding history, contract sizes; leverage offered expiry, underlying reference Price Index data, and other key features.
  • **References:**This resource centre allows you to learn about futures, perpetual contracts, position marking, and liquidation.
  • **API:**From here you can set up an API connection with BitMEX, and utilize the REST API and WebSocket API.
BitMEX also employs 24/7 customer support and the team can also be contacted on their Twitter and Reddit accounts.
In addition, BitMEX provides a variety of educational resources including an FAQ section, Futures guides, Perpetual Contracts guides, and further resources in the “References” account tab.
For users looking for more in depth analysis, the BitMEX blog produces high level descriptions of a number of subjects and has garnered a good reputation among the cryptocurrency community.
Most importantly, the exchange also maintains a testnet platform, built on top of testnet Bitcoin, which allows anyone to try out programs and strategies before moving on to the live exchange.
This is crucial as despite the wealth of resources available, BitMEX is not really suitable for beginners, and margin trading, futures contracts and swaps are best left to experienced, professional or institutional traders.
Margin trading and choosing to engage in leveraged activity are risky processes and even more advanced traders can describe the process as a high risk and high reward “game”. New entrants to the sector should spend a considerable amount of time learning about margin trading and testing out strategies before considering whether to open a live account.

Is BitMEX Safe?

BitMEX is widely considered to have strong levels of security. The platform uses multi-signature deposits and withdrawal schemes which can only be used by BitMEX partners. BitMEX also utilises Amazon Web Services to protect the servers with text messages and two-factor authentication, as well as hardware tokens.
BitMEX also has a system for risk checks, which requires that the sum of all account holdings on the website must be zero. If it’s not, all trading is immediately halted. As noted previously, withdrawals are all individually hand-checked by employees, and private keys are never stored in the cloud. Deposit addresses are externally verified to make sure that they contain matching keys. If they do not, there is an immediate system shutdown.
https://preview.redd.it/t04qs3484cc41.jpg?width=808&format=pjpg&auto=webp&s=a3b106cbc9116713dcdd5e908c00b555fd704ee6
In addition, the BitMEX trading platform is written in kdb+, a database and toolset popular amongst major banks in high frequency trading applications. The BitMEX engine appears to be faster and more reliable than some of its competitors, such as Poloniex and Bittrex.
They have email notifications, and PGP encryption is used for all communication.
The exchange hasn’t been hacked in the past.

How Secure is the platform?

As previously mentioned, BitMEX is considered to be a safe exchange and incorporates a number of security protocols that are becoming standard among the sector’s leading exchanges. In addition to making use of Amazon Web Services’ cloud security, all the exchange’s systems can only be accessed after passing through multiple forms of authentication, and individual systems are only able to communicate with each other across approved and monitored channels.
Communication is also further secured as the exchange provides optional PGP encryption for all automated emails, and users can insert their PGP public key into the form inside their accounts.
Once set up, BitMEX will encrypt and sign all the automated emails sent by you or to your account by the [[email protected]](mailto:[email protected]) email address. Users can also initiate secure conversations with the support team by using the email address and public key on the Technical Contact, and the team have made their automated system’s PGP key available for verification in their Security Section.
The platform’s trading engine is written in kdb+, a database and toolset used by leading financial institutions in high-frequency trading applications, and the speed and reliability of the engine is also used to perform a full risk check after every order placement, trade, settlement, deposit, and withdrawal.
All accounts in the system must consistently sum to zero, and if this does not happen then trading on the platform is immediately halted for all users.
With regards to wallet security, BitMEX makes use of a multisignature deposit and withdrawal scheme, and all exchange addresses are multisignature by default with all storage being kept offline. Private keys are not stored on any cloud servers and deep cold storage is used for the majority of funds.
Furthermore, all deposit addresses sent by the BitMEX system are verified by an external service that works to ensure that they contain the keys controlled by the founders, and in the event that the public keys differ, the system is immediately shut down and trading halted. The exchange’s security practices also see that every withdrawal is audited by hand by a minimum of two employees before being sent out.

BitMEX Customer Support

The trading platform has a 24/7 support on multiple channels, including email, ticket systems and social media. The typical response time from the customer support team is about one hour, and feedback on the customer support generally suggest that the customer service responses are helpful and are not restricted to automated responses.
https://preview.redd.it/8k81zl0a4cc41.jpg?width=808&format=pjpg&auto=webp&s=e30e5b7ca93d2931f49e2dc84025f2fda386eab1
The BitMEX also offers a knowledge base and FAQs which, although they are not necessarily always helpful, may assist and direct users towards the necessary channels to obtain assistance.
BitMEX also offers trading guides which can be accessed here

Conclusion

There would appear to be few complaints online about BitMEX, with most issues relating to technical matters or about the complexities of using the website. Older complaints also appeared to include issues relating to low liquidity, but this no longer appears to be an issue.
BitMEX is clearly not a platform that is not intended for the amateur investor. The interface is complex and therefore it can be very difficult for users to get used to the platform and to even navigate the website.
However, the platform does provide a wide range of tools and once users have experience of the platform they will appreciate the wide range of information that the platform provides.
Visit BitMEX
submitted by bitmex_register to u/bitmex_register [link] [comments]

#Website Announcements 2018

#Website Announcements 2018
Order is bottom (oldest) to top (newest).
------
#---# Merry Christmas and a Happy New Year #---#
I’m sure you are all itching to join us in having a good ISW’mas and to kick this festive period off with a great deal of internet spaceship based chaos.
It gives us great pleasure to open the alpha to you all, hopefully you will enjoy this, the first version, of many to come!
Naturally there will be issues so please do let us know, give us feedback and suggestions and let’s try and make ISW bigger and better than it once was.
Please join us in Click here for Slack and Click here for Discord
Have Merry Christmas and a Happy New Year
Yours, The Dr’s

#---# December Developer Update - Get HYPED Edition #---#
Happy Holidays to everybody! Everything is infused with Peppermint, Christmas music is playing in every public place, Interstellar War is going to have an Open Alpha, people are decorating for the season, everyone is shopping for gifts, and hoping to find something great under the tree this year.
Wait....
Did you just read that Interstellar War is having an OPEN ALPHA!!!
That's right folks! Santa and his elves (aka the Doctors) are bringing something exciting for all of us. We have been chugging along aggressively over the past few months and think it is time to show off what we've got.
Everyone is invited to this party, so spread the good news that ISW is coming to town!
ISW Holiday Alpha-stravaganza Info
  1. December 24th - January 4th: From Christmas Eve til the 4th the game will be an open alpha
  2. You can register right now, and on Christmas Eve the account will be activated.
  3. Or, on those dates you can go to the homepage, register, and start playing immediately.
  4. Everyone playing is expected to the adhere to the Rules of Conduct.
  5. The alpha will end Jan. 4th, and the game will be suspended while we recover from the mayhem of letting everybody go crazy, and fix everything you guys broke. At this time we do not know if a reset will be necessary. It will be a judgement call based on what happens.
Tips, Tricks, Recommendations and Warnings
  1. The game is completely playable and we are still adding features and functionality through the end of this month. However, it is an alpha, so we suspect that there will be bugs and exciting things you will break.
  2. There are still some feature gaps that we are hoping to get into the game, but we are choosing to open the floodgates with some missing functionality that we will add, rather than keeping you guys waiting.
  3. Building: We intend to have some basic functionality for building, but you might want to hold off maxxing it out. There will be terraforming and planet claiming, but other functionality is pending.
  4. Security: The redesign of how it will work is underway, but time constraints mean it is not functional. Don't bother putting points into it.
  5. Cloaking Doesnt work. At all.
  6. IMPORTANT - FACTION CHOICES: when we open it up, there will be NO faction changing or username changing. We recommend that people discuss joining different factions so we don't end up with only two factions with players. Try something other than Terran
On behalf of the Doctors, I want to thank all of you for sticking around and following our development. We are very excited to be able to bring something to all of you this holiday season.
Interstellar Wars is back! (from December 24th to Jan 4th. Normal rules and conditions apply, the doctors cannot be held liable for angry spouses, grandmothers, parents, or other entities which may take issue with you spending Christmas morning playing ISW instead of spending time with loved ones)

