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Looking for opinions on my New Warriors re-write by a non-fan/non-comic reader

So I'm not a comic reader but the news of the various happenings with in the comic industry tend to peek my dabbling interests of political science and marketing.
So when I saw the new "New Warriors" backlash I couldn't get it out of head that night so I laid in bed for the next 3 hours just working out what could make the characters more interesting.
I recognize that by not being a comic reader beyond Dilbert I'm probably making a lot of mistakes but I'm honestly curious as to what actual comic readers would think of my changes.
I'm leaving actual character designs to far more talented people though.
So to start off with "Screentime" I came up with the idea that instead of some "Internet Gas" bullshit that instead he would have a large optical data storage crystal shatter over his head and embed thousands of various sized shards of the nanocrystals that make up one of these storage crystals.
Idea came from this Wikipedia: https://en.wikipedia.org/wiki/5D_optical_data_storage
Now where I take it and twist it from reality is that all of these shards pickup various electromagnetic waves like Wi-Fi, Radio, Cell towers, etc... and being embedded in his brain means that he is still connected to the internet 24/7 unless he is in a Faraday Cage. Now as for his character I wanted to depict a teen that is both overwhelmed by the amount of information he now has sometime unwillingly cascading through his head kind of like ADD and the fact that he can find out everyone’s secrets both good and bad.
Every text, every camera, every file server, if it has a electronic connection of some sort even a very low powered wireless one if he is in range he can access it regardless of passwords or firewalls. I wanted to highlight the he would make his own personal code of conduct not to speak of any of the things he now knows unless he is specifically working on solving a particular crime. So if he is searching for a murder and finds out that the murders best friend is a rapist he wouldn't tell anyone of this finding as its beyond the scope of his search.
At times I would show that the weight of basically trusting himself not to violate everyone's privacy unwarranted is a unspeakable burden for a teenager. However as a teenager he would find silver linings to his power, like literally unlimited porn of every type imaginable, watching movies right off of the studios hard drives, mining bitcoin in his sleep, most importantly for his combat ability being able to access a vast library of 3D printed weapon designs and the machines to produce these weapons thus meaning that he is armed with the latest and greatest small arms.
As I mentioned before if Screentime is in a Faraday Cage he loses his internet connection this can be used to give him a break from the overwhelming information he is constantly exposed to help him sleep or by a villain trying to remove his intelligence gathering ability.
The only other thing that can block his reception is his Team mate Deadzone's shields. So next up on my rewrite hit parade is Snowflake and the now renamed Deadzone. Power wise Deadzone is the by far the most changed. Where before he could only raise shields if someone he cared for was in danger, which is the single biggest load of shit ever. Now he can raise various sized shields and shield bubbles at will.
The thing about his shields is that they are all 3D shields meaning that while they are however tall and wide as Deadzone needs they are all 1 inch thick. Within these shields is a perfect void: No matter and no energy within. This means that say a Cyclops like laser blast is absorbed by this void until you get to a point where the interior of the shield is either full of energy or matter at which point the shield should be deactivated.
However Deadzone can run the risk of holding the shield longer and suddenly the shield becomes an explosive as this void is now so full of energy or matter that only Deadzones powers are holding them together. This has its tactical uses but it can be hard to judge as if he releases the shield to soon or too fast then he can create a vacuum bomb inadvertently. This requires an extreme amount of focus if Deadzone is to avoid collateral damage and if he makes a shield too big for him to hold and/or it doesn't receive enough damage to fill up the void completely before he drops it he can easily do more harm than good.
I should also note that while I mostly stayed away from speaking on the art design because I don't have enough skill to come up with a better original design than spandex suits. Deadzone and his powers are no longer pink. He looks the typical African-American athlete and his shields are pitch black due to their void like nature.
Snowflake is actually more or less unchanged as far as powers go being your typical cryokinetic. The biggest change I would make is remove her woke pro-noun nonsense as that doesn't add anything to the character.
Now the biggest change to both of these characters is their relationship to each other and how it effects how they interact with the rest of the world. So in some of the art that has been posted made them look to be far more than just brother and sister and seeing that they otherwise have relatively little less to make them standout as characters I decided to take that implied relationship and go straight for the teeth.
So yes they are in a fully active incestuous relationship, this massive dark secret has made them comparatively insular especially when it comes to making friends however its also given them a different perspective on life. They see the penalty for being underaged superheroes as a comparative slap on the wrist compared to their main “crime” and thus show a willingness to engage in their work that is matched by few others.
They are more emphatic then most of the other team members save for Screentime but that is because he probably already knows why someone is doing or acting the way they are. They are not woke however they simply accept people as they are and move on, not trying to draw attention lest that attention get turned on them and their secret gets out. This is their single greatest fear beyond loosing one another.
The last character that I managed to rewrite is Trailblazer. She remains the leader and the “mother” of the group much as she had done in her foster home. She volunteers a lot both to help others and to hide the crippling depression of taking on so many burdens. This however has still reared it ugly head in her eating habits leading to her heavy build.
After she gets sucked into the superhero role she one night hears a endless chanting coming from a box of things she had left from her parents among which is her grandfather's backpack. This backpack is a pocket dimension but beyond that time within the backpack can slow down greatly as much as 1000 years inside the backpack can pass for every second in the real world if the user so wishes it.
Trailblazer sticks her head inside this backpack and falls in and meets a ancient Native American warrior ancestor this is the spirit that gives the backpack its power. He offers to train her inside the backpack much like Goku in DragonballZ using the Hyperbolic Time Chamber to do a years worth of training in only a day.
Trailblazer takes him up on his offer and for the next 5 years or 5 hours in reality she is put through a grueling training regimen that turns the overweight teenager into a toned though still “thic” warrior. She is gifted a Spirit Tomahawk to serve as her permanent weapon that is always at her side as a symbol of completing her training and the new connection that she has with her ancestors.
Though armed with this Tomahawk she still can receive or summon weapons from her backpack though her control of this ability right now is limited to simple melee weapons or bows and arrows unless she has time to sit down and focus on the backpack completely to summon a more complex object like a gun and its ammo.
B-Negitive is where I finally threw in the towel. I have no idea who this Michael Morbius is and I couldn't see of any redeeming character trait or feature to draw from. Maybe if he was more human I could do a teenage Blade but I don't know how as a upstart writer to pull that off from the current state without just scraping the character completely.
I'm looking for opinions and feedback as I have little else to do while on shelter-in-place and when I posted this in Marvel I got nothing after 5 days, I'm really curious to see if I was on to something.
submitted by Hybris51129 to comicbooks [link] [comments]