#---# November Update #---#
Hey there everybody, I know this update comes a bit late in the month, but it contains exciting news. We can’t express how much we appreciate your support and patience through the process, and we believe that the wait will have been worth it. This is a labor of love for us, and we are pouring as much time and energy as possible into getting it up and running as fast as possible.
Get HYPED, because we are so close. We are planning an opportunity to get people into the game and start having fun, breaking things, and getting a full blown dose of that good old fashioned nostalgia.
Major updates:
  1. We have been making incredible headway and are aiming for a Christmas Alpha release.
    1. Much of our time is being spent on finishing up and polishing the existing game features as we try to implement as much as we can before the Alpha go-live.
    2. How this will look and how many/who will be involved is still being determined, but we have some BIG plans.
    3. Look for the Alpha Announcement at the beginning of next month, and instructions for how to join the Alpha shortly after that.
  2. The Admin team has put together a preliminary Rules of Conduct, check it out at the end of the update. We needed to put this together so that the community has rules that govern behavior. We want everybody to want to play the game and know that they aren't going to run into issues.
Development Updates:
  1. Planets and Systems
    1. Mapped planet locations and Imported to the game
    2. Imported Planet minerals
    3. Linked Mining to the Tick
  2. Ship Combat
    1. Shield functionality added
    2. Critical Hits! Will be implemented after the Alpha
  3. NPC Interaction
    1. Populated NPCs in All Star Systems
    2. Behavior Adjusted, Auto-Attack, Chase, Fight Back~
    3. Experience for Killing NPCs added~
    4. Shared Experience Distribution pushed to later build, delayed until after Alpha~
    5. Add enemy Ship Size and Rank to Tooltip
  4. Character
    1. Experience implemented, includes experience from NPCs and Mining
    2. Leveling up skills added and working
  5. Architecture and UI Improvements (technical)
  6. Business Planning
    1. Created a Patreon
    2. Supporter tiers and levels still in development
  7. Arena, unsure if it will make first Alpha build
  8. Building: we are hoping to push it into the Alpha build, but will depend on time constriants.
    1. Implement Building Skill
    2. Implement Terraforming/Claiming planets
    3. Add the old ISW Building Tables
    4. Add Size/Space Attribute to planets
  9. Security (Unlikely for Initial Alpha build)
    1. Mechanics for actual combat completed
    2. Boarding
    3. Taking control
  10. Bug Fixing (edited)
Interstellar War Rules of Conduct
Interstellar War is a game created by fans, for newcomers and fans, of the original Interstellar War. We aim to recreate the experience of excitement and player interaction that made it a great game. Cracking jokes, creating rivalries, pulling off impressive heists, and inter-player politics are a part of Interstellar Wars, but building a community of collective fun is about trusting that players are doing the right thing and treating each other properly.
Our Code of Conduct is intended to outline the behavior that can take away from the collective and therefore will not be tolerated.
  1. Offensive language - You must not use any language that is offensive, discriminatory, racist or obscene.
  2. Player Abuse (includes spamming) – You must not threaten, insult, solicit, or abuse other players of this game.
  3. Bug abuse (cheating) - Any bugs found within the game must be reported to ISW Admins immediately.
  4. Using third-party software like bots or Macros - You must not use other programs to gain an unfair advantage at the game.
  5. Account sharing/trading - Each account should only be used by ONE person.
  6. Multiple logging in - If you create more than one ISW account, they must not interact or be used to gain an unfair advantage within or outside the game.
  7. Password scamming - Asking for another player's password for any reason will not be tolerated.
  8. Asking for personal details (addresses, phone numbers, emails, etc.) - To protect players' safety and privacy, you must not ask for personal details.
  9. Advertising/website - You are not allowed to actively advertise in the ISW game or ISW forums.
  10. Real world trading - ISW items must only be exchanged for other items/services within the game.
  11. ISW Admin or Mod impersonation - You should not attempt to impersonate Admins or Mods in any way.
  12. Misuse of official forums - Forums must be used respectfully at all times.
  13. Encouraging others to break rules (all rules included) - You must not encourage others to break any of the rules.
  14. All rules are at the discretion of moderators and Admins, but we are reasonable gods.

#---# October Update #---#
Hey Community!
Major updates:
  1. The skeleton of the game is playable. You can start from the beginning, gain experience and credits by mining and killing npcs, buy better ships to get more EXP and CR, jump to Hyperspace and visit other Star Systems. IT FEELS LIKE ISW!
  2. Chat is live, along with the in chat Combat log
  3. Governments motions are live
Upcoming/Work In Progress Updates:
  1. Planet Mapping Continues.
  2. Ship Combat
  • Shields First
  • Critical Hits!
  • Link Mining to the Tick
  1. NPC Interaction
  • Populate NPCs in All Star Systems
  • Behavior Adjustment, Auto-Attack, Fight Back, Repair
  • Experience Distribution
  1. Planets
  • Correct Mineral/Planet Table
  • Add Size/Space Attribute to planets
  1. Architecture Improvements (technical)
  2. Business Planning: Looking into Patreon
  3. Arena (Nice to have, unsure if it will make first Alpha build)
  4. Building (Unlikely for Initial Alpha build)
  • Implement Building Skill
  • mplement Terraforming/Claiming planets
  • Add the old ISW Building Tables
  1. Security (Unlikely for Initial Alpha build)
    1. ~Mechanics for actual combat completed~
    2. Boarding
    3. Taking control
We are incredibly excited about the progress we've made, and a Christmas gift for all of us.
We are targetting an Initial Alpha release in the last quarter before Christmas. ISW is almost back!
- The Doctors

#---# September #---#
Hey Everybody!
The progress on ISW continues in ernest. The summer has been busy, so thanks for not taking up the torches and pitchforks when the August Update did not come
Major Updates:
  1. The Arena is underway and being tested with 100 ships!
  2. NPCs: We've populated the NPCs and have been testing combat against them to make sure it feels right and fun, and doing some tweaks where we felt appropriate.
  • NPC experience will be implemented next.
  • We have an exciting change where anyone who attacks and deals damage will gain a portion of the experience.
  • They attack and get aggressive after you have engaged.
  1. Chat functionality has been progressing nicely.
  2. Government systems and fuctionality is built out. We've been working on adjusting the way some of the systems work, and how the standings (At War, Cease Fire, Neutral, Friendly) Let us know if you think the standings should affect whether you can attack another faction.
  3. I have been working on mapping the Star System planets, which is a manual, tedious, and exciting process.
We're feeling really excited about the progress and where we are getting to.
- The Doctors

#---# July Update #---#
Hey there everybody!
We Doctors have been chuggin’ along nicely, designing, coding, tweaking, and adding features as fast as we can.
Some major accomplishments this past month despite us both moving homes:
-Shield Design aligned with the way ships work, -Designed security both as a base functionality and planning for the future -Player Experience and Skill ups are LIVE! Designed the NPC experience gain. -Mining, unloading, and selling minerals is live! You even gain exp from Mining! -Government systems have been tweaked to align with the faction background material, and designed so that they should all be equally viable. They should be live pretty soon.
We are feeling super positive about the pace and how nicely everything is coming along. We can’t say when the Alpha will go live, but we are aiming for SOON™, and it is well inside the realm of possibility that Christmas comes early.
Our Current Project Plans Below
  1. Engineering
  • Ship System Control (On/Off binary)
  • Powernet
  • Repair
  • Lock Repair to the Tick
  • Design Shield Functionality
  • Add Shield Functionality
  • Lock all Module Performance to Module % Health
  1. Player Skills and Attributes
  • Add Player Skills (Command, Gunnery, Engineering, Piloting, Security, Building)
  • Add Player Experience Attribute
  • Experience Point Cost/Skill Level Up Calculation
  • Skill Level Ups (Spend Experience)
  • Link Skills to Various Systems
  1. Planet Interaction Mechanics
  • Planet Attributes + minerals tables
  • Move to orbit
  • Mine!
  1. Economy
  • Ship Inventory Interaction.
    • Add/Create [Mining or loot etc],
    • Remove (see below)
  • Trade Screen: Xfer to Base/Another Player (Delayed)
  • Sell to Starbases
  • ?Faction Mineral Tables?
  • Auction System for Minerals (Delayed)
  1. NPC introduction to tactical. Attributes/tables there, just populate them
  • Create Base level NPC loot (exp, credits, minerals)
  • Design NPC exp awarding
  • Determine NPC placement coordinates
  • Ensure NPC behavior is correct (edited)
  1. Security
  • Design Security Combat
  • Implement MVP Security
  1. System Layout
  • Planets Coordinates in Core systems
  • Planet Coordinates in secondary/bonus systems
  1. Government Systems Revamp
  • Adjust GovSys to be inline with Racial lore and feel
    • Collective
    • Democracy
    • Oligarchy
    • Dictatorship
  • Design/Adjust Government to Bring them inline with eachother.
  • Implement high level government systems.
  1. ARENA!!!! Do it
  2. Chat
  • Test Chat UI
  • Update/Upgrade the test chat system
  • Implement channels

#---# June Update #---#
Hey Community!
As hinted in our last update, we've had a number of commitments that have halted our progress. Thankfully (as those of you in slack would have seen) progress has been made and we should be back on track in due course to start implementing the remaining features.
Below as before is our current High level document for tracking design and implementation, less the now removed the completed tasks and updated with a few now complete/inprogress.
  1. Engineering
  • Design Shield Functionality
  • Implement Shield Functionality
  • Lock all Module Performance to Module % Health
  1. Player Skills and Attributes
  • Skill Level Ups (Spend Experience)
  1. Planet Interaction Mechanics
  • Mine!
  1. Economy
  • Ship Inventory Interaction.
    • Remove (see below)
  • Trade Screen: Xfer to Base/Another Player
  • Sell to Starbases
  • Faction Mineral Tables
  • Auction System for Minerals
  1. NPC introduction to tactical
  • Create Base level NPC loot (exp, credits, minerals)
  • Determine NPC placement coordinates
  • Ensure NPC behavior is correct (edited)
  1. System Layout
  • Planets Coordinates in Core systems - In progress

#---# May Update #---#
Hey Community!
The Admin team wanted to provide an update on our progress and our current work being done. The members of the Admin team have had some personal responsibilities that briefly interfered with the pace of implementation, but we can assure you we kept the ball rolling.
Below is our current High level document for tracking design and implementation. We’d like to be highly transparent with you guys. If you have questions or input let it rip on Slack.
  1. Engineering
  • Ship System Control (On/Off binary)
  • Powernet
  • Repair
  • Lock Repair to the Tick
  • Design Shield Functionality
  • Implement Shield Functionality
  • Lock all Module Performance to Module % Health
  1. Player Skills and Attributes
  • Add Player Skills (Command, Gunnery, Engineering, Piloting, Security, Building)
  • Add Player Experience Attribute
  • Experience Point Cost/Skill Level Up Calculation
  • Skill Level Ups (Spend Experience)
  1. Planet Interaction Mechanics
  • Planet Attributes + minerals tables
  • Move to orbit
  • Mine!
  1. Economy
  • Ship Inventory Interaction.
    • Add/Create [Mining or loot etc]
    • Remove (see below)
  • Trade Screen: Xfer to Base/Another Player
  • Sell to Starbases
  • Faction Mineral Tables
  • Auction System for Minerals
  1. NPC introduction to tactical
  • Create Base level NPC loot (exp, credits, minerals)
  • Determine NPC placement coordinates
  • Ensure NPC behavior is correct (edited)
  1. System Layout
  • Planets Coordinates in Core systems
You can see some screenshots below as well.
Starbase and Star Ship


#---# April Update #---#
Many of you have been asking after the progress being made, and Dr. Strange and I wanted to give you all an update. Moving forward, I will be taking over the Project updates so Dr. Strange can use his superior abilities elsewhere. My aim is to go frequent, informative, and transparent.
Dr. Boom (that’s me) is a Game Designer, rules engineer, and Project manager. He is responsible for most of the formulas that make use of ship statistics, player attributes, and leveling/experience. He is the guy who assembled most of the tables, and designed the NPC statistics. All of my ideas are bounced off Dr. Strange, dude’s a genius.
Dr. Strange is the Lead Developer mastermind behind all of the actual code, systems interactions, and screen layouts that comprise the game. He manages the database that holds the tables that populate the information within the game. Anytime something new needs to be added to the game, an adjustment or tweak needs to be made, etc. he is the man doing it.
Dr. Who is the Workspace Admin and he manages the web portals, and keeps everything online. Without him the lights go out.
Together, we discuss ideas, determine prioritization, and then test our ideas once they’re live. We have made significant progress, but there is still work to do.
First, I want you all to know what you can currently do in the game, and then in my next post I’ll give you a glimpse into our development project pipeline.
Currently, the game is in an incomplete state. You can commission a ship, board it, turn the systems on, fly around, fire your weapons, repair the ship hull. You can even “Activate Hyperdrive”, and then scoot on over to another of the 9 current starsystems. But we aren’t quite "there" yet.
The team has our project plan for the “Ultra-Minimum Viable Product” and we would like to share it very soon. Our goal is to complete that and then open up an Alpha testing phase.

https://preview.redd.it/ep9srpoyf7841.png?width=1050&format=png&auto=webp&s=89988870ec5a1d4da1a71aba25ee8ad8b3c685cd

https://preview.redd.it/k7hnmtdzf7841.png?width=1067&format=png&auto=webp&s=13e29691102bfe0ee22ea329d8a6bce6c863bdd9
#---# A year in review #---#
Well, nearly, it’s been 9 months since the first update (but who’s counting). It was an exciting day for us all and although we’ve been working away as fast as possible, time and commitments permitting, it’s always been somewhat difficult to show (let alone describe) some of the work taking place.
Hopefully however you will now notice the somewhat dramatic nature of recent changes and pop over to Slack with any feedback.
Although it may seem minor, the update(s) you are now seeing is the result of 6 months of behind the scenes decisions, development and design.
This new design also marks the first release since we first launched, to put that into perspective, 1520 files have been modified/created and 304347 lines of code have been written.
We’ve still got a way to go but hopefully this will serve as a taster of what direction we are moving in; currently however we’ve got some troublesome NPC’s to wrangle and mechanics to tweak.
Hopefully you all had a good Christmas and are looking forward to the year ahead.

#---# All of your bases #---#
As some will have likely seen on Slack, recently a picture of all of the starbases occupying the void was posted. Although this may seem a little greedy or indeed sinister the purpose was in fact quite the opposite.
By bringing all the starbases into one system we’ve been flitting between them, grabbing different ships and having a bit of a free-for-all, although fun, this is in a view to test that everything is working as it should when ships are purchased, commanded, shot and destroyed.
This effectively being what we’d all like to be doing. Although these areas are looking more rounded there is still quite a bit of work to be done and a lot to be tested.
Much as the previous hinted, we are still considering a preview/testing session, although this may evolve to an alpha style release. Although limited, it would allow us to test a lot of the core mechanics and stresses of certain aspects of the game.
As ever work is ongoing and I’ll endeavour to keep posting updates, feel free to pop into Slack and give us a poke however… we don’t bite.

#---# Trigger Happy #---#
Since the last update, we’ve been working tirelessly on the game mechanics, ship combat, engineering and module interactions. All of which have come a long way. Each has been tested (perhaps a little too much) and I’m excited to soon start considering a limited alpha… a date with a dev if you will.. where I will likely invite a select few on a number of dates for “supervised” testing.
There are, as ever, still several issues to work out and balancing to consider but for the most part it should feel like the old game, with a few surprises.
Tactical, for some time has been an issue for us. I’m happy to say this is no longer the case, we’ve achieved something which will hark back nicely to 2002 but also fit in 2017 (it’s really been that long!) and I suspect most will be excited to see.
Special mention, for those that have joined slack and provided support/feedback, thank you (you know whom you are). For those that haven’t, join us: Slack
PS, although updates have been less frequent, don’t fear, we are tirelessly working away. Find us on slack if you need constant reminders and sneak peaks of what we’re tinkering with.

#---# Objectives #---#
Buy a ship, launch, explore…. Then??... over the next few weeks we will be looking at the much needed “what happens next” aspect. Currently our one system is a little lonely… lacking much more than a few boring planets and a starbase.
First up is NPC’s, what we have are NPC’s that are a little lifeless, they spawn as necessary and roam a system (within reason) … at this point we’re looking at adding some firepower and attitude into the mix.
To start this off we will be looking firstly into how damage is delivered, which skills and modules have which effects and more importantly how this is relayed to you to make decisions upon.
We have a few ideas of our own but are open to suggestions (forum if you please). This will likely be a time consuming processes so updates as ever may be few and far between but rest assured we are still here and toiling away.
Lastly, we have a slack channel, please feel free to join and ask questions or be there purely for moral support... this will be rescinded if abused or if we’re harassed too vigorously . Slack Invite

#---# What good is tactical anyway? #---#
As many will fondly remember, starbases where the hub of most activity within ISW, mainly as this is where our vast arsenals of ships where stored. With this in mind our attention is now shifting away from tactical and it seems as good a point as any to delve into starbases.
Currently we can purchase, dock, commandeer, repair and sell ships… all a good start but more critically we are now able to undock… it seems however docking is somewhat of an art form at present….
Over the coming weeks (once we get our ship back into the base and stop flying around tactical) we should hopefully refine some of the mechanisms involved and start to round of other areas off the game.
Stay tuned.

#---# Tactical Part 3 #---#
Tough decisions ahead; for some time now the focus has been exclusively on the new tactical. The idea behind the new tactical is to allow us to slowly move away from turn based logic (but not too far) and add other dynamic layers to the gameplay.
For example, previously ship moment was constrained to the ticks and was purely linear, the newer tactical allows real time ship movement by double clicking the grid, the fastest route (avoiding obstacles) is calculated and said ship will begin its movement. This allows greater use of ship characteristics such as a speed and range but also will add an element of piloting to the mix.
Furthermore, the real-time aspect would also prevent the need to refresh the game which has various performance benefits.
Here in lies the dilemma, the added complexity in delivering tactical 2 is putting a strain on development as naturally there are more hurdles to overcome. As a result it is consuming more time than anticipated.
The existing or old tactical however has been implemented and does function as before (albeit slightly upgraded) however at this stage it feels a little out of place.
At this stage in the project it might be worth taking a fork in the road and returning to tactical 2 at a later stage or it might be worth the delay to proceed as we are.
Decisions decisions.
Over the coming weeks I will be away on holiday, a higher power has banned the use of laptops for the duration and as such there will be a break in development. I will however endeavour to monitor the forum and answer questions so please discuss.

#---# Tactical Part 2 #---#
Having eluded to something a bit different being on the cards for tactical, I wondered how best to visualise something that we’ve been tinkering with…
Alas words didn’t seem quite enough soo…. maybe look ... here
N.b: Full disclosure this is a prototype (we are in closed development after all).

#---# Tactical Part 1 #---#
It’s been a while since the last update, mainly because we’ve been tirelessly testing different options which alongside other commitments has taken a fair bit of time.
Some of these include:
  • TacticalXL: Expanding the tactical screen, somewhere in the region 1000px x 1000px.
  • TacticalDynamic: Expand the map to the available screen dynamically.
  • TacticalCamera: Have the player centred in the view (camera) whilst they move around a map (like the old starmap).
Unfortunately, there are issues with those among a few less notable options. We do however have another option albeit a complex one. Currently we’re exploring this further but as is likely evident we aren’t given too much away, but stay tuned… there may be a few surprises ahead.

#---# Tactical #---#
Over the coming weeks our focus is shifting to tactical. The tactical grid allowed for most of the games actual behaviour by using the 15 second tick to allow players to move, shoot and generally cause chaos (as I’m sure most will recall).
Tactical however was quite basic, click here, go there, click here, shoot that. It also only spanned a whopping 580px by 440px (7 x 9 squares), this leaves us some room to get a bit creative in modernising the game.
Here in lies a dilemma, how should we modernize tactical?
Right now, we have a few ideas which we are exploring, ranging from the seemingly simple “make it bigger” through to some quite experimental ideas that could open several doors.
We’re not 100% sure which route at this stage we will take but there will be a few more updates in coming weeks as we explore each accordingly.

#---# The Tick #---#
There have been a few posts in the past about which aspects of the game we are looking to keep and which are looking to improve or even replace.
The 15 second tick being somewhat crucial among them. This past week we’ve been focusing on the tick, something that we had already put in place but thought it best to revisit.
In the days of old the ill-fated browser refreshing and server unavailable slowly got the better of the game, to keep this in check we’re adopting a new approach.
Instead of refreshing the browser or polling the server for updates we are now pushing data directly to your browsers, this has several benefits but key among them are that:
  • We can cut the number of browser refreshes (eventually to nil)
  • We can keep all users synchronised in real time (refreshing will be discouraged)
But why keep the 15 second tick?
The game lends itself to a delay, you may need to type a message, cycle your weapons, pick a destination and ultimately choose whom to fire upon (or not).
This will likely be revisited again over time but for now, we’ll be ticking.

#---# Forum #---#
Is it Back? In short, Yes.
Over the recent weeks there have been numerous changes afoot. As a result, we’ll not only be breaking our radio silence but also aiming to deliver more updates on a more frequent basis.
The first of which is the forum, we’ve been forced due to technical reasons to create a new forum. In the interim, both will be available and we encourage you to move any content/ideas and or suggestions from the old to the new (as well as signing up).
OLD: http://community.interstellar-war.com/
NEW: https://iwcommunity.interstellar-war.com/
We will eventually close the old forum and have no plans at this stage to create any new forums.