Want to scrap RMT? Reduce cheating and hatcheting? Dissolve the meta? Open your mind and let's talk.

Disclaimer #2: I wrote this early yesterday morning and since then, the podcast happened and FIR Flea Market was announced. I have redacted some sections as a response.
Disclaimer: I know this is a long read and contains many sensitive subjects such as Secure Containers, the Flea Market, and Soft Skills, but it is simply a compiled list of ideas and in no way am I demanding for ultimate order in my favor or holding anybody else's ideas in contempt. I understand that my ideals may drastically differ from others. I only wrote this because of my passion for this game and my desire to see it succeed in the scope of what the devs outlined it to be, or at least how we interpret it: a hardcore looter shooter. I implore you guys to offer your own suggestions, ideas, and pick apart mine. This thread should only serve as the foundation for a greater Tarkov.
First, let's establish some terms to better differentiate between the two types of cheaters. There are consumer cheaters who use programs to gain an advantage over other players simply for the satisfaction of winning. Then, there are commercial cheaters, who are using these same programs but in order to generate an income in real life.
Commercial cheating will always be prolific in any video game that offers players transferable goods, and for as long as there is real money profit to be made, the benefits will continue to outweigh the risks. Any security expert can tell you that no lock is unpickable, no chain is unbreakable, and no password is unsolvable, but that doesn't mean we should all keep our doors unlocked, bikes unchained, and our passwords as "1234". And while a chain might not prevent your expensive road bike from getting stolen, having a chain, a disk lock, lojack, and the front wheel taken with you will certainly deter the grand majority of otherwise would-be thieves, who will of course, make an attempt on the less-protected bike adjacent to yours instead.
Battleye is a good start, the equivalent of a quality bike chain if you will, but of course--enough to stop most consumer cheaters, though not enough to stop most commercial cheaters. So let's ask ourselves: Where should intervention be focused on the most? We could target the cheat providers, but they'll keep writing more cheats. A game of cat and mouse. We could target the (commercial) cheaters, but they'll just buy more accounts and more cheats with the money they made cheating. Cat and mouse. Who else, then, if not the problem? They aren't the problem. Your every-day player. He is the problem. Small businesses are closing for good because the risk of COVID-19 is preventing customers from supporting their establishment. Let's increase the risk for the RMT customer to get the product that they paid for.
How? Make secure containers "read-only". Anything in your container can be "used" i.e. meds, keys, loose rounds for magazine packing, but nothing can be taken out or put in. It will then act as a non-transferable stash that can safeguard your valuables. No more accidentally dropping your S I C C case full of keys and then getting killed. However.. want to drop a keycard, case of bitcoins, or other valuables to a friend or a customer? It has to start and end the raid outside of either persons' secure container. This puts tradeable goods at risk for both the buyer and seller for the entirety of the raid, and not just at the extract when the transaction is made.
This simultaneously makes PVP more rewarding. Now, when you murder that pistoling who risked nearly nothing and put an annoying crack in your shiny, expensive face shield, you'll be able to take the graphics card or LEDX off of his body to remind him that his chances at those items would have been greater had he risked some gear of his own. More gear taken into raids is more gear taken out of the economy. Combined with the current weight system, this is a necessary and intuitive money sink.
On the topic of money sinks, let's consider changing how insurance works. Rather than insure items, we could insure ourself. Pay Prapor or Therapist a reasonable, fixed fee in advance to recover any goods left on our body (only what was taken IN to the raid. I was exploring the idea of having the game take a snapshot of your corpse's entire inventory upon the conclusion of the raid and sending it in the mail, but it would be too easy to abuse for RMT purposes. The seller could give the customer a backpack full of bitcoins and kill him in a bush for example). Because the body is insured and not each individual item, things such as ammo and meds could be returned without the bloat of having an insurance status on each individual bullet in a magazine, the primary reason I believe ammo to not be insurable currently. The fee could scale with the "safety" of the map. For example, Prapor's boys would probably feel less comfortable scouring Reserve for your dead body than a place like Factory, and thus the fee for body recovery on Reserve could be upwards of 100K and unless you were completely stripped, you would still probably make money back on unlooted ammo/meds alone. Factory on the other hand, because of how small the map is and therefore easy to find dead PMCs, the fee could be a reasonable 10K.
This does two things:
First, it stops insurance fraud. Dumping your gear (to ditch a thermal or wear someone else's kit, guaranteeing you get yours back) or your dead buddy's gear into a bush is unimmersive and bad for the economy. The current insurance system unreasonably rewards squad play for the wrong reasons, effectively removing the penalty for death if at least 1 competent person in the group survives (I personally frequent 3-5 man squads and it just feels unfair how much gear I get back when I die).
Second, it sets up a new dynamic in place of insurance fraud. Now, if you want your buddy to get his stuff back, you have to defend his body or extract with his gear. This rewards scavs for properly scavenging, looking for the fruitful casualties of groups that made it out. This is good for the economy, as the punishment for death almost always will result in a transfer of wealth to those who work for it and not a retention of wealth for non-solos.
Next up, the Flea Market.
It has been expressed many times by streamers that the Flea Market has ruined the game and should be removed but on the other hand, there were people complaining that level 15 was too high of a level to access the Flea Market and it has since become available earlier. I believe that the Flea Market is the core reason this game experiences the stagnant meta that it does. Global stock and personal limits from traders mean nothing when you can just visit the Flea Market and stockpile VALs and SR3Ms to run EVERY raid. Of course I am nobody to try and force anybody to play a certain way or use a certain loadout, but I do believe that the game would be more exciting if rare loadouts were actually rare. One solution is to make the Flea Market "find in raid" only. Not only would this be another nail in the RMT coffin (it would prevent customers from selling transacted barter items for exorbitant prices), but it would mark the first true player-driven economy by removing flipped goods from traders.
Traders could offer a (per-person, not global) tailored, but random assortment of goods each restock that you can piece together a kit from rather than a static array of goods unlocked by loyalty level. The (loyalty) level of the player would determine the frequency and strength of their goods. At Prapor LL4 for example, you may see VALs pop up more often, but once you buy them, that's all, and you have to wait until next restock and he might not even have any by then either. You might see a VAL available at lower loyalties as well, but even less frequently. Traders could then scale their prices dynamically to global demand (not the old, abusable system. This one would change the price incrementally based on purchase frequency. Global purchase frequency rising on a specific item? Global price on that item raises accordingly). This is good for the economy and, combined with making the Flea Market "find in raid" only, I believe it to be a solution to stagnant meta. How cool was it when you were new and killed that guy who had an SV-98 that you had to examine because you hadn't seen it until now? You'd get that feeling more often this way. Lastly, if the "find in raid" status is spoofable by cheaters, add a server-side check for the status.
Now on to weapon attachments.
Because of how unusable most stock rifles feel, there is a huge appeal for sticking as many appendages as possible to rifles to achieve that sweet <70, or god forbid, <40 recoil. Many of the attachments in the game go untouched because they don't offer even close to the arbitrary stat benefits of those in the meta. It is such a shame, as one of Tarkov's greatest strengths is the weapon modding system. I believe a step in the right direction would be to improve base weapon stats around the board (excluding weapons with fewer attachments such as the DVL) and and then nerf and bring each attachment more in line with each other, especially some of the outliers. Compare the RK-2 to the VPG for example. As such though, if an unmodded weapon vs a modded weapon wasn't night and day, it would promote significantly more weapon and attachment diversity. Of course some people are still going to min-max no matter how insignificant the benefits are. I would just like to be able to use a shortened SA-58 and be remotely competitive with a BMD'd 21" CASV SA-58. Or be able to C-clamp a Zhukov AK-102 without a foregrip and not lose to an equal-skill player 3/5 times who has the same gun, but with an RK-2.
Soft skill requirements for tasks and upgrades should be removed. They incline people to figure out ways of abusing the system and given people a reason to endorse it in order to progress through the task lines and upgrade their hideout. Soft skills should only be a passive reward for playing the game, not something people feel obligated to abuse. Additionally, PMCs should start at a higher level of soft skills, say... 10, to reflect the training and experience they received during employment. It doesn't make sense that untrained scavs have the same physical and mental capabilities as professional soldiers.
Certain skills as well can benefit greatly from a rework. Let's look at the following:

Strength
The elite perk is incredibly overpowered, but only because of how extreme it is. It could be changed so that each level of Strength increments a small % of the current elite perk, such as 0.5% per level, and then an additional 5% or so for elite, so at level 51, only 70% of the weight from worn gear would be counted. Run speed and Jump height could be reduced, and the leveling speed increased.
On the topic of gear weight, now that the weight system has been introduced and we get slower the heavier we get, could flat movement speed penalties from armor be removed? 6B43 already weighs 20KG. Why does it also slow for an additional 42%? Nobody uses heavy armor anymore because the extra protection is not worth the forfeiture of loot AND lowered base movement speed AND lowered sensitivity/ergonomics. Sensitivity inconsistency is another issue and most consider it a cardinal sin in FPS games.

Recoil Control
Heavily reduce the benefits. -0.3% recoil per level totaling -15% at level 50. As well, -0.4% recoil on the first shot per mouse click. The elite perk could be an additional 5% reduction on the first shot per mouse click. This would be a nice buff to semi-autos and make them more competitive against the current laser beam meta guns.

Search
The elite perk, again, is overpowered. Perhaps starting at Search level 0, we should be able to search two items at the same time, but at 40% speed each if searching two items at once. If only one item is searched at a time, speed would remain at 100%. With each level, search speed for double search increases by 1% and single search by 2% and the elite perk adds an additional 10%, bringing double search speed up to 100% at level 51 without the black and white difference between levels 50 and 51.

TL;DR: No TL;DR because I know some people will draw wild conclusions before fully understanding the content of the post.
submitted by 1199_Panigale_S to EscapefromTarkov [link] [comments]

Nikita is slowly boiling the frog...

... figuratively at least. For those who are unfamilliar, it's a fable, the premise of which is that if a frog is put suddenly into boiling water, it will jump out, but if the frog is put in tepid water which is then brought to a boil slowly, it will not perceive the danger and will be cooked to death.
It's like the 45th law of power: Preach the need to change, but never reform too much at once. If change is necessary, make it feel like a gentle improvement on the past.
The writing is on the wall. It's been said from the beginning - it will only get harder. Now with the Hideout and many survival mechanics in place Nikita is slowly cranking up the heat. He does after all need to think about a stage of the game that will sustain itself without wipes, but needs to gradually build up to it.
Right now, he's just manually fiddling with prices, changing barters, spawn rates and such. He's only getting started and we can make a pretty educated guess what will come next.
I think what Nikita is going for is a sort of reverse S-shaped distribution where the mid tier stuff is king, meta's are essentially unviable to run consistently, interrupted with periods of boom and bust. Where endgame will be a state that you have to maintain rather than a stage that you get to. You'll be less inclinded to min max value per slot but rather compromise what is actually needed and looting itself will be shifted from insta selling to the highest bidder but rather retaining what you found.
I might be right I might be wrong, but hey.... that's just a theory, a gaaaame theory.
submitted by sunseeker11 to EscapefromTarkov [link] [comments]