#---# Update #---#
Comming Soon™
submitted by LuzPT to InterstellarWar [link] [comments]

Trading, psychology, and the benefits of Trading Bots.

Trading, psychology, and the benefits of Trading Bots.

https://preview.redd.it/8lhgwekhbmv31.jpg?width=823&format=pjpg&auto=webp&s=35c417aa683b9fcdf37a126127c2e60c3ab405c2
Most beginners who open trading accounts on cryptocurrency exchanges and start independent trading, see only one goal — to earn as quickly as possible.
This is a big mistake. The fact is that trading on the stock exchange will only become truly profitable when it becomes a priority for the person who came to trading. As a rule, to combine trade with any other occupation and at the same time everywhere to succeed will not work.
Trading for a novice trader should be if not the main, then a very important and priority occupation. No need to wait for quick results.
Trading on the stock exchange — the same profession as a doctor, Builder or engineer. The only difference is that she can’t go to University. Just as one learns to be a Builder for five years, so it takes years to learn all the wisdom and secrets of the trade. Trading on the stock exchange is not a Stayer distance, it is a marathon. And the winner is the one who will find the courage to reach the end.
In addition, trade is very much changing a person, showing his qualities, which in everyday life he does not know. Over time, if a trader really wants to succeed in trading, he must completely rethink his life, change the system of values and look at many things, change himself.

Fear as a Component of Trading

The strongest emotion known to man is, of course, fear. What gives rise to the exchange’s fears? We can not predict the behavior of the market, and therefore fully control their money invested in its instruments. In addition to the unknown, when there is no understanding of how to safely get out of a predicament, we are afraid in advance of what traumatized us earlier. Because fear is so emotional, you need to surround yourself with the right facts to drive it away. We need to know for sure that our trading system should not generate more than three consecutive losing trades. Winners plan what to do if their trades fail.
So only a systematic approach will protect us from ourselves. That is why the investment rules written in the trading templates exist not only to communicate the best market opportunities but, more importantly, to protect us from our own internal “demons”.

Emotions in Trading

Seekers of strong emotions, adrenaline forget everything in pursuit of excitement. It follows that a novice investor, overtaken by the “adrenaline curse”, will trade at the slightest opportunity. Yet Dostoevsky, one of the most famous and avid players, said that for him the most acute feeling in life — to win money. The second most acute feeling is to lose them.
Paradoxically, few things give more pleasure than getting rid of the pain and torment of being in a losing trade. This creates a mental internal conflict. Awareness of losses brings “excitement” or a sense of exaltation, and our emotionality does not care what we pay for these experiences losses in the brokerage account. “Adrenaline curse” will drive us into the trade for thrills and extract them from there, regardless of the price.

Intuition on the Exchange

The mind of an intuitive investor tries to construct mental constructions of events. I will try to explain what mental construction is by the example of a chess player’s thinking. The grandmaster understands and remembers the position of each figure in terms of its mental constructions and relationships inherent in the arrangement of figures. The random arrangement of the figures does not fit into any of his mental constructs, and he cannot structure what he sees.
Market patterns on cryptocurrency charts compared to chess compositions include an excessive element of chaos so that they can be interpreted intuitively. Investors with intuition are able to achieve success with the help of” flair”, but this flair often leaves them. The intellect of the rational trader, on the contrary, is manifested in his ability to logically comprehend what is happening to him and to the reality around him and to make on this basis the simplest and most correct decision. Intuition is the ability of a person to penetrate into the essence of things not by reasoning or logical thinking, but by instantaneous, unconscious insight. This is the ability of a trader to “ see the market not with his mind but with his heart.” But, even with a highly developed intuition, you can not act on the market, using only it.This is the trap of intuitive trading — it is impossible to learn.

Fear of Taking Responsibility

What distinguishes successful traders from losers who lose money? First of all look at life. Most people are very passive.
If you ask people if they are happy with their lives, the answer is likely to be negative. On the question of who is to blame, I would say that the fault of the parents who have not given a good education, why now not get a good job; blame the employer who delays wages; blame the dollar, which is rising, then falling; to blame the President and the government who do not pay pensions, etc., In their troubles and problems most of the people blame anyone but themselves.
The same thing happens in the market because the exchange is a mirror of our life. Talk to the trader losing money, ask why he can’t make money in the market. He replied that the fault of the insiders, manipulators, blame the binary options broker too much Commission, to blame the neighbor who suggested the deal, which turned into a heavy loss. In other words, he himself would have been a millionaire long ago, but for a number of reasons, certainly beyond his control, until that happened.
If a person wants to achieve something-not just to lead a life, which are millions of ordinary people (every day to go to work, save five years for a car, twenty years for an apartment, etc.), and to live a full life, so that the financial issue went into the background, to work for fun, not for money, he needs to take responsibility for everything that happens in his life. A person needs to realize that the cause of everything that happens to him is himself.It is this view that allows you to succeed in life and in any business. And trade is no exception.
This is the way successful traders look at life. Once you realize that the cause of all your losses is yourself, and not some mythical manipulators, then the case will move forward.
*******************************************************************************************************
In the age of digital technologies, when artificial intelligence develops, computer technologies improve, mankind creates various tools to facilitate their own life and everyday life.
If we pay attention to trading, then this direction is actively developing, getting new and unique tools. Since any trader (beginner or experienced specialist) is subject to emotions and various psychological factors, there are tools such as trading bots.

Trading Bots/Robots

A trading robot (bot) is a program that has a certain algorithm. It buys or sells cryptocurrency assets, focusing on the situation in the market. The first trading robots appeared in 2012, and since then they have become more and more perfect. Currently, according to some estimates, 90% of short-term transactions are made either by bots or with their participation.
Bots are usually developed for specific trading platforms. Most cryptocurrency exchanges have an API, and they are generally positive about free auto trading within their platform.
In contrast to the positive attitude to exchange robots, exchanges often have a negative attitude to arbitration robots. On the rules of trade can be found in the official documentation of the exchange, and if there is no such information, the question can be asked directly to technical support.Some people wonder: is it possible to write your bot trader? This is not an easy option, which is suitable only for experienced programmers. After writing, bots are tested for a long time in the market, corrected numerous errors, corrected strategy.
A programmer can also write a bot based on someone else’s code. Some bots are open source, and anyone can find it on GitHub and modify it to fit their needs.
Buy a bot for trading cryptocurrency: there are inexpensive programs for trading (about $ 10), and the cost of more high-quality and complex exceeds more than $ 200 and even $ 1000. There is no maximum price limit for bots, top bots are written to order $ 1500 and more.
Users are usually offered a choice of several tariff plans for crypto bots, from economy to luxury. The inexpensive option includes the most basic trading algorithms, and the expensive one brings maximum profit and works on more complex algorithms. Arbitration bots are a more expensive exchange. Known cases when downloading the bot, people got on your computer virus-miner or virus-cipher, which encrypt all your personal files and demanded a ransom in bitcoin, usually in bitcoin. Naturally, after transferring the ransom to the specified wallet, no decryption of the files occurred.
Trading strategy of stock and arbitrage bots can be very simple, for example:- When the price of cryptocurrency decreases, you need to buy it.- If the price rises, it should be sold.- Or much more complicated. The algorithm can take into account historical data for the last time, indicators, navigate by signals. Quality bots analyze more than a hundred parameters when placing orders.
Some programs do not change the algorithm, and there are bots that can connect or configure additional parameters. This option is well suited for experienced traders who have their own preferences in the style of trading.
A standard bot can perform such actions:- To assess the market situation, to monitor the rate at a given period of time, to make a forecast. In manual trading, it can show signals to the trader.- Create buy or sell orders.- To report on the profit or loss received.
On the example of our IMBA-Exchange, we came to the conclusion that we also need to provide an opportunity for each trader to use bots so that they can be in a comfortable trading environment.
Our exchange specialists are developing their own bot for cryptocurrency trading, which will be an excellent and convenient addition to every trader who wants to eliminate the psychological factor and seeks to get stable earnings without losing personal time.
*******************************************************************************************************
IMBA-Exchange Metronix bot makes life easier for every investor.
For example, Ing. Michael Eder the CEO of IMBA-Exchange, who has 10 years of experience in trading and the last 3 years in cryptocurrency trading, has firmly decided for himself that in the current realities trading on the exchange simply needs bots:
Throughout the time that I have been trading, I can confidently say that today trading bots are necessary for all traders as the main tool. No matter how long you are in exchange trading, but the nature of the person is designed so that under the influence of psychological factors, market conditions, etc. You still make mistakes and, as a result, this leads to financial losses.Our Metronix Trading Bot will help to solve these problems and eliminate negative consequences. A bot is a tool; it has no feelings. He performs a specific task for a given program and performs it almost unmistakably. The task of the trader is to monitor the situation on the market and correctly, as well as at the right time to configure your bot.
Stay with us, in front of you will find many interesting and new.
Material developed by experts IMBA-Exchange
submitted by IMBA-Exchange to u/IMBA-Exchange [link] [comments]

Part 2: Tools & Info for Sysadmins - Mega List of Tips, Tools, Books, Blogs & More