New Warriors re-write by a non-fan/non-comic reader

So I'm not a comic reader but the news of the various happenings with in the comic industry tend to peek my dabbling interests of political science and marketing.
So when I saw the new "New Warriors" backlash I couldn't get it out of head that night so I laid in bed for the next 3 hours just working out what could make the characters more interesting.
I recognize that by not being a comic reader beyond Dilbert I'm probably making a lot of mistakes but I'm honestly curious as to what actual comic readers would think of my changes.
I'm leaving actual character designs to far more talented people though.
So to start off with "Screentime" I came up with the idea that instead of some "Internet Gas" bullshit that instead he would have a large optical data storage crystal shatter over his head and embed thousands of various sized shards of the nanocrystals that make up one of these storage crystals.
Idea came from this Wikipedia: https://en.wikipedia.org/wiki/5D_optical_data_storage
Now where I take it and twist it from reality is that all of these shards pickup various electromagnetic waves like Wi-Fi, Radio, Cell towers, etc... and being embedded in his brain means that he is still connected to the internet 24/7 unless he is in a Faraday Cage. Now as for his character I wanted to depict a teen that is both overwhelmed by the amount of information he now has sometime unwillingly cascading through his head kind of like ADD and the fact that he can find out everyone’s secrets both good and bad.
Every text, every camera, every file server, if it has a electronic connection of some sort even a very low powered wireless one if he is in range he can access it regardless of passwords or firewalls. I wanted to highlight the he would make his own personal code of conduct not to speak of any of the things he now knows unless he is specifically working on solving a particular crime. So if he is searching for a murder and finds out that the murders best friend is a rapist he wouldn't tell anyone of this finding as its beyond the scope of his search.
At times I would show that the weight of basically trusting himself not to violate everyone's privacy unwarranted is a unspeakable burden for a teenager. However as a teenager he would find silver linings to his power, like literally unlimited porn of every type imaginable, watching movies right off of the studios hard drives, mining bitcoin in his sleep, most importantly for his combat ability being able to access a vast library of 3D printed weapon designs and the machines to produce these weapons thus meaning that he is armed with the latest and greatest small arms.
As I mentioned before if Screentime is in a Faraday Cage he loses his internet connection this can be used to give him a break from the overwhelming information he is constantly exposed to help him sleep or by a villain trying to remove his intelligence gathering ability.
The only other thing that can block his reception is his Team mate Deadzone's shields. So next up on my rewrite hit parade is Snowflake and the now renamed Deadzone. Power wise Deadzone is the by far the most changed. Where before he could only raise shields if someone he cared for was in danger, which is the single biggest load of shit ever. Now he can raise various sized shields and shield bubbles at will.
The thing about his shields is that they are all 3D shields meaning that while they are however tall and wide as Deadzone needs they are all 1 inch thick. Within these shields is a perfect void: No matter and no energy within. This means that say a Cyclops like laser blast is absorbed by this void until you get to a point where the interior of the shield is either full of energy or matter at which point the shield should be deactivated.
However Deadzone can run the risk of holding the shield longer and suddenly the shield becomes an explosive as this void is now so full of energy or matter that only Deadzones powers are holding them together. This has its tactical uses but it can be hard to judge as if he releases the shield to soon or too fast then he can create a vacuum bomb inadvertently. This requires an extreme amount of focus if Deadzone is to avoid collateral damage and if he makes a shield too big for him to hold and/or it doesn't receive enough damage to fill up the void completely before he drops it he can easily do more harm than good.
I should also note that while I mostly stayed away from speaking on the art design because I don't have enough skill to come up with a better original design than spandex suits. Deadzone and his powers are no longer pink. He looks the typical African-American athlete and his shields are pitch black due to their void like nature.
Snowflake is actually more or less unchanged as far as powers go being your typical cryokinetic. The biggest change I would make is remove her woke pro-noun nonsense as that doesn't add anything to the character.
Now the biggest change to both of these characters is their relationship to each other and how it effects how they interact with the rest of the world. So in some of the art that has been posted made them look to be far more than just brother and sister and seeing that they otherwise have relatively little less to make them standout as characters I decided to take that implied relationship and go straight for the teeth.
So yes they are in a fully active incestuous relationship, this massive dark secret has made them comparatively insular especially when it comes to making friends however its also given them a different perspective on life. They see the penalty for being underaged superheroes as a comparative slap on the wrist compared to their main “crime” and thus show a willingness to engage in their work that is matched by few others.
They are more emphatic then most of the other team members save for Screentime but that is because he probably already knows why someone is doing or acting the way they are. They are not woke however they simply accept people as they are and move on, not trying to draw attention lest that attention get turned on them and their secret gets out. This is their single greatest fear beyond loosing one another.
The last character that I managed to rewrite is Trailblazer. She remains the leader and the “mother” of the group much as she had done in her foster home. She volunteers a lot both to help others and to hide the crippling depression of taking on so many burdens. This however has still reared it ugly head in her eating habits leading to her heavy build.
After she gets sucked into the superhero role she one night hears a endless chanting coming from a box of things she had left from her parents among which is her grandfather's backpack. This backpack is a pocket dimension but beyond that time within the backpack can slow down greatly as much as 1000 years inside the backpack can pass for every second in the real world if the user so wishes it.
Trailblazer sticks her head inside this backpack and falls in and meets a ancient Native American warrior ancestor this is the spirit that gives the backpack its power. He offers to train her inside the backpack much like Goku in DragonballZ using the Hyperbolic Time Chamber to do a years worth of training in only a day.
Trailblazer takes him up on his offer and for the next 5 years or 5 hours in reality she is put through a grueling training regimen that turns the overweight teenager into a toned though still “thic” warrior. She is gifted a Spirit Tomahawk to serve as her permanent weapon that is always at her side as a symbol of completing her training and the new connection that she has with her ancestors.
Though armed with this Tomahawk she still can receive or summon weapons from her backpack though her control of this ability right now is limited to simple melee weapons or bows and arrows unless she has time to sit down and focus on the backpack completely to summon a more complex object like a gun and its ammo.
B-Negitive is where I finally threw in the towel. I have no idea who this Michael Morbius is and I couldn't see of any redeeming character trait or feature to draw from. Maybe if he was more human I could do a teenage Blade but I don't know how as a upstart writer to pull that off from the current state without just scraping the character completely.
I'm looking for opinions and feedback as I have little else to do while on shelter-in-place.
submitted by Hybris51129 to Marvel [link] [comments]

New-ish Player's Guide++

I did a guide a month ago for new players here, this guide is a continuation on that: https://www.reddit.com/EscapefromTarkov/comments/e9smrv/new_players_guide_extended/
If this is your first week, this games amazing and worth it. In the meantime read this guide to start:
https://www.reddit.com/EscapefromTarkov/comments/e515ub/influx_of_new_players_means_its_time_for_a_guide/
I wanted to do a follow up guide after doing ~30ish runs on each map this month to get the current meta of each and review various armors because I'm slightly bored after all the quests and max hideout is done but this game is just too addicting to stop playing. It also helps that I've had 8 friends buy the game in the last few weeks so this is easier than explaining to them one at a time. If anyone sees anything incorrect please feel free to correct me and if there's any other questions post in comments/pm me.