(continued from part 1)
Unlocker is a tool to help delete those irritating locked files that give you an error message like "cannot delete file" or "access is denied." It helps with killing processes, unloading DLLs, deleting index.dat files, as well as unlocking, deleting, renaming, and moving locked files—typically without requiring a reboot.
IIS Crypto's newest version adds advanced settings; registry backup; new, simpler templates; support for Windows Server 2019 and more. This tool lets you enable or disable protocols, ciphers, hashes and key exchange algorithms on Windows and reorder SSL/TLS cipher suites from IIS, change advanced settings, implement best practices with a single click, create custom templates and test your website. Available in both command line and GUI versions.
RocketDock is an application launcher with a clean interface that lets you drag/drop shortcuts for easy access and minimize windows to the dock. Features running application indicators, multi-monitor support, alpha-blended PNG and ICO icons, auto-hide and popup on mouse over, positioning and layering options. Fully customizable, portable, and compatible with MobyDock, ObjectDock, RK Launcher and Y'z Dock skins. Works even on slower computers and is Unicode compliant. Suggested by lieutenantcigarette: "If you like the dock on MacOS but prefer to use Windows, RocketDock has you covered. A superb and highly customisable dock that you can add your favourites to for easy and elegant access."
Baby FTP Server offers only the basics, but with the power to serve as a foundation for a more-complex server. Features include multi-threading, a real-time server log, support for PASV and non-PASV mode, ability to set permissions for download/upload/rename/delete/create directory. Only allows anonymous connections. Our thanks to FatherPrax for suggesting this one.
Strace is a Linux diagnostic, debugging and instructional userspace tool with a traditional command-line interface. Uses the ptrace kernel feature to monitor and tamper with interactions between processes and the kernel, including system calls, signal deliveries and changes of process state.
exa is a small, fast replacement for ls with more features and better defaults. It uses colors to distinguish file types and metadata, and it recognizes symlinks, extended attributes and Git. All in one single binary. phils_lab describes it as "'ls' on steroids, written in Rust."
rsync is a faster file transfer program for Unix to bring remote files into sync. It sends just the differences in the files across the link, without requiring both sets of files to be present at one of the ends. Suggested by zorinlynx, who adds that "rsync is GODLY for moving data around efficiently. And if an rsync is interrupted, just run it again."
Matter Wiki is a simple WYSIWYG wiki that can help teams store and collaborate. Every article gets filed under a topic, transparently, so you can tell who made what changes to which document and when. Thanks to bciar-iwdc for the recommendation.
LockHunter is a file unlocking tool that enables you to delete files that are being blocked for unknown reasons. Can be useful for fighting malware and other programs that are causing trouble. Deletes files into the recycle bin so you can restore them if necessary. Chucky2401 finds it preferable to Unlocker, "since I am on Windows 7. There are no new updates since July 2017, but the last beta was in June of this year."
aria2 is a lightweight multi-source command-line download utility that supports HTTP/HTTPS, FTP, SFTP, BitTorrent and Metalink. It can be manipulated via built-in JSON-RPC and XML-RPC interfaces. Recommended by jftuga, who appreciates it as a "cross-platform command line downloader (similar to wget or curl), but with the -x option can run a segmented download of a single file to increase throughput."
Free Services
Temp-Mail allows you to receive email at a temporary address that self-destructs after a certain period of time. Outwit all the forums, Wi-Fi owners, websites and blogs that insist you register to use them. Petti-The-Yeti says, "I don't give any company my direct email anymore. If I want to trial something but they ask for an email signup, I just grab a temporary email from here, sign up with it, and wait for the trial link or license info to come through. Then, you just download the file and close the website."
Duck DNS will point a DNS (sub domains of duckdns.org) to an IP of your choice. DDNS is a handy way for you to refer to a serverouter with an easily rememberable name for situations when the server's ip address will likely change. Suggested by xgnarf, who finds it "so much better for the free tier of noip—no 30-day nag to keep your host up."
Joe Sandbox detects and analyzes potential malicious files and URLs on Windows, Android, Mac OS, Linux and iOS for suspicious activities. It performs deep malware analysis and generates comprehensive and detailed reports. The Community Edition of Joe Sandbox Cloud allows you to run a maximum of 6 analyses per month, 3 per day on Windows, Linux and Android with limited analysis output. This one is from dangibbons94, who wanted to "share this cool service ... for malware analysis. I usually use Virus total for URL scanning, but this goes a lot more in depth. I just used basic analysis, which is free and enough for my needs."
Hybrid Analysis is a malware analysis service that detects and analyzes unknown threats for the community. This one was suggested by compupheonix, who adds that it "gets you super detailed reports... it's about the most fleshed out and detailed one I can find."
JustBeamIt is a file-transfer service that allows you to send files of any size via a peer-to-peer streaming model. Simply drag and drop your file and specify the recipient's email address. They will then receive a link that will trigger the download directly from your computer, so the file does not have to be uploaded to the service itself. The link is good for one download and expires after 10 minutes. Thanks to cooljacob204sfw for the recommendation!
ShieldsUP is a quick but powerful internet security checkup and information service. It was created by security researcher Steve Gibson to scan ports and let you know which ones have been opened through your firewalls or NAT routers.
Firefox Send is an encrypted file transfer service that allows you to share files up to 2.5GB from any browser or an Android app. Uses end-to-end encryption to keep data secure and offers security controls you can set. You can determine when your file link expires, the number of downloads, and whether to add a password. Your recipient receives a link to download the file, and they don’t need a Firefox account. This one comes from DePingus, who appreciates the focus on privacy. "They have E2E, expiring links, and a clear privacy policy."
Free DNS is a service where programmers share domain names with one another at no cost. Offers free hosting as well as dynamic DNS, static DNS, subdomain and domain hosting. They can host your domain's DNS as well as allowing you to register hostnames from domains they're hosting already. If you don't have a domain, you can sign up for a free account and create up to 5 subdomains off the domains others have contributed and point these hosts anywhere on the Internet. Thanks to 0x000000000000004C (yes, that's a username) for the suggestion!
ANY.RUN is an interactive malware analysis service for dynamic and static research of the majority of threats in any environment. It can provide a convenient in-depth analysis of new, unidentified malicious objects and help with the investigation of incidents. ImAshtonTurner appreciates it as "a great sandbox tool for viewing malware, etc."
Plik is a scalable, temporary file upload system similar to wetransfer that is written in golang. Thanks go to I_eat_Narwhals for this one!
Free My IP offers free, dynamic DNS. This service comes with no login, no ads, no newsletters, no links to click and no hassle. Kindly suggested by Jack of All Trades.
Mailinator provides free, temporary email inboxes on a receive-only, attachment-free system that requires no sign-up. All @mailinator.com addresses are public, readable and discoverable by anyone at any time—but are automatically deleted after a few hours. Can be a nice option for times when you to give out an address that won't be accessible longterm. Recommended by nachomountain, who's been using it "for years."
Magic Wormhole is a service for sending files directly with no intermediate upload, no web interface and no login. When both parties are online you with the minimal software installed, the wormhole is invoked via command line identifying the file you want to send. The server then provides a speakable, one-time-use password that you give the recipient. When they enter that password in their wormhole console, key exchange occurs and the download begins directly between your computers. rjohnson99 explains, "Magic Wormhole is sort of like JustBeamIt but is open-source and is built on Python. I use it a lot on Linux servers."
EveryCloud's Free Phish is our own, new Phishing Simulator. Once you've filled in the form and logged in, you can choose from lots of email templates (many of which we've coped from what we see in our Email Security business) and landing pages. Run a one-off free phish, then see who clicked or submitted data so you can understand where your organization is vulnerable and act accordingly.
Hardening Guides
CIS Hardening Guides contain the system security benchmarks developed by a global community of cybersecurity experts. Over 140 configuration guidelines are provided to help safeguard systems against threats. Recommended by cyanghost109 "to get a start on looking at hardening your own systems."
Podcasts
Daily Tech News is Tom Merrit's show covering the latest tech issues with some of the top experts in the field. With the focus on daily tech news and analysis, it's a great way to stay current. Thanks to EmoPolarbear for drawing it to our attention.
This Week in Enterprise Tech is a podcast that features IT experts explaining the complicated details of cutting-edge enterprise technology. Join host Lou Maresca on this informative exploration of enterprise solutions, with new episodes recorded every Friday afternoon.
Security Weekly is a podcast where a "bunch of security nerds" get together and talk shop. Topics are greatly varied, and the atmosphere is relaxed and conversational. The show typically tops out at 2 hours, which is perfect for those with a long commute. If you’re fascinated by discussion of deep technical and security-related topics, this may be a nice addition to your podcast repertoire.
Grumpy Old Geeks—What Went Wrong on the Internet and Who's To Blame is a podcast about the internet, technology and geek culture—among other things. The hosts bring their grumpy brand of humor to the "state of the world as they see it" in these roughly hour-long weekly episodes. Recommended by mkaxsnyder, who enjoys it because, "They are a good team that talk about recent and relevant topics from an IT perspective."
The Social-Engineer Podcast is a monthly discussion among the hosts—a group of security experts from SEORG—and a diverse assortment of guests. Topics focus around human behavior and how it affects information security, with new episodes released on the second Monday of every month. Thanks to MrAshRhodes for the suggestion.
The CyberWire podcasts discuss what's happening in cyberspace, providing news and commentary from industry experts. This cyber security-focused news service delivers concise, accessible, and relevant content without the gossip, sensationalism, and the marketing buzz that often distract from the stories that really matter. Appreciation to supermicromainboard for the suggestion.
Malicious Life is a podcast that tells the fascinating—and often unknown—stories of the wildest hacks you can ever imagine. Host Ran Levi, a cybersecurity expert and author, talks with the people who were actually involved to reveal the history of each event in depth. Our appreciation goes to peraphon for the recommendation.
The Broadcast Storm is a podcast for Cisco networking professionals. BluePieceOfPaper suggests it "for people studying for their CCNA/NP. Kevin Wallace is a CCIE Collaboration so he knows his *ishk. Good format for learning too. Most podcasts are about 8-15 mins long and its 'usually' an exam topic. It will be something like "HSPR" but instead of just explaining it super boring like Ben Stein reading a powerpoint, he usually goes into a story about how (insert time in his career) HSPR would have been super useful..."
Software Engineering Radio is a podcast for developers who are looking for an educational resource with original content that isn't recycled from other venues. Consists of conversations on relevant topics with experts from the software engineering world, with new episodes released three to four times per month. a9JDvXLWHumjaC tells us this is "a solid podcast for devs."
Books
System Center 2012 Configuration Manager is a comprehensive technical guide designed to help you optimize Microsoft's Configuration Manager 2012 according to your requirements and then to deploy and use it successfully. This methodical, step-by-step reference covers: the intentions behind the product and its role in the broader System Center product suite; planning, design, and implementation; and details on each of the most-important feature sets. Learn how to leverage the user-centric capabilities to provide anytime/anywhere services & software, while strengthening control and improving compliance.