General Tips Continued:

Maps

TLDR: Shoreline for money, Interchange for consistency, Customs for quests, Factory/Labs for fights.I did a brief overview on money runs on various maps in my previous guide, but wanted to update those maps in light of recent changes to spawns and my experiences over the past month or so testing all the maps out. In profitability order:
Shoreline - With the new addition of 6-8 LedX spawns, shoreline has become king for money. It takes the high reward possibility of Labs and mixes it with the consistent loot value of Interchange with the only draw back being the need for keys, which I purchased for around 3-4 mil for all good loot rooms ( 15 keys in total). This is a steep investment, but it is a one time cost, and completely worth it. You can expect an LedX about 1/7 raids clearing most LedX rooms. I got 5/36 shoreline runs, clearing most rooms about 2/3rds of the time, dying or being beaten to the rooms in the other 1/3. Unlike labs, however, these are just the cherry on top of consistently amazing loot in the rooms with easy extracts to boot. The big draw back is popularity, I run into at least 2-3 PMCs at the resort, usually 4-5 with a duo or squad tossed in the mix. They're usually tier 3-4 geared (I go tier 5 but don't recommend that unless you're good with losing a mil to a lucky mosin shot) and have a bad habit of hiding in rooms and ambushing.
Interchange - For consistent mid value barter items, Interchange is your map. Nothing has changed from my original assessment, tldr version being run Oli shelves and the 3 tech stores next to it for about 500k-1 mil per extract, assuming you bring a decent bag and rig. This map has dropped in popularity with the Shoreline buff, but be on the look out for tier 5 geared PMCs doing their 100 Killa kills grind and the ever present extract campers.
Reserve - This map still has great high value drops, less frequent than Interchange but with higher average value and requiring less keys than Shoreline. The massive drawback here is extract difficulty. If you can afford it, para-cord with the ice-pick for the repel extract is recommended as you just have to ditch/bag chest armor and you're out. Losing a bag for the manhole has required many a painful pick and chose for me recently and the door just isn't consistent, sometimes the button will be pressed but its still locked, other times its just open. Its a fun PvP map, but for money its just not beating the two above.
Customs - This map just really isn't for money, its for quests. But with the addition of the new stashes spread throughout the map you can make decent money whilst running the quests. See my past guide/the link below for stash runs.
Factory - Wait, Factory over Labs? Customs over Labs? Yes, I'm getting to that. So why Factory? Because quick, hit and run style or longer scav pileup at a choke-point style runs can net you tons of experience along with a big stack of weapons and decent loot from scav pockets. Solos try the upper hallway office/breakable door, the bottom pipeline hallway curve, or extract choke-point. Duos and squads can hold down the shower doors with ease.
Labs - People who have read my previous guide might be surprise this is last. The issue with labs is its completely dependent on high level item spawn rates. Labs is my favorite map, I could write a lengthy separate post about everything labs. At the beginning of the wipe, labs was ludicrously OP. You could spawn in and expect a 1/3 chance of an LedX (2.5 mil at the time) along with 2-3 other 400k+ items spawning in each raid. This resulted in 10's of millions in profit. Then they released Shoreline LedX spawns and turned off labs LedX. The barrel spawn was completely dead (50+ runs and nothing) and the two other (at the time) known locations had maybe a 1/25 rate. You could expect maybe 1-2 other drops per raid and it was now crowded with PMCs. It was difficult to turn a profit doing geared runs, and I lost millions. Today its slightly better, there are 3 new LedX spawns and the barrel spawn has a 1/7-10 (still testing) rate but everything has plummeted in price (VPX is less than 200k now) and you can expect 3-6 tier 5 geared PMCs plus raiders to be skulking around. Great for fights, terrible for money. Though extracting will often bring huge rewards in gear alone in current state.
... - Feel like I'm forgetting one... Hmm... Nah they wouldn't put a thermal ridden snipe happy map in the game with no loot spawns and lots of annoying quests. (Don't @ me Woods fans)

Armor

TLDR: Highest level armor not worth, high level ammo makes everything vulnerable. Not doing the same tiers (see previous guide) but the actual armor level itself. For actual setups with armoweapons see my previous guide.