Network Warrior: Everything You Need to Know That Wasn’t on the CCNA Exam is a practical guide to network infrastructure. Provides an in-depth view of routers and routing, switching (with Cisco Catalyst and Nexus switches as examples), SOHO VoIP and SOHO wireless access point design and configuration, introduction to IPv6 with configuration examples, telecom technologies in the data-networking world (including T1, DS3, frame relay, and MPLS), security, firewall theory and configuration, ACL and authentication, Quality of Service (QoS), with an emphasis on low-latency queuing (LLQ), IP address allocation, Network Time Protocol (NTP) and device failures.
Beginning the Linux Command Line is your ally in mastering Linux from the keyboard. It is intended for system administrators, software developers, and enthusiastic users who want a guide that will be useful for most distributions—i.e., all items have been checked against Ubuntu, Red Hat and SUSE. Addresses administering users and security and deploying firewalls. Updated to the latest versions of Linux to cover files and directories, including the Btrfs file system and its management and systemd boot procedure and firewall management with firewalld.
Modern Operating Systems, 4th Ed. is written for students taking intro courses on Operating Systems and for those who want an OS reference guide for work. The author, an OS researcher, includes both the latest materials on relevant operating systems as well as current research. The previous edition of Modern Operating Systems received the 2010 McGuffey Longevity Award that recognizes textbooks for excellence over time.
Time Management for System Administrators is a guide for organizing your approach to this challenging role in a way that improves your results. Bestselling author Thomas Limoncelli offers a collection of tips and techniques for navigating the competing goals and concurrent responsibilities that go along with working on large projects while also taking care of individual user's needs. The book focuses on strategies to help with daily tasks that will also allow you to handle the critical situations that inevitably require your attention. You'll learn how to manage interruptions, eliminate time wasters, keep an effective calendar, develop routines and prioritize, stay focused on the task at hand and document/automate to speed processes.
The Practice of System and Network Administration, 3rd Edition introduces beginners to advanced frameworks while serving as a guide to best practices in system administration that is helpful for even the most advanced experts. Organized into four major sections that build from the foundational elements of system administration through improved techniques for upgrades and change management to exploring assorted management topics. Covers the basics and then moves onto the advanced things that can be built on top of those basics to wield real power and execute difficult projects.
Learn Windows PowerShell in a Month of Lunches, Third Edition is designed to teach you PowerShell in a month's worth of 1-hour lessons. This updated edition covers PowerShell features that run on Windows 7, Windows Server 2008 R2 and later, PowerShell v3 and later, and it includes v5 features like PowerShellGet. For PowerShell v3 and up, Windows 7 and Windows Server 2008 R2 and later.
Troubleshooting with the Windows Sysinternals Tools is a guide to the powerful Sysinternals tools for diagnosing and troubleshooting issues. Sysinternals creator Mark Russinovich and Windows expert Aaron Margosis provide a deep understanding of Windows core concepts that aren’t well-documented elsewhere along with details on how to use Sysinternals tools to optimize any Windows system’s reliability, efficiency, performance and security. Includes an explanation of Sysinternals capabilities, details on each major tool, and examples of how the tools can be used to solve real-world cases involving error messages, hangs, sluggishness, malware infections and more.
DNS and BIND, 5th Ed. explains how to work with the Internet's distributed host information database—which is responsible for translating names into addresses, routing mail to its proper destination, and listing phone numbers according to the ENUM standard. Covers BIND 9.3.2 & 8.4.7, the what/how/why of DNS, name servers, MX records, subdividing domains (parenting), DNSSEC, TSIG, troubleshooting and more. PEPCK tells us this is "generally considered the DNS reference book (aside from the RFCs of course!)"
Windows PowerShell in Action, 3rd Ed. is a comprehensive guide to PowerShell. Written by language designer Bruce Payette and MVP Richard Siddaway, this volume gives a great introduction to Powershell, including everyday use cases and detailed examples for more-advanced topics like performance and module architecture. Covers workflows and classes, writing modules and scripts, desired state configuration and programming APIs/pipelines.This edition has been updated for PowerShell v6.
Zero Trust Networks: Building Secure Systems in Untrusted Networks explains the principles behind zero trust architecture, along with what's needed to implement it. Covers the evolution of perimeter-based defenses and how they evolved into the current broken model, case studies of zero trust in production networks on both the client and server side, example configurations for open-source tools that are useful for building a zero trust network and how to migrate from a perimeter-based network to a zero trust network in production. Kindly recommended by jaginfosec.
Tips
Here are a couple handy Windows shortcuts:
Here's a shortcut for a 4-pane explorer in Windows without installing 3rd-party software:
(Keep the win key down for the arrows, and no pauses.) Appreciation goes to ZAFJB for this one.
Our recent tip for a shortcut to get a 4-pane explorer in Windows, triggered this suggestion from SevaraB: "You can do that for an even larger grid of Windows by right-clicking the clock in the taskbar, and clicking 'Show windows side by side' to arrange them neatly. Did this for 4 rows of 6 windows when I had to have a quick 'n' dirty "video wall" of windows monitoring servers at our branches." ZAFJB adds that it actually works when you right-click "anywhere on the taskbar, except application icons or start button."
This tip comes courtesy of shipsass: "When I need to use Windows Explorer but I don't want to take my hands off the keyboard, I press Windows-E to launch Explorer and then Ctrl-L to jump to the address line and type my path. The Ctrl-L trick also works with any web browser, and it's an efficient way of talking less-technical people through instructions when 'browse to [location]' stumps them."
Clear browser history/cookies by pressing CTRL-SHIFT-DELETE on most major browsers. Thanks go to synapticpanda, who adds that this "saves me so much time when troubleshooting web apps where I am playing with the cache and such."
To rename a file with F2, while still editing the name of that file: Hit TAB to tab into the renaming of the next file. Thanks to abeeftaco for this one!
Alt-D is a reliable alternative to Ctrl-L for jumping to the address line in a browser. Thanks for this one go to fencepost_ajm, who explains: "Ctrl-L comes from the browser side as a shortcut for Location, Alt-D from the Windows Explorer side for Directory."
Browser shortcut: When typing a URL that ends with dot com, Ctrl + Enter will place the ".com" and take you to the page. Thanks to wpierre for this one!
This tip comes from anynonus, as something that daily that saves a few clicks: "Running a program with ctrl + shift + enter from start menu will start it as administrator (alt + y will select YES to run as admin) ... my user account is local admin [so] I don't feel like that is unsafe"
Building on our PowerShell resources, we received the following suggestion from halbaradkenafin: aka.ms/pskoans is "a way to learn PowerShell using PowerShell (and Pester). It's really cool and a bunch of folks have high praise for it (including a few teams within MSFT)."
Keyboard shortcut: If you already have an application open, hold ctrl + shift and middle click on the application in your task bar to open another instance as admin. Thanks go to Polymira for this one.
Remote Server Tip: "Critical advice. When testing out network configuration changes, prior to restarting the networking service or rebooting, always create a cron job that will restore your original network configuration and then reboot/restart networking on the machine after 5 minutes. If your config worked, you have enough time to remove it. If it didn't, it will fix itself. This is a beautifully simple solution that I learned from my old mentor at my very first job. I've held on to it for a long time." Thanks go to FrigidNox for the tip!
Websites
Deployment Research is the website of Johan Arwidmark, MS MVP in System Center Cloud and Datacenter Management. It is dedicated to sharing information and guidance around System Center, OS deployment, migration and more. The author shares tips and tricks to help improve the quality of IT Pros’ daily work.
Next of Windows is a website on (mostly) Microsoft-related technology. It's the place where Kent Chen—a computer veteran with many years of field experience—and Jonathan Hu—a web/mobile app developer and self-described "cool geek"—share what they know, what they learn and what they find in the hope of helping others learn and benefit.
High Scalability brings together all the relevant information about building scalable websites in one place. Because building a website with confidence requires a body of knowledge that can be slow to develop, the site focuses on moving visitors along the learning curve at a faster pace.
Information Technology Research Library is a great resource for IT-related research, white papers, reports, case studies, magazines, and eBooks. This library is provided at no charge by TradePub.com. GullibleDetective tells us it offers "free PDF files from a WIIIIIIDE variety of topics, not even just IT. Only caveat: as its a vendor-supported publishing company, you will have to give them a bit of information such as name, email address and possibly a company name. You undoubtedly have the ability to create fake information on this, mind you. The articles range from Excel templates, learning python, powershell, nosql etc. to converged architecture."
SS64 is a web-based reference guide for syntax and examples of the most-common database and OS computing commands. Recommended by Petti-The-Yeti, who adds, "I use this site all the time to look up commands and find examples while I'm building CMD and PS1 scripts."
Phishing and Malware Reporting. This website helps you put a stop to scams by getting fraudulent pages blocked. Easily report phishing webpages so they can be added to blacklists in as little as 15 minutes of your report. "Player024 tells us, "I highly recommend anyone in the industry to bookmark this page...With an average of about 10 minutes of work, I'm usually able to take down the phishing pages we receive thanks to the links posted on that website."
A Slack Channel
Windows Admin Slack is a great drive-by resource for the Windows sysadmin. This team has 33 public channels in total that cover different areas of helpful content on Windows administration.
Blogs
KC's Blog is the place where Microsoft MVP and web developer Kent Chen shares his IT insights and discoveries. The rather large library of posts offer helpful hints, how-tos, resources and news of interest to those in the Windows world.
The Windows Server Daily is the ever-current blog of technologist Katherine Moss, VP of open source & community engagement for StormlightTech. Offers brief daily posts on topics related to Windows server, Windows 10 and Administration.
An Infosec Slideshow
This security training slideshow was created for use during a quarterly infosec class. The content is offered generously by shalafi71, who adds, "Take this as a skeleton and flesh it out on your own. Take an hour or two and research the things I talk about. Tailor this to your own environment and users. Make it relevant to your people. Include corporate stories, include your audience, exclude yourself. This ain't about how smart you are at infosec, and I can't stress this enough, talk about how people can defend themselves. Give them things to look for and action they can take. No one gives a shit about your firewall rules."
Tech Tutorials
Tutorialspoint Library. This large collection of tech tutorials is a great resource for online learning. You'll find nearly 150 high-quality tutorials covering a wide array of languages and topics—from fundamentals to cutting-edge technologies. For example, this Powershell tutorial is designed for those with practical experience handling Windows-based Servers who want to learn how to install and use Windows Server 2012.
The Python Tutorial is a nice introduction to many of Python’s best features, enabling you to read and write Python modules and programs. It offers an understanding of the language's style and prepares you to learn more about the various Python library modules described in 'The Python Standard Library.' Kindly suggested by sharjeelsayed.
SysAdmin Humor
Day in the Life of a SysAdmin Episode 5: Lunch Break is an amusing look at a SysAdmin's attempt to take a brief lunch break. We imagine many of you can relate!
Have a fantastic week and as usual, let me know any comments or suggestions.
u/crispyducks
submitted by crispyducks to sysadmin [link] [comments]

Why Robin is currently one of the most misunderstood units in the meta: An analysis of generalist and specialist units and roles in Fire Emblem Heroes

There are a lot of common misconceptions I've seen floating around about Robin that have run rampant for a while, especially with him getting skipped over again in the recent refine announcements making him a surprisingly common topic of discussion. I'm hoping to dispel as many of them as I can from the absolutely gigantic pile of them that exist. For the record, I don't think that Robin is a great unit by any means, and his low tier list placements tend to be thoroughly justified (well Gamepedia's at least, Gamepress is pretty obviously wrong and dumb considering that it's ranking a unit like Ursula above him when her stat spread is equally bad offensively and strictly worse defensively, but whatever). However, viability in tier lists is strictly relative. Robin has something that I'd argue is more valuable than a high placing in the tier list: a unique niche in his role that, until recently, was one that he was simply the best in the game at within the pool of blue mages.

Generalist and Specialist roles, and how Robin tends to be built for these

There are generally two popular Robin builds that float around. The specialist build Raven/TA/SwordbreakeQR is designed to hard-counter two different groups of units, red and colorless, allowing him to hard-counter an approximate half of the units in the game. The other build, the generalist one of Owl/CC/Quick Riposte/Close or Distant Def, is designed to handle a wide-variety of threats on enemy phase by taking advantage of CC's ability to let him retaliate against melee units (especially swords) and the stats from Owl boosting his combat potency against all threats. These builds are entirely different from each other, with different roles that will generally be used by different groups of people. The former is a budget build requiring no 5* inheritance, common among players looking for a budget AA check that's cheap and effective, while the latter is more common among die-hard Robin fans looking to merge him to +10. These two builds are extremely different from each other in terms of role and usage.

Robin's potential as a unit should not be assessed based on his specialist role

It's ridiculously common to see Raven+TA referred to as Robin's "niche", the build that supposedly allows him to excel relative to his competition, something that he in particular is good at. It's a sentiment that I honestly find utterly baffling. Raven/TA isn't unique to Robin in the slightest and he's very far from being the only unit in the game who can run it or be viable with it. Triangle advantage is extremely powerful, and amplifying it is even moreso. Almost any mage in the game can commit hard to this role of invalidating half of the game's meta through extreme WTA. Triangle Adept is an absolutely broken specialist skill. Being able to lock down and secure the matchups of an entire color is very powerful, especially in modes that give you strong counterpicking power such as Arena Assault. However, it's a skill that has its limitations. It's a skill designed to help you win fights that you should be winning anyway, and will do absolutely nothing for same-color matchups that could very well be extremely relevant to the unit's performance. Triangle Adept comes with a strong opportunity cost in that, if you choose to take a generalist skill instead, your combat potency against WTA matchups will STILL be extremely strong while also giving you more staying power against same-color matchups.
Because TA is a skill that allows basically any unit in the game to essentially completely lock down their role in auto-winning a set of WTA matchups, especially when combined with Raven to double that matchup spread, it really isn't a unique niche for a unit at all and shouldn't be treated as such. There's a reason why Gamepedia doesn't account for Triangle Adept in any of its tiering builds: turning a unit into a generic "autowin all WTA matchups" essentially homogenizes them all and doesn't allow for any role differentiation to set stronger units apart from weaker ones. To put it simply, Triangle Adept is a low-investment band-aid fix to take any unit and allow them to excel at a specific role. Whether the skill is put on a top tier one or a bottom tier one their roles are essentially turned into the same thing, which is why it shouldn't be considered when trying to assess a unit's unique capabilities and corresponding viability.

Robin's specialist TA build is actually deeply flawed

To start off this section, I want to ask a question: What makes a bad unit? This is a question that doesn't really have a definitive answer, with different people holding wildly different standards for viability. Some people care a great deal about tier lists, while others subscribe to the belief that literally anyone in the game can be made viable with the correct investment.
I actually have a pretty specific and simple viewpoint on this issue. I think that a (non-colorless) unit is bad if they can't do their job of winning WTA matchups without using a breaker to do so. I feel like the absolute bare minimum you should be able to expect from a unit is being able to win their advantageous matchups by default without needing to waste one of their precious skill slots dedicated to doing so. I'd call Saias a bad combat unit based on this definition due to his reliance on Swordbreaker to win against the many powerful meta swords: fortunately he has his niche as a support unit with Ploys to allow him to be useful even despite that. There are a large number of glass cannon red mages I'd call bad due to their inability to beat Myrrh, and they can't even take a breaker that allows them to do so. And et cetera. If you need to waste a skill slot on a specialist breaker to do the bare minimum of what your job as a unit entails, then you're probably not a great unit.
And this is where the flaws in Robin's TA build start to show. His Attack stat is just too low. He doesn't have the ability to reliably one-shot sword units at all, so he's forced to take Swordbreaker along with the Quick Riposte seal in order to be even functional. The thing is, the generalist Close Counter build doesn't have these issues at all. Close Counter diversifying his enemy phase means that he can easily cover all matchups with just Quick Riposte. This opens up his seal slot to run Close or Distant Defense, which is an absolute game changer. +6 defenses for added bulk against either dragons and armors or archers and mages is a big deal that allows him to secure a much wider variety of winning matchups just because those extra raw stats are just that good. The TA build doesn't get this luxury at all, and is horribly limited in its role as a result.
Now, this isn't to say that the TA set is bad or that you shouldn't use it. I still think that TA is a broken skill for what it's designed to do and Robin isn't a bad user of it, and I use the same "bad" budget build on even things like TA Bowbreaker Cecilia because there's a lot of useful counterpicking power to specialized units. Hell yeah that build on her is deeply flawed by exactly the definition I used earlier, but it still has valuable use despite that. But still, that doesn't mean that TA is Robin's optimal build and he shouldn't be judged as a unit based on it. It wastes all of its skill slots trying to accomplish the bare minimum and lacks the much stronger matchup spread that the generalist build can offer.

Enemy-phase tank mages are much more useful in the current meta than people tend to give them credit for

This isn't the near-launch immediate post-SI meta anymore. Glass cannons are still powerful but they aren't what they used to be. Armor and dragon tanks run rampant in the meta. DC Wary Fighter armors can threaten any nuke mage that can't OHKO them with a retaliation on their very next player phase unless you run positioning skills over double rallies or pack a dancer. Dragons are infamous for being absolute monsters on their enemy phase but relatively easy to take down when forcing them to attack on player phase. Player-phase mages can still be fantastic in their own right and there aren't many of them who I'd argue that Robin is a better unit than, but his enemy-phase potential is still frequently slept on. The ability to force DC Wary armors and Steady Breath dragons into engaging in combat in their weak phase by using CC and automatically doubling them with Quick Riposte is insanely useful in the current meta. Robin's balanced and tanky stat spread combined with Owl buffs means that he currently exists as one of the single best blue mages in the game for this role.

Believe it or not, Robin in his current state is fine in the meta and is not desperate for a buff at all

This isn't to say that he shouldn't get buffed and isn't deserving of one. Like seriously, some IS employee decided that Cherche needed a prf brave weapon probably after failing to kill some broken armor unit by like six damage and wanting to ensure that it would never happen again. Pretty much anything's fair game now, and Robin, while holding a unique niche and being surprisingly viable in that role, is still relatively underpowered. But still, this isn't a case like Odin being nearly completely useless and requiring a buff to be even viable at all. Robin is good. He's not great, but he's good. He has a surprisingly useful niche that he's one of the best in the game at (he used to be THE best in the game at this until he got powercrept in that role by Odin of all people) and using him won't hold back your team. A buff for him is more than justified at this point but it's not like he's rotting at the bottom of the barrel waiting for IS to bring him up to relevancy.

A specialist-based weapon refine isn't playing to Robin's strengths as a unit at all

Specialist buff ideas for Robin tend to follow a simple design principle. Robin excels in a specialist role (TA red/colorless check), therefore, in order to buff him, the right way to do so would be to buff him to be better in this role with a prf Raven tome. This logic is already wrong from the get-go, because as shown previously, Raven sets are not even close to being Robin's optimal sets, but rather they're his budget ones that let him function as an AA check for low investment. To buff him with a Raven effect would already be going directly against his currently good potential as a generalist tank and shoehorning him into a specialist role when a generalist buff would serve him better. Allowing him to function to a greater capacity as a versatile mixed tank would do so much more for his viability than shoehorning him into his weaker niche counter role. Sure, a buff is a buff, but I'm sure that we all know that a weak refine can permanently stunt a character's potential in the meta. Takumi's a pretty common example, and depending on how you feel about her role as a team-dependent support unit, Titania can be this as well.