Does this mean you should never run good armor? No. What it means is you should be aware you are likely losing value/money by doing so at higher tiers. Better armor will help you survive more raids, help with quests, and is a sign of being a more established player. But you are trading a LOT more money for smaller advantages in return, making it hard to recommend the more expensive armors in the game to anyone who can't handle multiple instant deaths in a row losing 500k-1mil.

Links to helpful stuff and vids

Ammo Spreadsheet (focus on armor pen power above all): https://docs.google.com/spreadsheets/d/1_l-gYeSt2MqIw62EdMZt_wefG0yO9L7dTaRM74c2J1w/htmlview?sle=true
Best in Slot guide to weapon modding (Shout out to Virion this guide is amazing work) : https://docs.google.com/spreadsheets/d/1yHyVEVB5oN0qL_pR1qTNP1_ICmzJ3SCFJQNb6XDM_DQ/htmlview?usp=sharing&sle=true
Every map key guide (I used as a guide for Shoreline keys mostly): https://www.youtube.com/watch?v=yzGsoK-dkkY&t=931s&ab_channel=Pestily
Shoreline LedX spawns (Note: he and Pestily have some different spawns, I check both): https://www.youtube.com/watch?v=ndVWwscyJW4&t=112s&ab_channel=Piranha
Interchange Loot guide (I only focus on the 3 tech stores near Oli and Oli itself): https://www.youtube.com/watch?v=E7GJnZLfczY&ab_channel=VoX_E
Customs Stash Run: https://www.youtube.com/watch?v=H7b7zVwN6wA&ab_channel=Pestily
How I learned Labs this patch:
See key guide lab section above.
The main spawns in the first part of this video: https://www.youtube.com/watch?v=UxUWWOj9R0U&t=758s
I used to combine a bunch of different videos but this guy does a solid job of getting all of them: https://www.youtube.com/watch?v=FTMKJvdDbxI&t=319s&ab_channel=AlekkerTv
Learn all the extracts before running the labs: https://www.youtube.com/watch?v=OyWCznHKugM

This guide was brought to you by: Tarkov 2020 Wait Times! Averaging 20 minutes or more per raid giving me plenty of down time to type it up! I joke but I really do hope they fix this soon, and to new players this is a very uncommon issue. BSG has never let us down before.
submitted by Boredmatt14 to EscapefromTarkov [link] [comments]

Tarkov, a true story.

Before I begin, This is based on a true story of when I was attempting to finish farming part 1 tonight, and came across a hero.I apologize in advance for any bad grammar, as it just happened and I'm writing this at 1am before I head to bed.
- fucking mechanic, why can't he fix his own damn control boards
Nothing but the sounds rubble echoed off the decaying steel as I crept towards what had been described to me as a once in a lifetime get rich quick scheme.. Regrettably it wasn't the first time I'd been convinced by money over morals I thought as I looked down at what was left of my USEC badge, which I was thankful had almost been frayed beyond recognition.Something about an online market had crashed and Sergey, or the mechanic as we called him, had been able to stockpile whatever this "bitcoin" thing was before our generator, as usual, blew.
Before the evacuation, Sergey had been a foreman at a local chemical plant factory, the same chemical factory we were able to scavenge the emergency generator from, and thankfully he was aware of where they kept their spare parts, including the fuses needed to repair our generator. Now, don't get me wrong. I don't have the slightest fucking clue how to fix generators, and had Sergey told me it would be fucking 3:28 am by the time I was able to get there you can bet your ass he would be the one here risking his life for these stupid bitcoins.. Not me.
As I continued forward I saw the moonlight reflect off of the manhole leading to the decrepit service tunnel leading into the factory, I threw my rotting bag, still stained with blood from the previous owner off my aching back and took inventory one last time- Ammo... Check- Tools... Check- First aid.....uh.. First aid...Where the fuck is it?I swear to FUCKING god if this commie-addict motherFUCKER took my FUCKING PAINKILLERS AGAIN..FUCK YOU SERGEY. FUCK, fuck it... I don't fucking need em,
I looked up at the night sky, screaming silently, and closed my eyes but it was so dark that I couldn't even notice a difference
I took one last deep breath in and felt the cold, damp air sting my lungs before I slung my pack back on and inched down through the manhole into the tomb that was the service tunnel....