Mixing both generalist and specialist effects into one weapon is surprisingly anti-synergy

I'm going to go over a few common buff ideas and explain why I think a lot of them are flawed for various reasons. I will be going under the assumption that a prf for Robin will have only two effects, a base effect and a refine effect.
A common suggestion I've seen is to give him a prf Raven tome with an Owl special refine, in order to give him the best of both worlds with his current two most common build patterns. However, I believe that these two effects synergize against each other to a surprising extent. A Raven effect is a specialist effect that turns him into a niche counter against colorless and synergizes well with Triangle Adept. However, most stat buffs, Owl included, tend to scale extremely badly with TA sets. TA is a skill designed to lock your matchups in place. You win against red and colorless at the cost of always losing to green. Extra stats from Owl won't change that and don't help his matchups at all.
But what about his same color matchups? Surely those can benefit significantly from extra stats like that? And sure, they can. Extra stats are always good. The problem here is that when he has a weapon effect that mostly helps his neutral matchups, he'd benefit even MORE from having a SECOND generalist effect that also helps his neutral matchups to replace his specialist one. Doing so would significantly widen his blue coverage, and surely it's not like the difference from losing TA means he'll start losing to red units. Almost anything that can be accomplished by a generalist+specialist effect can be done better by simply stacking two generalist effects.
I know that I've made a bold claim here, but we can already see this in practice with two units already in the game: TA refine Alfonse and stat-refine combat Titania. I'm going to be making a couple of assumptions that Alfonse is being built as a regular unit designed for regular content instead of the recently-created farming-bonus-kills Arena which heavily changes his role, and that Titania is being built by someone who wants to use her for combat instead of Tactics support. Anyway, Alfonse with a combined TA and Brazen effect suffers from some weird anti-synergy. TA ensures that he'll never lose to greens, and Brazen isn't going to do anything at all to help his axe matchups when he has those on lock anyway. But his red matchups where Brazen could help him will gain no benefit from TA whatsoever. There's a reason why players tend to find the TA effect underwhelming and would prefer to commit 200 divine dew to a stat refine on him. Titania suffers from the same issue. A stat-refined Draconic Poleaxe doesn't really allow her to do anything that a default Emerald Axe wouldn't, outside of improving her green matchups a bit, but green matchups are where the TA effect is wasted. Again, dedicated users of Titania who want her to be strong in a combat role instead of a support one are often inclined to simply replace her weapon with a Slaying Axe or Wo Gùn in order to help her neutral matchups more since she should be able to win blue matchups anyway.

Specialist weapon effects aren't bad, but they need to be explicitly designed around in order to work well

Seriously I know I just spent a while talking shit about them but many units have proven that they have their place in the meta. A prime example is Micaiah, whose weapon is simply stacking specialist effects meant to give her a wide range of coverage. She won't always be able to function at maximum potential, but against a number of powerful units and team archetypes, she can pose a major threat which gives her surprising versatility. NaglfaTA/Swordbreaker Lyon is a set I like to run because he can easily run a free B-slot for a same-color breaker in order to give him much wider coverage in stacking multiple specialist roles.
Earlier I said that I went under the assumption that a hypothetical Robin weapon refine would come with only two effects, something I specified because a couple of units actually break this rule. Roy and Nephenee both come with an extra bonus effect in effective against dragons/armors respectively to compound the two effects they already have in Bracing Stance/QR5 and KilleSteady Posture. These specialist effects aren't replacing anything, they're simply compounding an already complete unit, an extra bonus buff that can only make them better. Obviously if Robin got some specialist weapon effect as an addition instead of some replacement to one of necessary required two weapon effects, I would have no issue with the extra bonus buff.
The point I want to get at here is, stacking specialist effects on a unit can be incredibly potent if done so with care in order to ensure wide and relevant coverage for them. This is something that I have basically never seen from Robin refine suggestions. They tend to generally go with the idea of taking his base kit's Raven effect at a starting point and adding something totally random to it. It doesn't allow him to excel in either a generalist or a specialist role, it just shoehorns him into one of his already suboptimal builds and then adds some effect that won't meaningfully help him. Yeah, I'm sure that if you combine a Raven and Wolf tome for him it'll sure help out anyone who uses him as a Brave Lyn check for Arena Assault, but I have my doubts that it would do much to significantly improve his viability as a unit.

Draconic Poleaxe was a mistake and should really never have happend

Robin's such a cool tactician guy! There are skills called Tactics! It only makes sense for him to get them!
God I loathe the idea of a weapon effect that would completely arbitrarily restrict your team composition in a way that would make it completely useless if you don't hold to a strict team build archetype. Way to give a gigantic "fuck you" to any die-hard fans of the character whose teams might not adhere to these specific requirements. Titania's was bad enough, but at least she's not infantry. If Robin were to get this and you want to use him in Arena, you get Robin, you get your Askr bonus, and then BAM no more infantry for you. Too bad if you had another infantry unit in your core, sucks to suck.
Also this kind of thing isn't comparable at all to Hinoka's Spear. Hinoka's Spear useful with the extremely lenient requirement of only one other infantry or flier, and scales better and better the more of those teammates you are able to provide. It will almost never be useless, and will scale with team composition in a totally reasonable way. It's not a "success or failure" binary the way Tactics are where it either works 100% or not at all with much stricter requirements tied to it.
Honestly I just see Draconic Poleaxe as a really bad design mistake on IS's part and seeing people often suggest for them to repeat it can be somewhat frustrating.

Thanks for taking the time to crap on everyone else's ideas. So what's your genius plan since you seem to hate everything else so much?

Thanks for asking! I'd personally be fine with any combination of two generalist enemy-phase weapon effects designed to compound his efficiency in the role he excels at. Just like how Roy got Bracing Stance and QR5 to improve his role in enemy phase combat, or Lilina got Death Blow and Chill Res to improve her role in one-shot potential, I think that Robin stands to gain quite a lot from two generalist effects designed to help him in his current meta role.
As for specifics, I'd call the weapon Robin's Primer based off of his appearance in Fates as he had no signature weapon to use in Awakening. The special refine effect would be the same Bond effect that Chrom's Falchion has. Since Falchion Bond is pretty much a direct reference to the pair-up mechanic in Awakening, it makes sense for Robin to receive the same refine effect, while also giving him a cool parallel with his best friend. As for the base effect, I'd base it off of his unique prf in Fates, the Book of Thoron, a high-might tome that grants a resistance boost. As a result, I think that Mirror Stance as the base effect would be a solid way to represent this. Patching up his low attack to let him secure kills more easily while also improving his dump stat in order to help his jack-of-all-trades role and let him tank dragons and mages more easily would definitely be strong for him on a 14 might weapon with an improved Owl effect.
If Mirror Stance seems a bit underpowered to you, it's because I'm kinda holding back on what my actual dream wish list for him would be: Warding Breath. Giving him a niche as the only ranged unit in the game who can use a Breath skill while letting him freely nuke with a guaranteed Ignis every combat would be incredibly powerful for him without a doubt, but I think it's probably a bit too much for ask for. Still though, that's my dream for him. Take any of my suggestions with a grain of salt, I'm kinda just throwing them out for inspiration since I'm not picky as long as they do the right job for him.
Really, any combination of strong EP effects, particularly ones that would help either his statline or special activation, would be wonderful. I think Falchion Bond as a refine is just too fitting to pass up on, but really I'd be fine with basically whatever for the base effect as long as it helps him in that role. There are no shortage of possibilities to work with here.

What about female Robin?

Honestly I didn't really need to bother mentioning her because most of what I said here applies to her exactly the same, how she excels more in a generalist role than a specialist one, how her role as an enemy-phase tank is not inherently worse than a player-phase mage, and the type of weapon I think would be ideal for buffing her. I think that the key difference between her and male Robin is that unlike him, her lack of nature access makes her almost entirely outclassed by similar mages in her role. Her 40/29/29/29/22 statline, when unable to take any boons or banes, offers no freedom of customization or optimization and is actually strictly worse than Merric's access to 40/30/32/28/19 stat spread through +Atk -HP. The fact that he also has TWO prf options to work with alongside strictly better stats, greater stat customization, and more merges available, means that unlike male Robin, there's actually no reason to use female Robin over her competition. Boey's existence as a more defense-optimized version of her that retains more stat customization for such roles roles certainly doesn't help when it means that there will basically never be a female Robin build that can't be run better by either Merric or Boey. Whatever buff male Robin gets, she needs it to an even greater extent. But y'know, IS avoids buffing GHB units at all costs unless they're absolutely forced to due to a connection to another summonable unit (like Michalis or Linus), so she'll probably get it when he does. By the way, buff Navarre you cowards. He deserves it the most out of any of them.

The main takeaway I want from this

Have more faith in Robin and the unique things that his statline brings to the table for his role as a combat unit. He's not top tier, but he holds a solid niche and is viable and even good as a generalist unit. He doesn't need gimmicks like Triangle Adept to be functional in combat, even if TA is a perfectly acceptable budget build for those who don't want to invest Close Counter on him, it's far from his optimal job and him being balanced around such a role would only hold him back in the meta. This is a character that absolutely has the potential to excel if given the right buffs (hell they pulled it off for Odin), and it bothers me to see people so frequently view him solely as a TA niche counter and nothing more. Blárraven is not at all essential to his role, niche, or performance.
Also, if anyone from Gamepress ever sees this, your Robin analysis sucks. Go update it. At least Gamepedia is a wiki so I only have myself to blame for any inaccuracies, and they do correctly use the CC build for tiering purposes. Don't tier him below Ursula when you recommend a Blade offense build on her with her shitty 29/32 stat spread when +spd Robin has the exact same offenses to work with and much greater redeeming qualities otherwise, and don't tier him below Saias when Saias is nearly irredeemably weak in combat potential.
submitted by Legitimate__Username to FireEmblemHeroes [link] [comments]

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