As I snuck my way up to the last door on the right, which I knew was the door that led into the factory because of the flickering, soviet area emergency light. I grabbed the handle and felt the coldness of the metal penetrate my glove, and with all my strength cranked the silo door open which sent sounds of nails on a chalkboard piercing through the air. I then threw all my weight into the door. Slowly, it creaked open and I was greeted to the pitch black darkness of Factory, I reached for my cracked USEC issued NVG's but it was so dark not even they could pierce the darkness. In front of me I struggled to make out a long hallway with gridlike cracked windows on the right side whom lead into an abyss of what I knew to be the main factory room.
I inched onward, Nothing but the sound of my own breath and the squeaking of mice to comfort me, suddenly, I heard the screeching sound of one of the main factory doors being pried open, and the sounds of muffled scratches emanating from down the hall.. who else was here?My nerves were thrown to the side as over the sound of my heart pounding I heard a deep voice from the other side of the hallway. "Я чертовски ненавижу это место уже.." I froze like a deer caught in headlights, all I could do was lay down and take cover, a second voice boomed, "Проверив третий этаж, Дмитрий сказал, что оставил там компьютер.", then another voice that could have only came from a chain smoker chuckled, "Дамы вперед" once again the second voice mumbled, "отвали"
Suddenly, down the hallway out of the darkness the moonlight carved the silhouette of a man lurking directly towards me. I saw the moonlight reflect off his weapon's chrome barrel, and without hesitation I raised my suppressed 74N as his eyes met mine
*TSK TSK*
Adrenaline rushed through my body as I saw his bloody mist paint the walls around while the whole factory shook as his corpse hit the floor, motionless.
"О, БЛЯ"
The man behind him rushed up to his friends corpse, and belched
"ЧТО ЗА ХЕРНЯ"
Panic overwhelmed me and my next few shots annihilated the cement behind him, one of the bullets managing to graze him while the shrapnel of the cement embedded into his arm, he let out a blood curdling scream. Suddenly night turned to day as I was blinded by the muzzle flash from their weapons allowing me to see the second man skimper behind a nearby wall,
"БЛЯДЬ БЛЯДЬ БЛЯДЬ"
Through the deafening ringing in my ears I pushed up as I heard a magazine crash into the factory floor. pushing to the corner I blindfired around it, muzzle flashes illuminating a man cowering, screaming, and clutching his chest as the third shot muted his screaming. Before I could turn to clear the other side what felt like a truck rammed into my back, I collapsed the floor but managed to roll onto my back and blindly spray into the darkness greeting me. holding down the trigger until click synchronized with the sound of a third body thumping to the floor..
The factory fell silent. My ears screaming, ripping my head apart with their deafening suffering. I limped my way to the only thing penetrating the darkness, the shattered window reflecting the moonlight
in my attempt to lean against the window for balance, blood dripped down my arm as the broken glass slit through my skin like a razor. looking down at the bodies, I tried to make out their bloodied faces while I ripped the dogtags from their necks, but before I could apologize to them my shoulder was ripped off and through the ringing I heard as suppressed shots ripped through what remained of the glass in front of me, a second shot completely shattering what was left of the same arm. No longer able to support myself against the window I collapsed onto the floor, falling onto one of the bodies. in an attempt to scream my throat ran dry, the ringing in my ears silencing it. I try to lift myself up, but another shot disintegrates my right knee, and then another rips apart my left leg. instinctively, like a coward, I scream for help, but my voice disobeys, instead blood spills into my mouth, gurgling, fighting for my life I use what strength I have left to spit the blood drowning me, and wheeze out the words "help me"
my head cracks back onto the concrete as I fall back onto my back, through my blurry vision, what light there is begin to fade, accepting that this is the end, I feel my eyes close as a wave of extreme exhaustion washes over me. I fight to keep them open, and out of the haze I see... a hand... and what I had thought to be the light fading was instead the shadow of a man stepping over me.. offering his hand.. and he mumbles the words
"Огонь по своим"
Without hesitation he kneels to my side and produces a post-soviet medical kit from his battered bag and immediately begins applying pressure to stop the bleeding, the bleeding he caused.. I scream in pain but no sound emerges, he administers a shot of epinephrine and begins applying a splint to my leg. Suddenly, he stops. What feels like years pass as lays the unapplied splint down, picks his weapon up off the blood soaked floor and braces his gun against the window before calmly putting two shots through it, in the distance, two thuds. he kneels back down and this time pulls me up against the wall and throws me what medical supplies he has and whispers "покрытие" before surgically placing three more shots through the window, in the distance screams emerge that ring through the factory walls. without glancing down at me he whispers "Все в этом чертовом городе слышали свои выстрелы" and takes a deep breath before quickly dispatching 5 more shots.
as he's taking cover to reload, a barrage of fully automatic gunfire riddles the window and walls around us. I fumble to grab the splint he threw me and crawl over to my weapon before checking the mag "almost empty". Gripping the window sill I pull myself to my feet just in time to see more targets approaching the windows. I fire what's left of my blood-soaked magazine, incapacitating two in the process before hearing the *click* of an empty mag. The man, noticing the click, glances down at the three corpses and grabs one of their abandoned shotguns before throwing it to me.
Gunshots ring throughout the factory as I excruciatingly limp my way back to cover, back towards where I initially entered the hallway, knives shoot up my leg as I begin to mend myself, Suddenly I remember why I came here in the first place, the fuzes, and I'll be goddamned if I have to go through all this again, I grit my teeth as I pierce my skin with the stitching needle and inject myself with additional epinephrine, I glance